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How to increase speed of large for loops

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  • JohanSoloJ Offline
    JohanSoloJ Offline
    JohanSolo
    wrote on last edited by
    #4

    If I may, std::pow for integer exponents can be trivially replaced by this small template:

    template< int exponent, typename T >
    T power( T base )
    {
        if ( exponent == 0 )
        {
            return T( 1 );
        }
        else if ( exponent < 0 )
        {
            return T( 1 ) / power< -exponent >( base );
        }
        else if ( exponent % 2 == 0 )
        {
            return power< exponent / 2 >( base * base );
        }
        else
        {
            return power< exponent / 2 >( base * base ) * base;
        }
    }
    
    

    `They did not know it was impossible, so they did it.'
    -- Mark Twain

    JonBJ 1 Reply Last reply
    2
    • K kane9x

      This post is deleted!

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by jsulm
      #5
      This post is deleted!
      1 Reply Last reply
      1
      • JohanSoloJ JohanSolo

        If I may, std::pow for integer exponents can be trivially replaced by this small template:

        template< int exponent, typename T >
        T power( T base )
        {
            if ( exponent == 0 )
            {
                return T( 1 );
            }
            else if ( exponent < 0 )
            {
                return T( 1 ) / power< -exponent >( base );
            }
            else if ( exponent % 2 == 0 )
            {
                return power< exponent / 2 >( base * base );
            }
            else
            {
                return power< exponent / 2 >( base * base ) * base;
            }
        }
        
        
        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #6

        @JohanSolo
        I wondered about this too. Or in the OP's case he is always using pow() to square, he could replace with in-line single multiply. However, I don't know whether the code for pow() already takes a simple case like this into account and is already efficient?

        JohanSoloJ 1 Reply Last reply
        0
        • JonBJ JonB

          @JohanSolo
          I wondered about this too. Or in the OP's case he is always using pow() to square, he could replace with in-line single multiply. However, I don't know whether the code for pow() already takes a simple case like this into account and is already efficient?

          JohanSoloJ Offline
          JohanSoloJ Offline
          JohanSolo
          wrote on last edited by JohanSolo
          #7

          @JonB said in How to increase speed of large for loops:

          @JohanSolo
          However, I don't know whether the code for pow() already takes a simple case like this into account and is already efficient?

          I attended this lecture long time ago, on page 5 it looks like at least at the time the std::pow was not as efficient as it could be. I cannot tell for the current implementation of std::pow though.

          `They did not know it was impossible, so they did it.'
          -- Mark Twain

          JonBJ 1 Reply Last reply
          0
          • JohanSoloJ JohanSolo

            @JonB said in How to increase speed of large for loops:

            @JohanSolo
            However, I don't know whether the code for pow() already takes a simple case like this into account and is already efficient?

            I attended this lecture long time ago, on page 5 it looks like at least at the time the std::pow was not as efficient as it could be. I cannot tell for the current implementation of std::pow though.

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #8

            @JohanSolo
            Yep, you may well be right. I believe for many years C compilers have turned multiplication by 2 (or power of 2) into left-shift (or for all I know modern chips' multiplication instructions do this automatically so compiler doesn't have to any more), but that's not the same as a call to function pow(). In any case, the OP should try one of these code optimisations for his squaring and see if it makes much difference.

            He might also trying narrowing down just which instructions are causing time. For example, I don't know whether the cloudB->points[v[p2]] is instantaneous indexed access or what. Unless relying on the compiler to do it for you (which it may do, I don't know), there are a lot of places which could be factored into temporary variable assignments for re-use to guarantee no re-calculation, e.g. cloudB->points, cloudB->points[v[p0]], etc.

            Also, in the loop conditions is ros::ok() instantaneous or costly?

            But it may just be that there are an awful lot of sqrt() to perform, which I imagine is the costliest operation (how does that code calculate square roots? IIRC, at school using Newton's approximation with pen & paper was pretty time-consuming! How does it get done nowadays?). I see @J-Hilk has posted a link which should be examined in this light.

