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QQuickView crash,is it a bug?

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  • K koahnig

    @JohnDaYe

    Both vs 2017 and MinGW compilations are done through Qt creator?

    If yes, try to rerun qmake and rebuild.

    J Offline
    J Offline
    JohnDaYe
    wrote on last edited by
    #4

    @koahnig i use Qt Creator to create project and complie

    1 Reply Last reply
    0
    • K koahnig

      @JohnDaYe

      Both vs 2017 and MinGW compilations are done through Qt creator?

      If yes, try to rerun qmake and rebuild.

      J Offline
      J Offline
      JohnDaYe
      wrote on last edited by
      #5

      @koahnig rebuild can not reslove this problem!

      K 1 Reply Last reply
      0
      • J JohnDaYe

        @koahnig rebuild can not reslove this problem!

        K Offline
        K Offline
        koahnig
        wrote on last edited by
        #6

        @JohnDaYe

        Then you would need to debug and check where it crashes.

        You need to give more details as the actual error message. Especially if it is already during start-up or later on is important.

        Vote the answer(s) that helped you to solve your issue(s)

        J 1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #7

          Hi
          Also, i wondering if that qml can work ?
          I mean its just rectangle. not a window.

          Using

          import QtQuick 2.9
          import QtQuick.Window 2.2
          
          Window {
              visible: true
              width: 640
              height: 480
              title: qsTr("Hello World")
          
              Rectangle {
                  visible: true
                  width: 640
                  height: 480
                  color: "red"
              }
          }
          
          
          

          Both works in mingw and visual studio for me.

          J 1 Reply Last reply
          0
          • mrjjM mrjj

            Hi
            Also, i wondering if that qml can work ?
            I mean its just rectangle. not a window.

            Using

            import QtQuick 2.9
            import QtQuick.Window 2.2
            
            Window {
                visible: true
                width: 640
                height: 480
                title: qsTr("Hello World")
            
                Rectangle {
                    visible: true
                    width: 640
                    height: 480
                    color: "red"
                }
            }
            
            
            

            Both works in mingw and visual studio for me.

            J Offline
            J Offline
            JohnDaYe
            wrote on last edited by
            #8

            @mrjj look at my c++ code
            i use quickview not xxxengine

            mrjjM 1 Reply Last reply
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            • K koahnig

              @JohnDaYe

              Then you would need to debug and check where it crashes.

              You need to give more details as the actual error message. Especially if it is already during start-up or later on is important.

              J Offline
              J Offline
              JohnDaYe
              wrote on last edited by JohnDaYe
              #9

              @koahnig Vesion of my Qt is 5.9.5
              HEAP[untitled1.exe]: Invalid allocation size - 646f72700000001f (exceeded 7ffffffdefff)
              0x00007FFD471DA388 ( untitled1.exe ) Microsoft C++ exception: std::bad_alloc,0x000000DBD48FD2C0 。
              0x00007FFD031DBB6B (ig9icd64.dll) (untitled1.exe ): 0xC0000005: read 0xFFFFFFFFFFFFFFFF 。
              0x00007FFD031DBB6B (ig9icd64.dll) (untitled1.exe ): 0xC0000005: 0xFFFFFFFFFFFFFFFF 。

              stack:

              ig9icd64.dll!00007ffd031dbb6b()
              ig9icd64.dll!00007ffd031dc670()
              ig9icd64.dll!00007ffd031dde9a()
              ig9icd64.dll!00007ffd031d888f()
              ig9icd64.dll!00007ffd02d74bb0()
              ig9icd64.dll!00007ffd02ec87d2()
              ig9icd64.dll!00007ffd02e6edf0()
              untitled1.exe!QOpenGLExtraFunctions::glProgramBinary(unsigned int program, unsigned int binaryFormat, const void * binary, int length) 1177 C++

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              • J JohnDaYe

                @mrjj look at my c++ code
                i use quickview not xxxengine

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #10

                @JohnDaYe
                Ah, yes. tried your sample.
                It work fine here.
                alt text

