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Loops, Constructors and Performance

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  • beeckscheB beecksche

    Hi,
    code is worth a thousand words ;-)
    I have this loop in my class:

    ON_3dPoint on_p;
    ON_3dVector on_du1;
    ON_3dVector on_dv1;
    
    QVector3D p;
    QVector3D duu;
    QVector3D dvv;
    
    while (...) {
        ...
        m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
    
        p.setX(on_p.x);
        p.setY(on_p.y);
        p.setZ(on_p.z);
    
        duu.setX(on_du1.x);
        duu.setY(on_du1.y);
        duu.setZ(on_du1.z);
    
        dvv.setX(on_dv1.x);
        dvv.setY(on_dv1.y);
        dvv.setZ(on_dv1.z);
        ...
    }
    

    Is it better to use the setter function of QVector3D or to put the objects p, duu and dvv into the while loop:

    ON_3dPoint on_p;
    ON_3dVector on_du1;
    ON_3dVector on_dv1;
    
    while (...) {
        ...
        m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
    
        QVector3D p = QVector3D(on_p.x, on_p.y, on_p.z);
        QVector3D duu = QVector3D(on_du1.x, on_du1.y, on_du1.z);
        QVector3D dvv = QVector3D(on_dv1.x, on_dv1.y, on_dv1.z);
        ...
    }
    

    To read the code I would prefer the second way. But I think that I read something about, that you should create a object outside of a loop.

    Do you know some advantages or disadvantages of this? I'm working with the MSVC 2017 compiler (if this is necessary)
    Thanks a lot!

    aha_1980A Offline
    aha_1980A Offline
    aha_1980
    Lifetime Qt Champion
    wrote on last edited by
    #3

    @beecksche

    The golden rule is:

    1. Write the code so it is easy to understand and maintain.
    2. If you hit performance problems, profile your code to find bottlenecks
    3. Refactor your code to eliminate the bottlenecks

    As you didn't say you already hit 2, you should stick at 1 :)

    Qt has to stay free or it will die.

    beeckscheB 1 Reply Last reply
    10
    • aha_1980A aha_1980

      @beecksche

      The golden rule is:

      1. Write the code so it is easy to understand and maintain.
      2. If you hit performance problems, profile your code to find bottlenecks
      3. Refactor your code to eliminate the bottlenecks

      As you didn't say you already hit 2, you should stick at 1 :)

      beeckscheB Offline
      beeckscheB Offline
      beecksche
      wrote on last edited by
      #4

      @sierdzio, @aha_1980
      Thanks a lot.

      For me it's a general problem: it's a juggling act between readability, compactness and speed.

      AFAIK the compiler optimizes the code quite well to gain some performance. And so far I hadn't problems with the performance, therefore I think I'll follow your (@aha_1980) golden rule. Sounds logical for me.

      Thanks guys!

      sierdzioS 1 Reply Last reply
      0
      • beeckscheB beecksche

        @sierdzio, @aha_1980
        Thanks a lot.

        For me it's a general problem: it's a juggling act between readability, compactness and speed.

        AFAIK the compiler optimizes the code quite well to gain some performance. And so far I hadn't problems with the performance, therefore I think I'll follow your (@aha_1980) golden rule. Sounds logical for me.

        Thanks guys!

        sierdzioS Offline
        sierdzioS Offline
        sierdzio
        Moderators
        wrote on last edited by
        #5

        @beecksche said in Loops, Constructors and Performance:

        For me it's a general problem: it's a juggling act between readability, compactness and speed.

        It's a problem we're all facing :-) But as @aha_1980 said, there is no need to worry about performance too early. Our intuitive take on what is faster is often wrong, too - his hint at profiling the code is a very good advice.

        (Z(:^

        1 Reply Last reply
        3
        • Kent-DorfmanK Offline
          Kent-DorfmanK Offline
          Kent-Dorfman
          wrote on last edited by
          #6
          while (...) {
              ...
              m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
          
              QVector3D p = QVector3D(on_p.x, on_p.y, on_p.z);
              QVector3D duu = QVector3D(on_du1.x, on_du1.y, on_du1.z);
              QVector3D dvv = QVector3D(on_dv1.x, on_dv1.y, on_dv1.z);
              ...
          }
          

          This is the more C++ way of doing it because it limits the scope of the objects to where they are used. You can drive yourself nuts worrying about premature optimization issues of what's more efficient so that's not as big an initial concern.

          One change I do recommend going forward is that instead of using the

          Ojbect o = Object(a,b,c) form you should use the C++ way of initializing object as:

          Object o(a,b,c) This syntax has the advantage that it is explicitly running the constructor only. The previous syntaxt may do both: construct the object into a temporary and then assign it to the destination object: 2 operations!