            Finally, the multi-threading. Do you have evidence whether the multiple threads are using separate cores on your machine to do the work, and without waiting on each other or something else? In any case, a spare couple of cores are only going to reduce the time by a factor of 2, which may be of little help for what the OP wants. Verify that the separate threads are not actually slowing the whole calculation down!

            BTW, how often does the result follow the if(p0p1>10) route, causing the inner loop? Is that where it's "slow"? If so, one small possible optimisation: if you are then only interested in the if(p0p2>10 && p1p2>10) route, after you have calculated p0p2 if it is not >10 you don't need to calculate p1p2, don't know how many calculations that would eliminate overall. "Every little helps", as a certain supermarket here says :)

            J.HilkJ 1 Reply Last reply
            3
            • JonBJ JonB

              @JohanSolo
              Yep, you may well be right. I believe for many years C compilers have turned multiplication by 2 (or power of 2) into left-shift (or for all I know modern chips' multiplication instructions do this automatically so compiler doesn't have to any more), but that's not the same as a call to function pow(). In any case, the OP should try one of these code optimisations for his squaring and see if it makes much difference.

              He might also trying narrowing down just which instructions are causing time. For example, I don't know whether the cloudB->points[v[p2]] is instantaneous indexed access or what. Unless relying on the compiler to do it for you (which it may do, I don't know), there are a lot of places which could be factored into temporary variable assignments for re-use to guarantee no re-calculation, e.g. cloudB->points, cloudB->points[v[p0]], etc.

              Also, in the loop conditions is ros::ok() instantaneous or costly?

              But it may just be that there are an awful lot of sqrt() to perform, which I imagine is the costliest operation (how does that code calculate square roots? IIRC, at school using Newton's approximation with pen & paper was pretty time-consuming! How does it get done nowadays?). I see @J-Hilk has posted a link which should be examined in this light.

              Finally, the multi-threading. Do you have evidence whether the multiple threads are using separate cores on your machine to do the work, and without waiting on each other or something else? In any case, a spare couple of cores are only going to reduce the time by a factor of 2, which may be of little help for what the OP wants. Verify that the separate threads are not actually slowing the whole calculation down!

              BTW, how often does the result follow the if(p0p1>10) route, causing the inner loop? Is that where it's "slow"? If so, one small possible optimisation: if you are then only interested in the if(p0p2>10 && p1p2>10) route, after you have calculated p0p2 if it is not >10 you don't need to calculate p1p2, don't know how many calculations that would eliminate overall. "Every little helps", as a certain supermarket here says :)

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #9

              @JonB said in How to increase speed of large for loops:

              Also, in the loop conditions is ros::ok() instantaneous or costly?

              that's actually a good point,

              v.size() and ros::ok() are called each cycle. at least size() is something the op can rationalize away

              for(size_t p1=0;p1<v.size() && ros::ok();++p1) {

              to

              for(size_t p1 (0), end(v.size()); p1<end && ros::ok();++p1) {


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              1 Reply Last reply
              2
              • K kane9x

                This post is deleted!

                aha_1980A Offline
                aha_1980A Offline
                aha_1980
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @kane9x

                If your code does not work as fast as expected, you should do two things first:

                1. Ask yourself if you use the best algorithm for the given problem
                2. Profile your alogrithm to find out the slowest part. Store the result for later comparism.

                You cannot start optimizing before these two steps are finished. Next, set up good unit tests that make sure the behavior does not change when refactoring. Then, replace the slowest part with a better implementation.

                Regards

                Qt has to stay free or it will die.

                K 1 Reply Last reply
                4
                • aha_1980A aha_1980

                  @kane9x

                  If your code does not work as fast as expected, you should do two things first:

                  1. Ask yourself if you use the best algorithm for the given problem
                  2. Profile your alogrithm to find out the slowest part. Store the result for later comparism.