                I dont have vs 2017 so cant test if that makes a difference.

                here is complete test sample if anyone can see if reproducible with 2017
                https://www.dropbox.com/s/1mul34tc2ed8qij/qmltest.zip?dl=0

                J 1 Reply Last reply
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                • mrjjM mrjj

                  @JohnDaYe
                  Ah, yes. tried your sample.
                  It work fine here.
                  alt text

                  I dont have vs 2017 so cant test if that makes a difference.

                  here is complete test sample if anyone can see if reproducible with 2017
                  https://www.dropbox.com/s/1mul34tc2ed8qij/qmltest.zip?dl=0

                  J Offline
                  J Offline
                  JohnDaYe
                  wrote on last edited by JohnDaYe
                  #11

                  @mrjj thanks!
                  maybe it is caused by opengl driver! god knows。

                  mrjjM 1 Reply Last reply
                  0
                  • J JohnDaYe

                    @mrjj thanks!
                    maybe it is caused by opengl driver! god knows。

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #12

                    @JohnDaYe
                    Well it looks a bit like that
                    ig9icd64 is as far as i know intel graphics driver.

                    What spooks me is that mingw should use same driver but it could be some
                    incompatibilities with vs run time and the driver.
                    it gives bad_alloc.

                    You could go see if newer driver is available from their site.
                    (if you indeed has Intel gfx:)

                    Also it sort of sounds like this bug
                    https://bugreports.qt.io/browse/QTBUG-66915

                    J 2 Replies Last reply
                    0
                    • mrjjM mrjj

                      @JohnDaYe
                      Well it looks a bit like that
                      ig9icd64 is as far as i know intel graphics driver.

                      What spooks me is that mingw should use same driver but it could be some
                      incompatibilities with vs run time and the driver.
                      it gives bad_alloc.

                      You could go see if newer driver is available from their site.
                      (if you indeed has Intel gfx:)

                      Also it sort of sounds like this bug
                      https://bugreports.qt.io/browse/QTBUG-66915

                      J Offline
                      J Offline
                      JohnDaYe
                      wrote on last edited by JohnDaYe
                      #13

                      @mrjj yes,I update my intel driver(old driver is from microsoft with Win10),everything is be ok! but i can not let my customer to do this!
                      Is there a way that let QQuickview use Direct3D?

                      S 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @JohnDaYe
                        Well it looks a bit like that
                        ig9icd64 is as far as i know intel graphics driver.

                        What spooks me is that mingw should use same driver but it could be some
                        incompatibilities with vs run time and the driver.
                        it gives bad_alloc.

                        You could go see if newer driver is available from their site.
                        (if you indeed has Intel gfx:)

                        Also it sort of sounds like this bug
                        https://bugreports.qt.io/browse/QTBUG-66915

                        J Offline
                        J Offline
                        JohnDaYe
                        wrote on last edited by
                        #14

                        @mrjj mingw is ok in the same environment!emm

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #15

                          Direct3D

                          Well there is https://doc-snapshots.qt.io/qt5-5.9/qtquick-visualcanvas-adaptations-d3d12.html
                          but dont know how well it works.

                          Im not sure there is other fix than new drivers.
                          seems to be certain version of intel gfx
                          https://bugreports.qt.io/browse/QTBUG-64697

                          1 Reply Last reply
                          1
                          • J JohnDaYe

                            @mrjj yes,I update my intel driver(old driver is from microsoft with Win10),everything is be ok! but i can not let my customer to do this!
                            Is there a way that let QQuickview use Direct3D?

                            S Offline
                            S Offline
                            Shadow Won
                            wrote on last edited by
                            #16

                            @JohnDaYe Maybe you can explicitly set the scenegraph backend to Direct3D, just add

                            QQuickWindow::setSceneGraphBackend(QSGRendererInterface::Direct3D12);
                            

                            before any QQuickWindow is created

                            1 Reply Last reply
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