          VRoninV 1 Reply Last reply
          6
          • Kent-DorfmanK Kent-Dorfman
            while (...) {
                ...
                m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
            
                QVector3D p = QVector3D(on_p.x, on_p.y, on_p.z);
                QVector3D duu = QVector3D(on_du1.x, on_du1.y, on_du1.z);
                QVector3D dvv = QVector3D(on_dv1.x, on_dv1.y, on_dv1.z);
                ...
            }
            

            This is the more C++ way of doing it because it limits the scope of the objects to where they are used. You can drive yourself nuts worrying about premature optimization issues of what's more efficient so that's not as big an initial concern.

            One change I do recommend going forward is that instead of using the

            Ojbect o = Object(a,b,c) form you should use the C++ way of initializing object as:

            Object o(a,b,c) This syntax has the advantage that it is explicitly running the constructor only. The previous syntaxt may do both: construct the object into a temporary and then assign it to the destination object: 2 operations!

            VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #7

            @Kent-Dorfman said in Loops, Constructors and Performance:

            Ojbect o = Object(a,b,c) form you should use the C++ way of initializing object as:
            Object o(a,b,c)

            Minor note auto o = Object(a,b,c) is also acceptable

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            K 1 Reply Last reply
            1
            • beeckscheB beecksche

              Hi,
              code is worth a thousand words ;-)
              I have this loop in my class:

              ON_3dPoint on_p;
              ON_3dVector on_du1;
              ON_3dVector on_dv1;
              
              QVector3D p;
              QVector3D duu;
              QVector3D dvv;
              
              while (...) {
                  ...
                  m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
              
                  p.setX(on_p.x);
                  p.setY(on_p.y);
                  p.setZ(on_p.z);
              
                  duu.setX(on_du1.x);
                  duu.setY(on_du1.y);
                  duu.setZ(on_du1.z);
              
                  dvv.setX(on_dv1.x);
                  dvv.setY(on_dv1.y);
                  dvv.setZ(on_dv1.z);
                  ...
              }
              

              Is it better to use the setter function of QVector3D or to put the objects p, duu and dvv into the while loop:

              ON_3dPoint on_p;
              ON_3dVector on_du1;
              ON_3dVector on_dv1;
              
              while (...) {
                  ...
                  m_surface.Ev1Der(u, v, on_p, on_du1, on_dv1);
              
                  QVector3D p = QVector3D(on_p.x, on_p.y, on_p.z);
                  QVector3D duu = QVector3D(on_du1.x, on_du1.y, on_du1.z);
                  QVector3D dvv = QVector3D(on_dv1.x, on_dv1.y, on_dv1.z);
                  ...
              }
              

              To read the code I would prefer the second way. But I think that I read something about, that you should create a object outside of a loop.

              Do you know some advantages or disadvantages of this? I'm working with the MSVC 2017 compiler (if this is necessary)
              Thanks a lot!

              K Offline
              K Offline
              Konstantin Tokarev
              wrote on last edited by
              #8

              @beecksche said in Loops, Constructors and Performance:

              But I think that I read something about, that you should create a object outside of a loop.

              In this case it doesn't matter, because you overwrite all vector elements on each iteration, and constructor of QVector3D doesn't make any dynamic allocations (QVector3D is actually float[3] with fancy API around)

              1 Reply Last reply
              1
              • VRoninV VRonin

                @Kent-Dorfman said in Loops, Constructors and Performance:

                Ojbect o = Object(a,b,c) form you should use the C++ way of initializing object as:
                Object o(a,b,c)

                Minor note auto o = Object(a,b,c) is also acceptable

                K Offline
                K Offline
                Konstantin Tokarev
                wrote on last edited by
                #9

                @VRonin said in Loops, Constructors and Performance:

                Minor note auto o = Object(a,b,c) is also acceptable

                Why do this when just QVector3D p(a, b, c) can work?

                J.HilkJ VRoninV 2 Replies Last reply
                1
                • K Konstantin Tokarev

                  @VRonin said in Loops, Constructors and Performance:

                  Minor note auto o = Object(a,b,c) is also acceptable

                  Why do this when just QVector3D p(a, b, c) can work?

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by J.Hilk
                  #10

                  @Konstantin-Tokarev said in Loops, Constructors and Performance:

                  @VRonin said in Loops, Constructors and Performance:

                  Minor note auto o = Object(a,b,c) is also acceptable

                  Why do this when just QVector3D p(a, b, c) can work?

                  Why use auto at all... It looks more modern and fancy.