                  You cannot start optimizing before these two steps are finished. Next, set up good unit tests that make sure the behavior does not change when refactoring. Then, replace the slowest part with a better implementation.

                  Regards

                  K Offline
                  K Offline
                  kane9x
                  Banned
                  wrote on last edited by
                  #11

                  @aha_1980 Thank you, I think what I should do now is to find some algorithm to help me optimize it

                  JonBJ 1 Reply Last reply
                  0
                  • K kane9x

                    @aha_1980 Thank you, I think what I should do now is to find some algorithm to help me optimize it

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by
                    #12

                    @kane9x

                    nearly about 8e+12 iterations

                    I don't know quite what you're trying to do why, but if you mean you have approx a trillion iterations/square roots etc. to calculate that's a very large number to be executing if speed is critical....

                    kshegunovK 1 Reply Last reply
                    1
                    • JonBJ JonB

                      @kane9x

                      nearly about 8e+12 iterations

                      I don't know quite what you're trying to do why, but if you mean you have approx a trillion iterations/square roots etc. to calculate that's a very large number to be executing if speed is critical....

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by kshegunov
                      #13

                      @JonB said in How to increase speed of large for loops:

                      I don't know quite what you're trying to do why, but if you mean you have approx a trillion iterations/square roots etc. to calculate that's a very large number to be executing if speed is critical....

                      Maybe I can help with your confusion. The OP is trying to calculate the euclidean distance for a set of three points and do so by using a permutation of those three points from the whole set. Something they should've precalculated and stored and something they should've used the SIMD instructions for.

                      Read and abide by the Qt Code of Conduct

                      kshegunovK JonBJ 2 Replies Last reply
                      3
                      • kshegunovK kshegunov

                        @JonB said in How to increase speed of large for loops:

                        I don't know quite what you're trying to do why, but if you mean you have approx a trillion iterations/square roots etc. to calculate that's a very large number to be executing if speed is critical....

                        Maybe I can help with your confusion. The OP is trying to calculate the euclidean distance for a set of three points and do so by using a permutation of those three points from the whole set. Something they should've precalculated and stored and something they should've used the SIMD instructions for.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #14

                        PS.
                        Just to be clear, the indirection cloudB->points[v[p0]] is a cache line invalidation every time.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        2
                        • kshegunovK kshegunov

                          @JonB said in How to increase speed of large for loops:

                          I don't know quite what you're trying to do why, but if you mean you have approx a trillion iterations/square roots etc. to calculate that's a very large number to be executing if speed is critical....

                          Maybe I can help with your confusion. The OP is trying to calculate the euclidean distance for a set of three points and do so by using a permutation of those three points from the whole set. Something they should've precalculated and stored and something they should've used the SIMD instructions for.

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #15

                          @kshegunov said in How to increase speed of large for loops:

                          Maybe I can help with your confusion. The OP is trying to calculate the euclidean distance for a set of three points

                          Yes, I realised it was this sort of thing. However, AFAIK Euclid did not have the aid of a PC and presumably would have struggled to calculate a trillion distances by hand... :)

                          kshegunovK 1 Reply Last reply
                          0
                          • JonBJ JonB

                            @kshegunov said in How to increase speed of large for loops:

                            Maybe I can help with your confusion. The OP is trying to calculate the euclidean distance for a set of three points

                            Yes, I realised it was this sort of thing. However, AFAIK Euclid did not have the aid of a PC and presumably would have struggled to calculate a trillion distances by hand... :)

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #16

                            @JonB said in How to increase speed of large for loops:

                            AFAIK Euclid did not have the aid of a PC and presumably would have struggled to calculate a trillion distances by hand...

                            Probably not. But I imagine, him being a smart guy, he'd've tabulated whatever he had already calculated so he didn't need to do it again ... at least seems logical to me.

