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Modify Qlabel value in Runtime

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  • J juaniyoalm

    Hi, my problem is that when I modify the label in runtime, it doesn't change on window until the app is finished running. I want the label value to change on the window while the application is running.

    Initial.cpp: (Window)

    Initial::Initial() {
        widget.setupUi(this);
        
        // Conexíon de Observers
        connect(&mundo, SIGNAL(daysChange(const QString &)), this->widget.infoDiasLabel, SLOT(setText(const QString &)));
    }
    

    In World.h:

    signals:
        void daysChange(const QString &);
        
    

    In World.cpp

    void World::downDays() {
        this->days--;
        emit daysChange(QString::number(this->days));
    }
    
    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #2

    @juaniyoalm
    Hi and welcome
    First check is to see if connect returns true.
    Also,
    connect(&mundo, ...
    since you have to use & , its not a pointer so make sure its NOT running out of scope.
    is mundo a member of class ?

    Also,
    did you remember
    Q_OBJECT
    for "World" class ?

    1 Reply Last reply
    1
    • Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #3

      Is mundo and instance of World ? connect() returns a bool so you can check if the connect works as expected. I also would use the new signal/slot syntax - https://wiki.qt.io/New_Signal_Slot_Syntax

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
      Visit the Qt Academy at https://academy.qt.io/catalog

      1 Reply Last reply
      2
      • J Offline
        J Offline
        juaniyoalm
        wrote on last edited by
        #4

        Thank you for yours answers.

        @Mrjj

        mundo is a member of class:
        Initial.h

        private:
            Ui::Initial widget;
            World mundo;
            int rows;
            int col;
            int nFungus;
            int days
        

        and Q_Object is put:

        World.h

        class World : public QObject {
            Q_OBJECT
        

        @Christian Ehrlicher

        yes, mundo is instance of World.

        And test connect is TRUE.

        1 Reply Last reply
        0
        • J juaniyoalm

          Hi, my problem is that when I modify the label in runtime, it doesn't change on window until the app is finished running. I want the label value to change on the window while the application is running.

          Initial.cpp: (Window)

          Initial::Initial() {
              widget.setupUi(this);
              
              // Conexíon de Observers
              connect(&mundo, SIGNAL(daysChange(const QString &)), this->widget.infoDiasLabel, SLOT(setText(const QString &)));
          }
          

          In World.h:

          signals:
              void daysChange(const QString &);
              
          

          In World.cpp

          void World::downDays() {
              this->days--;
              emit daysChange(QString::number(this->days));
          }
          
          aha_1980A Offline
          aha_1980A Offline
          aha_1980
          Lifetime Qt Champion
          wrote on last edited by
          #5

          @juaniyoalm said in Modify Qlabel value in Runtime:

          it doesn't change on window until the app is finished runnin

          That sounds as if your event loop is blocked... impossible to tell from your snippet.

          Qt has to stay free or it will die.

          1 Reply Last reply
          0
          • Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #6

            @aha_1980 said in Modify Qlabel value in Runtime:

            That sounds as if your event loop is blocked... impossible to tell from your snippet.

            Or downDays() is not called at all - I would add a debug output there.

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
            Visit the Qt Academy at https://academy.qt.io/catalog

            1 Reply Last reply
            0
            • J Offline
              J Offline
              juaniyoalm
              wrote on last edited by juaniyoalm
              #7

              Put here all my code:

              Initial.h

              
              #ifndef _INITIAL_H
              #define _INITIAL_H
              
              #include "ui_Initial.h"
              #include <QObject>
              #include "World.h"
              
              class Initial : public QMainWindow {
                  Q_OBJECT
              public:
                  Initial();
                  void tableFill();
                  void init();
                  virtual ~Initial();
                  
              public slots:
                  void on_nHongosLineEdit( const QString & text );
                  void buttonInitClick ();
                  void satiateChanged(QString & text);
                  void daysChanged(unsigned long);
                 
              private:
                  Ui::Initial widget;
                  World mundo;
                  int rows;
                  int col;
                  int nFungus;
                  int days;
              };
              
              #endif /* _INITIAL_H */
              
              

              Initial.cpp

              
              #include "Initial.h"
              #include <QtGui>
              #include <QMessageBox>
              #include <QHeaderView>
              #include <QStringList>
              #include <iostream>
              
              
              using namespace std;
              Initial::Initial() {
                  widget.setupUi(this);
                  
