Unsolved qml, play animations from start, playback, and run from arbitrary point
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Hello. I want to write card game in qml. With ability to replay each deal. This replay should act like a normal video (scroll forward/back). The question is: How can i play all animations from arbitrary time?
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You need to randomly calculate the arbitrary time and set for each animations. Based on this restart animation.
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It will be easier to implement this in C++, not in qml. But the documentation says, that performance of QQuickPaintedItem is not good enough. Is there any other way to implement game scene in C++ and integrate it in QML?