                            Read and abide by the Qt Code of Conduct

                            JonBJ 1 Reply Last reply
                            0
                            • kshegunovK kshegunov

                              @JonB said in How to increase speed of large for loops:

                              AFAIK Euclid did not have the aid of a PC and presumably would have struggled to calculate a trillion distances by hand...

                              Probably not. But I imagine, him being a smart guy, he'd've tabulated whatever he had already calculated so he didn't need to do it again ... at least seems logical to me.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #17

                              @kshegunov
                              Trouble is, writing down the answers to a trillion square roots takes a lot of space. And with that many even look-up time is going to get considerable....

                              kshegunovK 1 Reply Last reply
                              0
                              • JonBJ JonB

                                @kshegunov
                                Trouble is, writing down the answers to a trillion square roots takes a lot of space. And with that many even look-up time is going to get considerable....

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #18

                                @JonB said in How to increase speed of large for loops:

                                Trouble is, writing down the answers to a trillion square roots takes a lot of space. And with that many even look-up time is going to get considerable....

                                Mayhaps. I do like the "we create hardware out of software" approach, I admit, unfortunately this rarely works in practice. Leaving the metaphors to rest for a moment, I implore you to really try to imagine how this is supposed to work and do the following:

                                1. Notice the inner loop is only interesting if the distance between two points is more than some magic number (not having semi-divine in-code numbers is a matter for another discussion).
                                2. Notice the inner if is checking if two distances (between two pairs of points) are larger than some arbitrary numbers.
                                3. Notice that the distance between two points is the same no matter which is first and which is second.
                                4. Notice that distances are recalculated for every conceivable case of point pairing.
                                5. Finally (and least importantly), notice that the indirection through some permutation vector brakes data locality and thus invalidates the cache.

                                Now after a quick think, I hallucinate that 1), 2), 3) and 4) can be fixed rather easily in a single step, without throwing recursive template instantiations at pow, mind you. My "genius" idea is as follows:

                                1. Go through the pairs of points and save in a container only these pairs (and the distance between them) that satisfy the threshold.
                                  1.1) When doing that it's useful to not repeat, thus the distance from A to B is going to be the same as the distance from B to A, unless living in an alternate world. This should help shave off some unnecessary duplication.
                                  1.2) Before doing that it's also useful to throw away the permutation vector if possible, so 5) to be solved by construction.
                                2. For the resulting container from 1) (probably a vector) one can see that the innermost if is directly satisfied for any pair of elements ...
                                3. Step 1) can be parallelized very easily for additional yield.
                                4. Step 1) can make use of SSE/AVX.

                                Read and abide by the Qt Code of Conduct

                                JonBJ 1 Reply Last reply
                                1
                                • kshegunovK kshegunov

                                  @JonB said in How to increase speed of large for loops:

                                  Trouble is, writing down the answers to a trillion square roots takes a lot of space. And with that many even look-up time is going to get considerable....

                                  Mayhaps. I do like the "we create hardware out of software" approach, I admit, unfortunately this rarely works in practice. Leaving the metaphors to rest for a moment, I implore you to really try to imagine how this is supposed to work and do the following:

                                  1. Notice the inner loop is only interesting if the distance between two points is more than some magic number (not having semi-divine in-code numbers is a matter for another discussion).
                                  2. Notice the inner if is checking if two distances (between two pairs of points) are larger than some arbitrary numbers.
                                  3. Notice that the distance between two points is the same no matter which is first and which is second.
                                  4. Notice that distances are recalculated for every conceivable case of point pairing.
                                  5. Finally (and least importantly), notice that the indirection through some permutation vector brakes data locality and thus invalidates the cache.