                  // Conexíon de Observers
                  connect(this->widget.nHongosLineEdit,&QLineEdit::textEdited, this, &Initial::on_nHongosLineEdit);
                  connect(this->widget.startButton,&QPushButton::clicked, this, &Initial::buttonInitClick);
                  connect(&mundo, &World::daysChange, this->widget.infoDiasLabel, &QLabel::setText);
              
                  // Validación de campos
                  QIntValidator* validator = new QIntValidator(0, 500, this);
                  this->widget.nFilasLineEdit->setValidator(validator);
                  this->widget.nColumnasLineEdit->setValidator(validator);
                  this->widget.nHongosLineEdit->setValidator(validator);
                  this->widget.diasLineEdit->setValidator(validator);
                  
                  this->widget.tableWidget->horizontalHeader()->stretchLastSection();
                  this->widget.infoHongosLabel->setText("0");
                  this->widget.infoDiasLabel->setText("100");
              }
              
              void Initial::on_nHongosLineEdit(const QString& text)
              {   
                  if (this->widget.nHongosLineEdit->text().isEmpty() || (this->widget.nFilasLineEdit->text().toInt() *
                          this->widget.nColumnasLineEdit->text().toInt()) < text.toInt()) {
                      
                      QMessageBox::warning(this,"Error","Hay más hongos que celdas");
                      this->widget.nHongosLineEdit->setText("");
                  }
              }
              
              void Initial::buttonInitClick() {
                  // Conf world
                  this->rows = this->widget.nFilasLineEdit->text().toInt();
                  this->col = this->widget.nColumnasLineEdit->text().toInt();
                  this->nFungus = this->widget.nHongosLineEdit->text().toInt();
                  this->days = this->widget.diasLineEdit->text().toInt();
                  
                  // Info
                  this->widget.infoHongosLabel->setText(QString::number(this->nFungus));
                  //this->widget.infoDiasLabel->setText(QString::number(this->days));
                     
                  // Table
                  this->widget.tableWidget->setRowCount(this->nFungus);
                  this->widget.tableWidget->setColumnCount(4);
                  QStringList labels = {"Id", "Place", "Status", "Saciate level"};
                  this->widget.tableWidget->setHorizontalHeaderLabels(labels);
                 
                  // Init Wolrd
                  
                  
                  this->mundo.createWorld(rows, col, nFungus, days);
                  tableFill();
                  //this->mundo.initializeWorld();
                  init();
              }
              
              void Initial::init() {
                  this->mundo.initializeWorld();
              }
              
              
              void Initial::satiateChanged(QString & text) {
                  cout << "HONGO CAMBIADO" << text.toStdString() << endl;
              }
              
              void Initial::daysChanged(unsigned long value) {
                  cout << "DIA CAMBIADO" << value << endl;
                  this->widget.infoDiasLabel->setText(QString::number(value));
              }
              
              void Initial::tableFill() {
                  
                  for(int j = 0; j < mundo.getAllFungusSize(); j++) {
                      this->widget.tableWidget->setItem(j, 0, new QTableWidgetItem(QString::number(mundo.getFungusByPosition(j)->getId())));
                      this->widget.tableWidget->setItem(j, 1, new QTableWidgetItem("[" + QString::number(mundo.getFungusByPosition(j)->getPlace().first) +
                              ", " + QString::number(mundo.getFungusByPosition(j)->getPlace().second) + "]"));
                      this->widget.tableWidget->setItem(j, 2, new QTableWidgetItem(QString::number(mundo.getFungusByPosition(j)->getAge())));
                      this->widget.tableWidget->setItem(j, 3, new QTableWidgetItem(QString::number(mundo.getFungusByPosition(j)->isSaciate())));
                  }
              }
              
              Initial::~Initial() {
              }
              
              

