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Question about QThread and how thread work in general.

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  • F Factao

    @kshegunov Please, don't think that it is the first time that I encounter something that I'm not familiar with. If I would have stick to what I know in order to accomplish something, I wouldn't accomplished anything. If you are trying to tell me that what I'm asking can't be answered here because its too complicated for a simple post and you might need to wrote a book in order to do so, then tell it to me.

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #18

    @jsulm said in Question about QThread and how thread work in general.:

    I think what @kshegunov tried to tell you is that in most cases signals/slots are enough and the right way in Qt to communicate between threads

    That's exactly right. This is what I meant. There's nothing wrong with low-level threading, but most of the time with Qt it's not necessary.

    Read and abide by the Qt Code of Conduct

    F 1 Reply Last reply
    2
    • kshegunovK kshegunov

      @jsulm said in Question about QThread and how thread work in general.:

      I think what @kshegunov tried to tell you is that in most cases signals/slots are enough and the right way in Qt to communicate between threads

      That's exactly right. This is what I meant. There's nothing wrong with low-level threading, but most of the time with Qt it's not necessary.

      F Offline
      F Offline
      Factao
      wrote on last edited by Factao
      #19

      @kshegunov Then I didn't understand the meaning of your first intervention. I apoligize

      @kshegunov and @jsulm . I'm using slots and signals in order to command the worker thread, but this last one, when not doing a specific task, is within a loop, constantly reading value from a servo and saving them. Since there is a lot of variable that change frequently, emitting a signal for every one of them might slow the application down, due to how signal/slot work.

      @CP71 Thanks, this is the example that I was looking for. To summarize, I'm locking when a thread is using a function that use a specific value and nothing more. So making a specific and short function that only return or modify the value is a good way to avoid traffic while multiple thread are accessing the same thing.
      edit: After trying it, now I see that there is an issue with the function other than void, I can't do:

      int m_something;// private element of class
      int class::returnSomething() const
      {
      mutex.lock()
      return m_something;
      mutex.unlock()
      };
      

      If I'm doing that:

      int class::returnSomething() const
      {
      mutex.lock();
      int something(m_something);
      mutex.unlock();
      return something;
      }
      

      Is this what we are trying to do here? From what I understand, our goal Is to prevent two thread to access the same data simultaneously, not the same function.

      So, to be sure of getting it, here is a summarize of what I get out of this topic:
      We need to lock data when a thread is accessing it to be sure that the data going to stay where it should be during the operation. If we don't do it, a thread from another core could possibly "steal" the data that we need and create a little problems in our program.

      Is this approximately true? Or do I miss something?

      kshegunovK KroMignonK 2 Replies Last reply
      1
      • Kent-DorfmanK Offline
        Kent-DorfmanK Offline
        Kent-Dorfman
        wrote on last edited by Kent-Dorfman
        #20

        @Factao said in Question about QThread and how thread work in general.:

        We need to lock data when a thread is accessing it to be sure that the data going to stay where it should be during the operation. If we don't do it, a thread from another core could possibly "steal" the data that we need and create a little problems in our program.

        Steal the data isn't the correct terminology, but you are essentially correct. You shouldn't care about multiple siumulatneous reads. It's only when something is changing the data that locking becomes a concern.

        And for what it's worth, your application is beginning to smell very much like something that is not really appropriate for high level Qt on a PC or real CPU. real-time functions should usually be delegated to micro-controllers running RTOS programs specifically designed to handle real-time IO and then send agregate info to a higher level computer program on a real CPU.

        Of course you don't elaborate on whether this is a hobbyist level, academic/learning, or for work, project.

        F 1 Reply Last reply
        0
        • Kent-DorfmanK Kent-Dorfman

          @Factao said in Question about QThread and how thread work in general.:

          We need to lock data when a thread is accessing it to be sure that the data going to stay where it should be during the operation. If we don't do it, a thread from another core could possibly "steal" the data that we need and create a little problems in our program.

          Steal the data isn't the correct terminology, but you are essentially correct. You shouldn't care about multiple siumulatneous reads. It's only when something is changing the data that locking becomes a concern.

          And for what it's worth, your application is beginning to smell very much like something that is not really appropriate for high level Qt on a PC or real CPU. real-time functions should usually be delegated to micro-controllers running RTOS programs specifically designed to handle real-time IO and then send agregate info to a higher level computer program on a real CPU.

          Of course you don't elaborate on whether this is a hobbyist level, academic/learning, or for work, project.