                                  Now after a quick think, I hallucinate that 1), 2), 3) and 4) can be fixed rather easily in a single step, without throwing recursive template instantiations at pow, mind you. My "genius" idea is as follows:

                                  1. Go through the pairs of points and save in a container only these pairs (and the distance between them) that satisfy the threshold.
                                    1.1) When doing that it's useful to not repeat, thus the distance from A to B is going to be the same as the distance from B to A, unless living in an alternate world. This should help shave off some unnecessary duplication.
                                    1.2) Before doing that it's also useful to throw away the permutation vector if possible, so 5) to be solved by construction.
                                  2. For the resulting container from 1) (probably a vector) one can see that the innermost if is directly satisfied for any pair of elements ...
                                  3. Step 1) can be parallelized very easily for additional yield.
                                  4. Step 1) can make use of SSE/AVX.
                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #19

                                  @kshegunov Indeedy, these are all good points, FAO the OP, @kane9x, not me!

                                  kshegunovK 1 Reply Last reply
                                  0
                                  • JonBJ JonB

                                    @kshegunov Indeedy, these are all good points, FAO the OP, @kane9x, not me!

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by kshegunov
                                    #20

                                    And I was just thinkin' we are having a nice easygoing conversation ... 'cause when I see this:

                                    template< int exponent, typename T >
                                    T power( T base )
                                    {
                                        // ...
                                    }
                                    

                                    I cringe so badly my face is contorted for a week.

                                    Read and abide by the Qt Code of Conduct

                                    JonBJ 1 Reply Last reply
                                    0
                                    • kshegunovK kshegunov

                                      And I was just thinkin' we are having a nice easygoing conversation ... 'cause when I see this:

                                      template< int exponent, typename T >
                                      T power( T base )
                                      {
                                          // ...
                                      }
                                      

                                      I cringe so badly my face is contorted for a week.

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by JonB
                                      #21

                                      @kshegunov
                                      No idea what's foul about it, or the bit you've quoted, so you'd better explain? Unless you mean the whole idea of using templates, which of course I never used: C didn't need them, C++ added them as an obfuscation layer, so I'm quite happy without ;-)

                                      Mind you, I looked at @JohanSolo's code above. His definition is a recursive one (return power< exponent / 2 >( base * base ) * base;). I'm surprised. This would be all very well in my old Prolog, but I don't think the C++ compiler is going to recognise & remove tail recursion in the definition. So I don't know what he means by "trivially replaced", why would one want to use such a definition?

                                      kshegunovK 1 Reply Last reply
                                      0
                                      • JohanSoloJ Offline
                                        JohanSoloJ Offline
                                        JohanSolo
                                        wrote on last edited by
                                        #22

                                        I never though my little post could produce so much noise... First the snippet is not mine, as I already stated, I took it from a lecture I followed at CERN in 2009. The lecturer was Dr Walter Brown, who was presented as: "Dr. Brown has worked for Fermilab since 1996. He is now part of the Computing Division's Future Programs and Experiments Quadrant, specializing in C++ consulting and programming. He participates in the international C++ standardization process and is responsible for several aspects of the forthcoming updated C++ Standard. In addition, he is the Project Editor for the forthcoming C++ Standard on Mathematical Special Functions."

                                        About the recursive template: the compiler expands it at compile time, therefore leading to power< 4 >( x ) being replaced by x*x * x*x, which is apparently (or at least was) way faster than calling std::pow. Therefore, I expect power< 2 >( something ) to be faster than std::pow( something, 2 ).

                                        `They did not know it was impossible, so they did it.'
                                        -- Mark Twain

                                        JonBJ 1 Reply Last reply
                                        2
                                        • JonBJ JonB

                                          @kshegunov
                                          No idea what's foul about it, or the bit you've quoted, so you'd better explain? Unless you mean the whole idea of using templates, which of course I never used: C didn't need them, C++ added them as an obfuscation layer, so I'm quite happy without ;-)

                                          Mind you, I looked at @JohanSolo's code above. His definition is a recursive one (return power< exponent / 2 >( base * base ) * base;). I'm surprised. This would be all very well in my old Prolog, but I don't think the C++ compiler is going to recognise & remove tail recursion in the definition. So I don't know what he means by "trivially replaced", why would one want to use such a definition?