                  I'm with Bjarne Stroustrup and wish auto would have never been added to the standard.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  Kent-DorfmanK 1 Reply Last reply
                  2
                  • K Konstantin Tokarev

                    @VRonin said in Loops, Constructors and Performance:

                    Minor note auto o = Object(a,b,c) is also acceptable

                    Why do this when just QVector3D p(a, b, c) can work?

                    VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #11

                    @Konstantin-Tokarev said in Loops, Constructors and Performance:

                    Why do this when just QVector3D p(a, b, c) can work?

                    Linking ≠ Endorsement
                    https://www.youtube.com/watch?v=xnqTKD8uD64&t=40m00s

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    kshegunovK 1 Reply Last reply
                    0
                    • J.HilkJ J.Hilk

                      @Konstantin-Tokarev said in Loops, Constructors and Performance:

                      @VRonin said in Loops, Constructors and Performance:

                      Minor note auto o = Object(a,b,c) is also acceptable

                      Why do this when just QVector3D p(a, b, c) can work?

                      Why use auto at all... It looks more modern and fancy.

                      I'm with Bjarne Stroustrup and wish auto would have never been added to the standard.

                      Kent-DorfmanK Offline
                      Kent-DorfmanK Offline
                      Kent-Dorfman
                      wrote on last edited by Kent-Dorfman
                      #12

                      @J.Hilk said in Loops, Constructors and Performance:

                      @Konstantin-Tokarev said in Loops, Constructors and Performance:

                      @VRonin said in Loops, Constructors and Performance:

                      Minor note auto o = Object(a,b,c) is also acceptable

                      Why do this when just QVector3D p(a, b, c) can work?

                      Why use auto at all... It looks more modern and fancy.

                      I'm with Bjarne Stroustrup and wish auto would have never been added to the standard.

                      Actually I think Bjarne was misrepresented on that one. When I read his review of c++11, he seemed to at least be "politicially positive" about the new features...and really, auto is comes into its own when using long winded iterator declarations.

                      for(auto i: container) {} is so much more elegant than manually declaring the iterator type

                      but many of these arguements are just esoteric/philosophical rants to exercise and justify our OCD. Programmers with OCD?...yeah, right!

                      1 Reply Last reply
                      1
                      • VRoninV VRonin

                        @Konstantin-Tokarev said in Loops, Constructors and Performance:

                        Why do this when just QVector3D p(a, b, c) can work?

                        Linking ≠ Endorsement
                        https://www.youtube.com/watch?v=xnqTKD8uD64&t=40m00s

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #13

                        @VRonin
                        How is

                        auto o = Object(a, b, c);
                        

                        different from:

                        Object o = Object(a, b, c);
                        

                        for the generated code?

                        @Kent-Dorfman
                        In my mind auto was invented for the template junkies out there. The only real reason to actually "need" it in non-(heavily-)templated code is when doing ranged loops with arrays of anonymous structures. Something like this:

                        static struct  {
                           int member1;
                           // ....
                        } anonymousGlobal[] =  {
                          { 0, /* ... */ }
                        };
                        
                        for (auto x : anonymousGlobal)
                            // ...
                        

                        And even then I'd put some question on the clarity of such code.

                        Read and abide by the Qt Code of Conduct

                        Kent-DorfmanK VRoninV 2 Replies Last reply
                        1
                        • kshegunovK kshegunov

                          @VRonin
                          How is

                          auto o = Object(a, b, c);
                          

                          different from:

                          Object o = Object(a, b, c);
                          

                          for the generated code?

                          @Kent-Dorfman
                          In my mind auto was invented for the template junkies out there. The only real reason to actually "need" it in non-(heavily-)templated code is when doing ranged loops with arrays of anonymous structures. Something like this:

                          static struct  {
                             int member1;
                             // ....
                          } anonymousGlobal[] =  {
                            { 0, /* ... */ }
                          };
                          
                          for (auto x : anonymousGlobal)
                              // ...
                          

                          And even then I'd put some question on the clarity of such code.

                          Kent-DorfmanK Offline
                          Kent-DorfmanK Offline
                          Kent-Dorfman
                          wrote on last edited by
                          #14

                          @Kent-Dorfman

                          In my mind auto was invented for the template junkies out there. The only real reason to actually "need" it in non-(heavily-)templated code is when doing ranged loops with arrays of anonymous structures. Something like this:

                          static struct  {
                             int member1;
                             // ....
                          } anonymousGlobal[] =  {
                            { 0, /* ... */ }
                          };
                          
                          for (auto x : anonymousGlobal)
                              // ...
                          

                          And even then I'd put some question on the clarity of such code.