          F Offline
          F Offline
          Factao
          wrote on last edited by Factao
          #21

          @Kent-Dorfman Your right, I did not precise what is my project, so here is for you:

          I am trying to make a bio-mimetic (in apearance, at least) robotical arm, wich is requiring around 20 smart servo to operate the hand. I'm using a raspberry pi 3B+ to operate everything. Since every servo cost $50 usd, I'm planning to make a loop that verify every servo and emit an emergency signal if something is going wrong. I'm planning to also use this verification as a feedback that would update the virtual representation of the force and position of the member. Since I'm more a guy that just get admitted in mechanical engineering that someone with a great knowledge of electronics, I'm planning to stick on the raspberry pi until I got some result out of this, but perhaps I will used a dedicated micro-controller for the communication and this loop. However, I'm planning to completed my personal exploration of c/c++ before doing so.

          CP71C 1 Reply Last reply
          2
          • F Factao

            @Kent-Dorfman Your right, I did not precise what is my project, so here is for you:

            I am trying to make a bio-mimetic (in apearance, at least) robotical arm, wich is requiring around 20 smart servo to operate the hand. I'm using a raspberry pi 3B+ to operate everything. Since every servo cost $50 usd, I'm planning to make a loop that verify every servo and emit an emergency signal if something is going wrong. I'm planning to also use this verification as a feedback that would update the virtual representation of the force and position of the member. Since I'm more a guy that just get admitted in mechanical engineering that someone with a great knowledge of electronics, I'm planning to stick on the raspberry pi until I got some result out of this, but perhaps I will used a dedicated micro-controller for the communication and this loop. However, I'm planning to completed my personal exploration of c/c++ before doing so.

            CP71C Offline
            CP71C Offline
            CP71
            wrote on last edited by
            #22

            Hi,
            @Factao wow! very beautiful project.
            I think I could learn from you ;)

            Technically @Kent-Dorfman is right, You shouldn't care about multiple simultaneous reads because changes can become a problem.

            Anyway, when a function, that uses variables member, starts I prefer, if is possible, copying members (Note: only variables that can be changed by external class, for example via setXXXX functions) and I do this under lock and unlock.
            That's because I normally want to have a constant instant photo for all during of function.
            To avoid deadlock, if is possible, I prefer using QMutex with moderation and, always if is possible, only for changing and reading variables. Always to avoid deadlock I use QMutex to protect all body function very rarely. This is how I use QMutex, but doesn’t mean is right way, is right for me.

            Qt offers other classes for thread synchronization, for these I suggest you to read the manual.

            Regards
            Paolo

            1 Reply Last reply
            0
            • F Factao

              @kshegunov Then I didn't understand the meaning of your first intervention. I apoligize

              @kshegunov and @jsulm . I'm using slots and signals in order to command the worker thread, but this last one, when not doing a specific task, is within a loop, constantly reading value from a servo and saving them. Since there is a lot of variable that change frequently, emitting a signal for every one of them might slow the application down, due to how signal/slot work.

              @CP71 Thanks, this is the example that I was looking for. To summarize, I'm locking when a thread is using a function that use a specific value and nothing more. So making a specific and short function that only return or modify the value is a good way to avoid traffic while multiple thread are accessing the same thing.
              edit: After trying it, now I see that there is an issue with the function other than void, I can't do:

              int m_something;// private element of class
              int class::returnSomething() const
              {
              mutex.lock()
              return m_something;
              mutex.unlock()
              };
              

              If I'm doing that:

              int class::returnSomething() const
              {
              mutex.lock();
              int something(m_something);
              mutex.unlock();
              return something;
              }
              

              Is this what we are trying to do here? From what I understand, our goal Is to prevent two thread to access the same data simultaneously, not the same function.

              So, to be sure of getting it, here is a summarize of what I get out of this topic:
              We need to lock data when a thread is accessing it to be sure that the data going to stay where it should be during the operation. If we don't do it, a thread from another core could possibly "steal" the data that we need and create a little problems in our program.

              Is this approximately true? Or do I miss something?

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #23

              @Factao said in Question about QThread and how thread work in general.:

              I'm using slots and signals in order to command the worker thread, but this last one, when not doing a specific task, is within a loop, constantly reading value from a servo and saving them. Since there is a lot of variable that change frequently, emitting a signal for every one of them might slow the application down, due to how signal/slot work.

              The signal-slot connections work very similarly to how you'd serialize access with a mutex, as a matter of fact they do exactly that - serialize access to the event loop through a mutex. So unless you can prove that emission and handling of signals is a bottleneck, that concern is moot. The big advantage, however, is that thread access is defined strictly and clearly for each QObject involved, so it makes for convenient and fast coding.

