Opengl polygon at a certain frame rate
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Hello There,
I have written a simple opengl polygon function to display a polygon. as a next step to this i would like to display this static polygon at a certain frame rate. what would be the best approach for doing this. I would like to avoid using GLUT.
@
void GLWidget::paintGL(){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(0, 0, 0);
glVertex2d(0,0);
glColor3f(1, 1, 1);
glVertex2d(3840,0);
glColor3f(1, 1, 1);
glVertex2d(3840,2160);
glColor3f(0, 0, 0);
glVertex2d(0,2160);
glEnd();
}@Here is my resize function
@void GLWidget::resizeGL(int w, int h){
HDC hdc = GetDC (NULL);
int width = GetDeviceCaps (hdc, HORZRES);
int height = GetDeviceCaps (hdc, VERTRES);
ReleaseDC (NULL, hdc);glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0f, 3840, 2160, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity();
}@