              World.h

              #ifndef WORLD_H
              #define WORLD_H
              
              #include <vector>
              #include "Fungus.h"
              #include "Cell.h"
              #include <QObject>
              
              using namespace std;
              // Tipos definidos que permiten la creación de la matriz (World)
              typedef vector<vector<Cell*>> AllWorld;
              
              class World : public QObject {
                  Q_OBJECT
              public:
                  unsigned long days; // Días que durará el mundo.
                  World(); // Constructor de World por defecto.
                  World(unsigned long, unsigned long, unsigned long, unsigned long); // Constructor de World sobrecargado.
                  void createWorld(unsigned long, unsigned long, unsigned long, unsigned long); // Crea un mundo.
                  void distributeFungus(unsigned long, unsigned long); // Distribuye aleatoriamente los hongos en el mundo.
                  void initializeWorld(); // Inicializa el mundo. 
                  AllWorld getWorld(); // Devuelve el mundo.
                  vector<Fungus*> getAllFungus(); // Devuelve un array de punteros a los hongos.
                  int getAllFungusSize(); // Devuelve el número de hongos totales.
                  unsigned long rowSize(); // Número de filas de la matriz (World).
                  unsigned long columnSize(); // Número de columnas de la matriz (World).
                  Fungus* getFungusByPosition(unsigned long); // Devuelve un hongo dada una posicion del array de punteros.
                  int areLimit(std::pair<unsigned long, unsigned long> place); // Devuelve en qué límite se encuentra el hongo (0 para no límite).
                  int moveType(Fungus*, int); // Comprueba en que celda hay comida y devuelve un movimiento.
                  Cell* getCell(int, int); // Devuelve un puntero a una celda del mundo.
                  void assignMove(int, Cell*, Fungus*); // Mueve un hongo de celda.
                  void downDays(); // Decrementa un día.
                  virtual ~World(); // Destructor de World por defecto.
              
              signals:
                  void daysChange(const QString &);
                  
              private:
                  AllWorld world; // Matriz que contiene todas las celdas (Mundo).
                  vector<Fungus> allFungus; // Array de hongos.
              };
              
              #endif /* WORLD_H */
              

              World.cpp (Only method that emit)

              void World::downDays() {
                  this->days--;
                  emit daysChange(QString::number(this->days));
              }
              
              

              The same application but with the console output is correct.

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Hi
                Code looks fine and you used new syntax so it clearly accepts the connect.
                I see no loops that would strangulate updates so we need to find out if it tried to emit

                can you hook up
                void World::downDays() {
                this->days--;
                emit daysChange(QString::number(this->days));
                qDebug() << "downDays called";
                }

                to see if it tries to emit at all ?

                J 1 Reply Last reply
                0
                • mrjjM mrjj

                  Hi
                  Code looks fine and you used new syntax so it clearly accepts the connect.
                  I see no loops that would strangulate updates so we need to find out if it tried to emit

                  can you hook up
                  void World::downDays() {
                  this->days--;
                  emit daysChange(QString::number(this->days));
                  qDebug() << "downDays called";
                  }

                  to see if it tries to emit at all ?

                  J Offline
                  J Offline
                  juaniyoalm
                  wrote on last edited by
                  #9

                  @mrjj

                  I have tried the code that you have put me and emits well. There is a While loop. This loop, at the end of each iteration, calls the daysDown () method but it works fine, in each iteration it shows "downDays called"

                  aha_1980A 1 Reply Last reply
                  0
                  • J juaniyoalm

                    @mrjj

                    I have tried the code that you have put me and emits well. There is a While loop. This loop, at the end of each iteration, calls the daysDown () method but it works fine, in each iteration it shows "downDays called"

                    aha_1980A Offline
                    aha_1980A Offline
                    aha_1980
                    Lifetime Qt Champion
                    wrote on last edited by aha_1980
                    #10

                    @juaniyoalm said in Modify Qlabel value in Runtime:

                    There is a While loop. This loop, at the end of each iteration, calls the daysDown () method but it works fine, in each iteration it shows "downDays called"

                    Yeah, but the emit is processed once the event loop is free running - which is not the case in your while loop.

                    Try replacing the loop with some QTimer, for example.

                    Edit: it is rather the repainting of the GUI that is processed when the event loop is running.

                    Qt has to stay free or it will die.

                    J 1 Reply Last reply
                    2
                    • aha_1980A aha_1980

                      @juaniyoalm said in Modify Qlabel value in Runtime:

                      There is a While loop. This loop, at the end of each iteration, calls the daysDown () method but it works fine, in each iteration it shows "downDays called"

                      Yeah, but the emit is processed once the event loop is free running - which is not the case in your while loop.

                      Try replacing the loop with some QTimer, for example.

                      Edit: it is rather the repainting of the GUI that is processed when the event loop is running.

                      J Offline
                      J Offline
                      juaniyoalm
                      wrote on last edited by
                      #11

                      @aha_1980

                      Thank you for your answer.