              Read and abide by the Qt Code of Conduct

              CP71C 1 Reply Last reply
              2
              • kshegunovK kshegunov

                @Factao said in Question about QThread and how thread work in general.:

                I'm using slots and signals in order to command the worker thread, but this last one, when not doing a specific task, is within a loop, constantly reading value from a servo and saving them. Since there is a lot of variable that change frequently, emitting a signal for every one of them might slow the application down, due to how signal/slot work.

                The signal-slot connections work very similarly to how you'd serialize access with a mutex, as a matter of fact they do exactly that - serialize access to the event loop through a mutex. So unless you can prove that emission and handling of signals is a bottleneck, that concern is moot. The big advantage, however, is that thread access is defined strictly and clearly for each QObject involved, so it makes for convenient and fast coding.

                CP71C Offline
                CP71C Offline
                CP71
                wrote on last edited by CP71
                #24

                Hi @kshegunov,
                I'm Qt developer only for few years, so I’m quite newbie ;)
                Is there difference using signals&slots or direct method between threads with different priority?
                I think yes but I’m not sure.
                Thanks

                J.HilkJ 1 Reply Last reply
                0
                • CP71C CP71

                  Hi @kshegunov,
                  I'm Qt developer only for few years, so I’m quite newbie ;)
                  Is there difference using signals&slots or direct method between threads with different priority?
                  I think yes but I’m not sure.
                  Thanks

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #25

                  @CP71 the main difference is, that your signal argument, if it is a struct or class, needs to have a copy constructor.

                  Where as with direct mutex lock, you simply lock the data block, access it and unlock it.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  CP71C 1 Reply Last reply
                  2
                  • J.HilkJ J.Hilk

                    @CP71 the main difference is, that your signal argument, if it is a struct or class, needs to have a copy constructor.

                    Where as with direct mutex lock, you simply lock the data block, access it and unlock it.

                    CP71C Offline
                    CP71C Offline
                    CP71
                    wrote on last edited by CP71
                    #26

                    @J.Hilk
                    Thank you,
                    yes this I know, my question was incomplete, sorry.
                    but I’m thinking about response time.

                    1 Reply Last reply
                    0
                    • F Offline
                      F Offline
                      Factao
                      wrote on last edited by
                      #27

                      Well, thank you everyone, thank you. I think that we can conclude this topic. Once again, thank you.

                      @CP71 said in Question about QThread and how thread work in general.:

                      I think I could learn from you ;)

                      If you need help on a subject that is more mechanical or mathematical, don't hesitate, I will be more than happy to help you back.

                      CP71C 1 Reply Last reply
                      1
                      • F Factao

                        Well, thank you everyone, thank you. I think that we can conclude this topic. Once again, thank you.

                        @CP71 said in Question about QThread and how thread work in general.:

                        I think I could learn from you ;)

                        If you need help on a subject that is more mechanical or mathematical, don't hesitate, I will be more than happy to help you back.

                        CP71C Offline
                        CP71C Offline
                        CP71
                        wrote on last edited by
                        #28

                        @Factao
                        Sure, count on it.
                        Thanks

                        1 Reply Last reply
                        0
                        • F Factao

                          @kshegunov Then I didn't understand the meaning of your first intervention. I apoligize

                          @kshegunov and @jsulm . I'm using slots and signals in order to command the worker thread, but this last one, when not doing a specific task, is within a loop, constantly reading value from a servo and saving them. Since there is a lot of variable that change frequently, emitting a signal for every one of them might slow the application down, due to how signal/slot work.

                          @CP71 Thanks, this is the example that I was looking for. To summarize, I'm locking when a thread is using a function that use a specific value and nothing more. So making a specific and short function that only return or modify the value is a good way to avoid traffic while multiple thread are accessing the same thing.
                          edit: After trying it, now I see that there is an issue with the function other than void, I can't do:

                          int m_something;// private element of class
                          int class::returnSomething() const
                          {
                          mutex.lock()
                          return m_something;
                          mutex.unlock()
                          };
                          

                          If I'm doing that:

                          int class::returnSomething() const
                          {
                          mutex.lock();
                          int something(m_something);
                          mutex.unlock();
                          return something;
                          }
                          

                          Is this what we are trying to do here? From what I understand, our goal Is to prevent two thread to access the same data simultaneously, not the same function.

                          So, to be sure of getting it, here is a summarize of what I get out of this topic:
                          We need to lock data when a thread is accessing it to be sure that the data going to stay where it should be during the operation. If we don't do it, a thread from another core could possibly "steal" the data that we need and create a little problems in our program.

                          Is this approximately true? Or do I miss something?