                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by kshegunov
                                          #23

                                          @JonB said in How to increase speed of large for loops:

                                          No idea what's foul about it, or the bit you've quoted, so you'd better explain? Unless you mean the whole idea of using templates, which of course I never used: C didn't need them, C++ added them as an obfuscation layer, so I'm quite happy without ;-)

                                          Recurrently instantiating a function for no apparent reason, basically invoking the sophisticated copy-paste machinery that is the compiler's template engine to produce: x * x, especially when the latter would suffice.

                                          Mind you, I looked at @JohanSolo's code above. His definition is a recursive one (return power< exponent / 2 >( base * base ) * base;). I'm surprised. This would be all very well in my old Prolog, but I don't think the C++ compiler is going to recognise & remove tail recursion in the definition. So I don't know what he means by "trivially replaced", why would one want to use such a definition?

                                          Code inlining is kind of a religion. Surely it has its values in the proper places, and most certainly templates make some things easier, then again ... it's very much like chocolate, when you don't eat it, you want it, when you eat it, you want more of it, but in the ultimate scheme of things it makes you fat ...

                                          The most ugly thing about templates, however, is that everything has to be defined for instantiation to take place, which is of course expected. So you can't have abstractions manifested without spilling the guts of the implementations. And of course there exists no such thing as binary compatibility, as everything is recompiled every time ... such a wonderful idea.

                                          @JohanSolo said in How to increase speed of large for loops:

                                          I never though my little post could produce so much noise...

                                          Well yeah, I'm from eastern europe - all simmering under the hood.

                                          First the snippet is not mine, as I already stated, I took it from a lecture I followed at CERN in 2009.

                                          Yes, I glanced at the slides. FYI even boost's math module doesn't do that kind of nonsense because fast exponentiation algorithms for integral powers was (and is known) for 50+ years. And if the compiler actually inlines all the (unnecessary) instantiations, depending on the optimizations it applies, you could end up in the same x * x * x * ... * x case. The point is computers are rather stupid, they do what we tell them to do, and ultimately everything you write is going to be compiled to binary, not to a cool concept from a book (or lecture, or w/e).

                                          The lecturer was Dr Walter Brown, who was presented as: "Dr. Brown has worked for Fermilab since 1996. He is now part of the Computing Division's Future Programs and Experiments Quadrant, specializing in C++ consulting and programming. He participates in the international C++ standardization process and is responsible for several aspects of the forthcoming updated C++ Standard. In addition, he is the Project Editor for the forthcoming C++ Standard on Mathematical Special Functions."

                                          Good for him. I don't know him, nor do I hold people in esteem for their titles. He might be a contemporary Einstein for all I know, but I place merit whenever I judge there to be reason for. In this case, I have not. The lecture, and all the proof of it boiling down to a synthetic test, is not nearly enough for me.
                                          Just as a disclaimer, I've seen quite a lot of "scientific code" to be cynical to the point of not believing academia can (or should) write programs.

                                          About the recursive template: the compiler expands it at compile time, therefore leading to power< 4 >( x ) being replaced by x*x * x*x

                                          No it leads to power<4>(x) being replaced by power<2>(x) * power<2>(x) where power<2> is a distinct function. This may lead to x * x * x * x in assembly, which of course would have the same performance as multiplying the argument manually, or it may lead to be evaluated as (x * x), which is then multiplied by itself, where you may gain a multiplication. The point is your template can't tell the compiler how to produce the efficient binary code.

                                          Therefore, I expect power< 2 >( something ) to be faster than std::pow( something, 2 ).

                                          I expect them to be exactly the same up to a couple of push/pops and a single call.


                                          I did find it rather surprising that pow and sqrt were implicated here. I'd like to top off this missive with a quotation that I love from a fictional character:

                                          You wake up in the morning, your paint's peeling, your curtains are gone, and the water is boiling. Which problem do you deal with first?
                                          ...
                                          None of them! The building's on fire!

                                          Read and abide by the Qt Code of Conduct

                                          1 Reply Last reply
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