                      Sorry but I'm starting to use Qt and I'm not going to use it well yet. How do I substitute the while loop for QTimer?

                      mrjjM aha_1980A J 3 Replies Last reply
                      0
                      • J juaniyoalm

                        @aha_1980

                        Thank you for your answer.

                        Sorry but I'm starting to use Qt and I'm not going to use it well yet. How do I substitute the while loop for QTimer?

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        @juaniyoalm
                        Hi
                        before changing to a timer, you could try inserting
                        QApplication::processEvents();
                        ( its static )
                        in the loop just after calling daysDown()
                        This drives the event loop and if it updates, its clear it was strangulating the event loop.
                        Please note however, its not the optimal / recommended way of fixing it.
                        Its just to test we found the guilty section :)

                        1 Reply Last reply
                        2
                        • J juaniyoalm

                          @aha_1980

                          Thank you for your answer.

                          Sorry but I'm starting to use Qt and I'm not going to use it well yet. How do I substitute the while loop for QTimer?

                          aha_1980A Offline
                          aha_1980A Offline
                          aha_1980
                          Lifetime Qt Champion
                          wrote on last edited by
                          #13

                          @juaniyoalm

                          Something like this (only brain compiled):

                          // world.h
                          #include <QTimer>
                          
                          class World : public QObject {
                          // ...
                          
                          public slots:
                           void downDays();
                          
                          private:
                            QTimer *m_timer;
                          }
                          
                          // world.cpp
                          
                          m_timer = new QTimer(this);
                          m_timer->setTimeout(1000);
                          connect(m_timer, &QTimer::timeout, this, &World::downDays);
                          m_timer->start();
                          

                          Qt has to stay free or it will die.

                          1 Reply Last reply
                          2
                          • J juaniyoalm

                            @aha_1980

                            Thank you for your answer.

                            Sorry but I'm starting to use Qt and I'm not going to use it well yet. How do I substitute the while loop for QTimer?

                            J Offline
                            J Offline
                            juaniyoalm
                            wrote on last edited by
                            #14

                            @mrjj

                            I've inserted QApplication::processEvents() and the app works fine now!!

                            What would be the correct way to do it?

                            aha_1980A 1 Reply Last reply
                            0
                            • J juaniyoalm

                              @mrjj

                              I've inserted QApplication::processEvents() and the app works fine now!!

                              What would be the correct way to do it?

                              aha_1980A Offline
                              aha_1980A Offline
                              aha_1980
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              @juaniyoalm using a QTimer ;)

                              Qt has to stay free or it will die.

                              J 1 Reply Last reply
                              1
                              • aha_1980A aha_1980

                                @juaniyoalm using a QTimer ;)

                                J Offline
                                J Offline
                                juaniyoalm
                                wrote on last edited by
                                #16

                                @aha_1980

                                Qtimer class hasn't a member named setTimeout...

                                aha_1980A 1 Reply Last reply
                                0
                                • J juaniyoalm

                                  @aha_1980

                                  Qtimer class hasn't a member named setTimeout...

                                  aha_1980A Offline
                                  aha_1980A Offline
                                  aha_1980
                                  Lifetime Qt Champion
                                  wrote on last edited by aha_1980
                                  #17

                                  @juaniyoalm sorry, use setInterval

                                  Qt has to stay free or it will die.

                                  J 1 Reply Last reply
                                  0
                                  • aha_1980A aha_1980

                                    @juaniyoalm sorry, use setInterval

                                    J Offline
                                    J Offline
                                    juaniyoalm
                                    wrote on last edited by juaniyoalm
                                    #18

                                    @aha_1980

                                    I used setInterval but the app does not work fine. I have placed it in the constructor.

                                    This is my code:

                                    Initial.cpp (Window)

                                    Initial::Initial() {
                                        widget.setupUi(this);
                                       
                                        // Conexíon de Observers
                                        connect(this->widget.nHongosLineEdit,&QLineEdit::textEdited, this, &Initial::on_nHongosLineEdit);
                                        connect(this->widget.startButton,&QPushButton::clicked, this, &Initial::buttonInitClick);
                                        connect(&mundo, &World::daysChange, this->widget.infoDiasLabel, &QLabel::setText);  
                                        connect(&mundo, &World::daysChange, this, &Initial::daysChanged);
                                        
                                        m_timer = new QTimer(this);
                                        m_timer->setInterval(1000);
                                        connect(m_timer, &QTimer::timeout, this, &Initial::daysChanged);
                                        m_timer->start();
                                        