                          KroMignonK Offline
                          KroMignonK Offline
                          KroMignon
                          wrote on last edited by
                          #29

                          @Factao said in Question about QThread and how thread work in general.:

                          int m_something;// private element of class
                          int class::returnSomething() const
                          {
                          mutex.lock()
                          return m_something;
                          mutex.unlock()
                          };

                          Hi Factao, just give you a little hint abour QMutex usage, the easiest way to deal with QMutex, is to use QMutexLocker, to avoid having mutex lock when leaving function:

                          int class::returnSomething() const
                          {
                              QMutexLocker lock(&mutex);
                              Q_UNUSED(lock) // just to remove warnings
                              return m_something;
                          };
                          

                          At function begin, mutex will be locked, and when lock is distroyed (by living function) mutex will be released.
                          This will avoid having deadlocks!

                          But as writen in other comments, using Signals/Slots mechanisme to exhange information between object in different thread is the most easiest way. You don't have to deal with mutex. The disadvantage is that will have shadow copies of your data, so if there are big amonth of data, this could be a problem.

                          Hope this will help you

                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                          kshegunovK 1 Reply Last reply
                          5
                          • KroMignonK KroMignon

                            @Factao said in Question about QThread and how thread work in general.:

                            int m_something;// private element of class
                            int class::returnSomething() const
                            {
                            mutex.lock()
                            return m_something;
                            mutex.unlock()
                            };

                            Hi Factao, just give you a little hint abour QMutex usage, the easiest way to deal with QMutex, is to use QMutexLocker, to avoid having mutex lock when leaving function:

                            int class::returnSomething() const
                            {
                                QMutexLocker lock(&mutex);
                                Q_UNUSED(lock) // just to remove warnings
                                return m_something;
                            };
                            

                            At function begin, mutex will be locked, and when lock is distroyed (by living function) mutex will be released.
                            This will avoid having deadlocks!

                            But as writen in other comments, using Signals/Slots mechanisme to exhange information between object in different thread is the most easiest way. You don't have to deal with mutex. The disadvantage is that will have shadow copies of your data, so if there are big amonth of data, this could be a problem.

                            Hope this will help you

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #30

                            @KroMignon said in Question about QThread and how thread work in general.:

                            will have shadow copies of your data

                            For implicitly shared types (Qt types) - shallow copies, which may or may not, depending on the use, become deep copies.

                            @CP71 said in Question about QThread and how thread work in general.:

                            Hi @kshegunov,
                            Is there difference using signals&slots or direct method between threads with different priority?

                            Priority has nothing to do with anything. The thread priority is a hint to the scheduler how large a time slot to dispense.

                            Read and abide by the Qt Code of Conduct

                            K 1 Reply Last reply
                            2
                            • kshegunovK kshegunov

                              @KroMignon said in Question about QThread and how thread work in general.:

                              will have shadow copies of your data

                              For implicitly shared types (Qt types) - shallow copies, which may or may not, depending on the use, become deep copies.

                              @CP71 said in Question about QThread and how thread work in general.:

                              Hi @kshegunov,
                              Is there difference using signals&slots or direct method between threads with different priority?

                              Priority has nothing to do with anything. The thread priority is a hint to the scheduler how large a time slot to dispense.

                              K Offline
                              K Offline
                              Konstantin Tokarev
                              wrote on last edited by
                              #31

                              @kshegunov said in Question about QThread and how thread work in general.:

                              Priority has nothing to do with anything. The thread priority is a hint to the scheduler how large a time slot to dispense.

                              Actually, in some operating systems (e.g. in Linux via sched_setscheduler) it's possible to change scheduler for particular thread to real-time (in Linux SCHED_FIFO or SCHED_RR). Real-time thread have static priorities which has deeper effect on time slots than dynamic ("nice") priorities

                              (QThread::IdlePriority is internally implemented via SCHED_IDLE on Linux, other options use default scheduler with dynamic priorities)

                              kshegunovK 1 Reply Last reply
                              0
                              • K Konstantin Tokarev

                                @kshegunov said in Question about QThread and how thread work in general.:

                                Priority has nothing to do with anything. The thread priority is a hint to the scheduler how large a time slot to dispense.

                                Actually, in some operating systems (e.g. in Linux via sched_setscheduler) it's possible to change scheduler for particular thread to real-time (in Linux SCHED_FIFO or SCHED_RR). Real-time thread have static priorities which has deeper effect on time slots than dynamic ("nice") priorities

                                (QThread::IdlePriority is internally implemented via SCHED_IDLE on Linux, other options use default scheduler with dynamic priorities)

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #32

                                Perhaps, but I don't see an implication for the case of signal-slot connections vs direct synchronization ... at the end of the day the former still uses a mutex to serialize access to the queued events ...

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                0

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