                          fair enough...too often features become peoples religion and they go out of their way to overuse or justify their use. I personally think auto is a good idea, for specifically the reasons specified...it is a good shorthand for complex type declarations and I hate being long-winded, although you usually couldn't tell that from my written correspondence. I've been in python land for a while now and am less than anxious to see all the overuse of lambdas that have undoubtedly sprung up now that they are in the c++ spec. lambdas are my soap-box rant.

                          1 Reply Last reply
                          1
                          • kshegunovK kshegunov

                            @VRonin
                            How is

                            auto o = Object(a, b, c);
                            

                            different from:

                            Object o = Object(a, b, c);
                            

                            for the generated code?

                            @Kent-Dorfman
                            In my mind auto was invented for the template junkies out there. The only real reason to actually "need" it in non-(heavily-)templated code is when doing ranged loops with arrays of anonymous structures. Something like this:

                            static struct  {
                               int member1;
                               // ....
                            } anonymousGlobal[] =  {
                              { 0, /* ... */ }
                            };
                            
                            for (auto x : anonymousGlobal)
                                // ...
                            

                            And even then I'd put some question on the clarity of such code.

                            VRoninV Offline
                            VRoninV Offline
                            VRonin
                            wrote on last edited by VRonin
                            #15

                            @kshegunov said in Loops, Constructors and Performance:

                            How is
                            auto o = Object(a, b, c);
                            different from:
                            Object o = Object(a, b, c);

                            Actually all 3 forms are the same, the compiler (MSVC2015 and GCC 4.9 at least) takes care of doing the right thing:

                            #include <QDebug>
                            class Object{
                            public:
                                Object(int){qDebug("Constructor");}
                                Object(const Object&){qDebug("Copy Constructor");}
                                Object(Object&&){qDebug("Move Constructor");}
                            };
                            
                            int main(int argc, char ** argv)
                            {
                               Object a(6);
                               qDebug("############");
                               Object b = Object(6);
                               qDebug("############");
                               auto c = Object(6);
                               qDebug("############");
                               return 0;
                            }
                            

                            Outputs

                            Constructor
                            ############
                            Constructor
                            ############
                            Constructor
                            ############
                            

                            So we are worrying about a non-problem

                            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                            ~Napoleon Bonaparte

                            On a crusade to banish setIndexWidget() from the holy land of Qt

                            1 Reply Last reply
                            4
                            • Christian EhrlicherC Online
                              Christian EhrlicherC Online
                              Christian Ehrlicher
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @Kent-Dorfman said in Loops, Constructors and Performance:

                              Object o(a,b,c) This syntax has the advantage that it is explicitly running the constructor only. The previous syntaxt may do both: construct the object into a temporary and then assign it to the destination object: 2 operations!

                              I would accept this answer 10 years ago but not nowadays and with c++14 it's wrong at all:
                              https://en.wikipedia.org/wiki/Copy_elision and https://en.cppreference.com/w/cpp/language/copy_elision

                              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                              Visit the Qt Academy at https://academy.qt.io/catalog

                              kshegunovK 1 Reply Last reply
                              1
                              • Christian EhrlicherC Christian Ehrlicher

                                @Kent-Dorfman said in Loops, Constructors and Performance:

                                Object o(a,b,c) This syntax has the advantage that it is explicitly running the constructor only. The previous syntaxt may do both: construct the object into a temporary and then assign it to the destination object: 2 operations!

                                I would accept this answer 10 years ago but not nowadays and with c++14 it's wrong at all:
                                https://en.wikipedia.org/wiki/Copy_elision and https://en.cppreference.com/w/cpp/language/copy_elision

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #17

                                @Christian-Ehrlicher said in Loops, Constructors and Performance:

                                I would accept this answer 10 years ago but not nowadays and with c++14 it's wrong at all

                                Maybe in a perfect world. The compiler I use on the cluster has c++11 and partial c++14 support. Old, but it's out of my hands. Considerations to such contexts apply.

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                0
                                • Christian EhrlicherC Online
                                  Christian EhrlicherC Online
                                  Christian Ehrlicher
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #18

                                  gcc has '-fno-elide-constructors' since 4.0 so what ancient compiler do you use? ;)

                                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                  Visit the Qt Academy at https://academy.qt.io/catalog

                                  kshegunovK 1 Reply Last reply
                                  0
                                  • Christian EhrlicherC Christian Ehrlicher

                                    gcc has '-fno-elide-constructors' since 4.0 so what ancient compiler do you use? ;)

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #19

                                    This disables eliding - the optimization you're after. So the expression:

                                    Object a = Object(x, y, z);
                                    

                                    is going to always invoke the copy constructor with that flag. On the other hand -felide-constructors may or may not generate a constructor call depending on the specific version and optimizations the compiler does.

                                    Read and abide by the Qt Code of Conduct

                                    1 Reply Last reply
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