                                        // Validación de campos
                                        QIntValidator* validator = new QIntValidator(0, 500, this);
                                        this->widget.nFilasLineEdit->setValidator(validator);
                                        this->widget.nColumnasLineEdit->setValidator(validator);
                                        this->widget.nHongosLineEdit->setValidator(validator);
                                        this->widget.diasLineEdit->setValidator(validator);
                                        
                                        this->widget.tableWidget->horizontalHeader()->stretchLastSection();
                                        this->widget.tableWidget->verticalHeader()->setVisible(false);
                                        this->widget.infoHongosLabel->setText("0");
                                        this->widget.infoDiasLabel->setText("100");
                                    }
                                    

                                    Initial.h

                                    
                                    class Initial : public QMainWindow {
                                        Q_OBJECT
                                    public:
                                        Initial();
                                        void tableFill();
                                        void init();
                                        virtual ~Initial();
                                        
                                    public slots:
                                        void on_nHongosLineEdit( const QString & text );
                                        void buttonInitClick ();
                                        void daysChanged();
                                       
                                    private:
                                        Ui::Initial widget;
                                        World mundo;
                                        int rows;
                                        int col;
                                        int nFungus;
                                        int days;
                                        QTimer *m_timer;
                                    };
                                    

                                    World.cpp (Only loop)

                                     while (this->days != 0) {
                                            
                                            cout << endl;
                                            cout << "----------------------------------" << endl;
                                            cout << "QUEDA(N) " << this->days << " DIA(S) " << endl;
                                            cout << "----------------------------------" << endl;
                                        
                                            // Recorremos todos los hongos de los que disponemos.
                                            for (unsigned long i = 0; i < this->allFungus.size(); i++) {
                                                fungus = getFungusByPosition(i);
                                    
                                                // Si el hongo esta COMPLETAMENTE saciado, reestablecemos su saciedad.
                                                if (fungus->getSatiate() == 5)
                                                    fungus->setSatiate(0);
                                    
                                                cell = getCell(fungus->getPlace().first, fungus->getPlace().second);
                                    
                                                // Mientras que el hongo no este saciado...
                                                while (!fungus->isSaciate()) {
                                                    if (cell->thereIsFood()) { // Si la celda tiene comida...
                                                        cout << "La celda (" << fungus->getPlace().first << ", " << fungus->getPlace().second << ")" << " tiene comida" << endl;
                                                        cell->feed();
                                                        fungus->feed();
                                                        cout << "El hongo con id " << fungus->getId() << " se come una unidad de la celda situada en la coordenada (" << fungus->getPlace().first << ", " << fungus->getPlace().second << ")" << endl;
                                                        if (fungus->isSaciate()){
                                                            cout << "El hongo con id " << fungus->getId() << " esta saciado" << endl;
                                                            cout << endl;
                                                        }
                                                    } else { // Si la celda no tiene comida...
                                                        cout << "No hay comida en la celda " << fungus->getPlace().first << ", " << fungus->getPlace().second << endl;               
                                                        // Identificamos el movimiento del hongo.
                                                        int move = moveType(fungus, areLimit(std::pair<unsigned long, unsigned long>(fungus->getPlace().first, fungus->getPlace().second)));
                                                        // Realizamos el movimiento del hongo.    
                                                        assignMove(move, cell, fungus);
                                                        cout << "El hongo " << fungus->getId() << " se ha movido a la coordenada " << fungus->getPlace().first << ", " << fungus->getPlace().second << endl;
                                                        if(!cell->thereIsFood()) break;   
                                                    } // Fin del condicional HAY COMIDA
                                                } // Fin del WHILE SACIADO
                                            }  // Fin del FOR
                                            // Decrementamos los días
                                            downDays();  
                                            //QApplication::processEvents();
                                        } // Fin del WHILE DÍAS
                                    

                                    World.h

                                    using namespace std;
                                    // Tipos definidos que permiten la creación de la matriz (World)
                                    typedef vector<vector<Cell*>> AllWorld;
                                    
                                    class World : public QObject {
                                        Q_OBJECT
                                    public:
                                        unsigned long days; // Días que durará el mundo.
                                        World(); // Constructor de World por defecto.
                                        World(unsigned long, unsigned long, unsigned long, unsigned long); // Constructor de World sobrecargado.
                                        void createWorld(unsigned long, unsigned long, unsigned long, unsigned long); // Crea un mundo.
                                        void distributeFungus(unsigned long, unsigned long); // Distribuye aleatoriamente los hongos en el mundo.
                                        void initializeWorld(); // Inicializa el mundo. 
                                        AllWorld getWorld(); // Devuelve el mundo.
                                        vector<Fungus*> getAllFungus(); // Devuelve un array de punteros a los hongos.
                                        int getAllFungusSize(); // Devuelve el número de hongos totales.
                                        unsigned long rowSize(); // Número de filas de la matriz (World).
                                        unsigned long columnSize(); // Número de columnas de la matriz (World).
                                        Fungus* getFungusByPosition(unsigned long); // Devuelve un hongo dada una posicion del array de punteros.
                                        int areLimit(std::pair<unsigned long, unsigned long> place); // Devuelve en qué límite se encuentra el hongo (0 para no límite).
                                        int moveType(Fungus*, int); // Comprueba en que celda hay comida y devuelve un movimiento.
                                        Cell* getCell(int, int); // Devuelve un puntero a una celda del mundo.
                                        void assignMove(int, Cell*, Fungus*); // Mueve un hongo de celda.
                                        void downDays(); // Decrementa un día.
                                        virtual ~World(); // Destructor de World por defecto.
                                    
                                    signals:
                                        void daysChange(const QString &);
                                        
                                    private:
                                        AllWorld world; // Matriz que contiene todas las celdas (Mundo).
                                        vector<Fungus> allFungus; // Array de hongos.
                                        double timeExecute;
                                    };
                                    
                                    aha_1980A 1 Reply Last reply
                                    0
                                    • J juaniyoalm

                                      @aha_1980

                                      I used setInterval but the app does not work fine. I have placed it in the constructor.

                                      This is my code:

                                      Initial.cpp (Window)

                                      Initial::Initial() {
                                          widget.setupUi(this);
                                         
                                          // Conexíon de Observers
                                          connect(this->widget.nHongosLineEdit,&QLineEdit::textEdited, this, &Initial::on_nHongosLineEdit);
                                          connect(this->widget.startButton,&QPushButton::clicked, this, &Initial::buttonInitClick);
                                          connect(&mundo, &World::daysChange, this->widget.infoDiasLabel, &QLabel::setText);  
                                          connect(&mundo, &World::daysChange, this, &Initial::daysChanged);
                                          
                                          m_timer = new QTimer(this);
                                          m_timer->setInterval(1000);
                                          connect(m_timer, &QTimer::timeout, this, &Initial::daysChanged);
                                          m_timer->start();
                                          
                                          // Validación de campos
                                          QIntValidator* validator = new QIntValidator(0, 500, this);
                                          this->widget.nFilasLineEdit->setValidator(validator);
                                          this->widget.nColumnasLineEdit->setValidator(validator);
                                          this->widget.nHongosLineEdit->setValidator(validator);
                                          this->widget.diasLineEdit->setValidator(validator);
                                          
                                          this->widget.tableWidget->horizontalHeader()->stretchLastSection();
                                          this->widget.tableWidget->verticalHeader()->setVisible(false);
                                          this->widget.infoHongosLabel->setText("0");
                                          this->widget.infoDiasLabel->setText("100");
                                      }
                                      

                                      Initial.h

                                      
                                      class Initial : public QMainWindow {
                                          Q_OBJECT
                                      public:
                                          Initial();
                                          void tableFill();
                                          void init();
                                          virtual ~Initial();
                                          
                                      public slots:
                                          void on_nHongosLineEdit( const QString & text );
                                          void buttonInitClick ();
                                          void daysChanged();
                                         
                                      private:
                                          Ui::Initial widget;
                                          World mundo;
                                          int rows;
                                          int col;
                                          int nFungus;
                                          int days;
                                          QTimer *m_timer;
                                      };
                                      

                                      World.cpp (Only loop)

                                       while (this->days != 0) {
                                              
                                              cout << endl;
                                              cout << "----------------------------------" << endl;
                                              cout << "QUEDA(N) " << this->days << " DIA(S) " << endl;
                                              cout << "----------------------------------" << endl;
                                          
                                              // Recorremos todos los hongos de los que disponemos.
                                              for (unsigned long i = 0; i < this->allFungus.size(); i++) {
                                                  fungus = getFungusByPosition(i);
                                      
                                                  // Si el hongo esta COMPLETAMENTE saciado, reestablecemos su saciedad.
                                                  if (fungus->getSatiate() == 5)
                                                      fungus->setSatiate(0);
                                      
                                                  cell = getCell(fungus->getPlace().first, fungus->getPlace().second);
                                      
                                                  // Mientras que el hongo no este saciado...
                                                  while (!fungus->isSaciate()) {
                                                      if (cell->thereIsFood()) { // Si la celda tiene comida...
                                                          cout << "La celda (" << fungus->getPlace().first << ", " << fungus->getPlace().second << ")" << " tiene comida" << endl;
                                                          cell->feed();
                                                          fungus->feed();
                                                          cout << "El hongo con id " << fungus->getId() << " se come una unidad de la celda situada en la coordenada (" << fungus->getPlace().first << ", " << fungus->getPlace().second << ")" << endl;
                                                          if (fungus->isSaciate()){
                                                              cout << "El hongo con id " << fungus->getId() << " esta saciado" << endl;
                                                              cout << endl;
                                                          }
                                                      } else { // Si la celda no tiene comida...
                                                          cout << "No hay comida en la celda " << fungus->getPlace().first << ", " << fungus->getPlace().second << endl;               
                                                          // Identificamos el movimiento del hongo.
                                                          int move = moveType(fungus, areLimit(std::pair<unsigned long, unsigned long>(fungus->getPlace().first, fungus->getPlace().second)));
                                                          // Realizamos el movimiento del hongo.    
                                                          assignMove(move, cell, fungus);
                                                          cout << "El hongo " << fungus->getId() << " se ha movido a la coordenada " << fungus->getPlace().first << ", " << fungus->getPlace().second << endl;
                                                          if(!cell->thereIsFood()) break;   
                                                      } // Fin del condicional HAY COMIDA
                                                  } // Fin del WHILE SACIADO
                                              }  // Fin del FOR
                                              // Decrementamos los días
                                              downDays();  
                                              //QApplication::processEvents();
                                          } // Fin del WHILE DÍAS
                                      

                                      World.h

                                      using namespace std;
                                      // Tipos definidos que permiten la creación de la matriz (World)
                                      typedef vector<vector<Cell*>> AllWorld;
                                      
                                      class World : public QObject {
                                          Q_OBJECT
                                      public:
                                          unsigned long days; // Días que durará el mundo.
                                          World(); // Constructor de World por defecto.
                                          World(unsigned long, unsigned long, unsigned long, unsigned long); // Constructor de World sobrecargado.
                                          void createWorld(unsigned long, unsigned long, unsigned long, unsigned long); // Crea un mundo.
                                          void distributeFungus(unsigned long, unsigned long); // Distribuye aleatoriamente los hongos en el mundo.
                                          void initializeWorld(); // Inicializa el mundo. 
                                          AllWorld getWorld(); // Devuelve el mundo.
                                          vector<Fungus*> getAllFungus(); // Devuelve un array de punteros a los hongos.
                                          int getAllFungusSize(); // Devuelve el número de hongos totales.
                                          unsigned long rowSize(); // Número de filas de la matriz (World).
                                          unsigned long columnSize(); // Número de columnas de la matriz (World).
                                          Fungus* getFungusByPosition(unsigned long); // Devuelve un hongo dada una posicion del array de punteros.
                                          int areLimit(std::pair<unsigned long, unsigned long> place); // Devuelve en qué límite se encuentra el hongo (0 para no límite).
                                          int moveType(Fungus*, int); // Comprueba en que celda hay comida y devuelve un movimiento.
                                          Cell* getCell(int, int); // Devuelve un puntero a una celda del mundo.
                                          void assignMove(int, Cell*, Fungus*); // Mueve un hongo de celda.
                                          void downDays(); // Decrementa un día.
                                          virtual ~World(); // Destructor de World por defecto.
                                      
                                      signals:
                                          void daysChange(const QString &);
                                          
                                      private:
                                          AllWorld world; // Matriz que contiene todas las celdas (Mundo).
                                          vector<Fungus> allFungus; // Array de hongos.
                                          double timeExecute;
                                      };
                                      
                                      aha_1980A Offline
                                      aha_1980A Offline
                                      aha_1980
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #19

                                      @juaniyoalm Well, the blocking loop is still there.

                                      You need to move the loop body into a slot and call that slot from the QTimers timeout signal. When this->days == 0, you stop the timer. Should be pretty straight forward.

                                      Qt has to stay free or it will die.

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