Qt version of OpenGL SuperBible Triange - undefined reference GLBatch
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I'm new to Qt and I'm trying to implement the examples in the OpenGL SuperBible which uses GLTools. I'm using Qt Creator (Qt Creator 2.0.94 (2.1.0-rc1)).
I expect that I'm missing something simple but I need some help.Thanks for any help.
Dan
I run qmake and then Build Project.
I'm getting the following error from Build Project: Compile Output
These are all defined in GLTools.h and are in the gltools.lib
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g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug/SB_Triangle.exe debug/main.o debug/TriangleWidget.o debug/moc_TriangleWidget.o -L'c:/Qt/2010.05/qt/lib' -lglu32 -lopengl32 -lgdi32 -luser32 -lmingw32 -lqtmaind "C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\glew32s.lib" "C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\gltools.lib" "C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\GlU32.Lib" -lQtOpenGLd4 -lQtGuid4 -lQtCored4
debug/TriangleWidget.o: In functionTriangleWidget': *D:\Development\GPU\code\C++\Qt\OpenGL SuperBible\Triangle\SB_Triangle-build-desktop/../SB_Triangle/TriangleWidget.cpp:6: undefined reference to
GLBatch::GLBatch()'*@I'm using:
- XP SP3
- Qt Creator 2.0.94 (2.1.0-rc1)
- Qt SDK - C:\Qt\2010.05
SB_Triangle.pro file
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QT += core gui
QT += opengl
TARGET = SB_Triangle
TEMPLATE = app
CONFIG += opengl glu glew gltoolsINCLUDEPATH += .
INCLUDEPATH += C:\Qt\2010.05\qt\include\Qt
INCLUDEPATH += D:\Development\GPU\CppLibs\GLEW\glew-1.5.8\include
INCLUDEPATH += D:\Development\GPU\CppLibs\GLTools\includewin32 : LIBS +=
win32 : LIBS += $$quote(C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\glew32s.lib)
win32 : LIBS += $$quote(C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\gltools.lib)win32 : LIBS += $$quote(C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\GlU32.Lib)
SOURCES += main.cpp
TriangleWidget.cppHEADERS += TriangleWidget.h
FORMS += TriangleWidget.ui
@The error is on line 6, - ui(new Ui::TriangleWidget)
TriangleWidget.cpp
@#include "TriangleWidget.h"
#include "ui_TriangleWidget.h"TriangleWidget::TriangleWidget(QWidget *parent) :
QGLWidget(parent),
ui(new Ui::TriangleWidget)
{
ui->setupUi(this);
}TriangleWidget::~TriangleWidget()
{
delete ui;
}void TriangleWidget::ChangeSize(int w, int h)
{
glViewport(0, 0, w, h);
}void TriangleWidget::SetupRC()
{
// Blue background
glClearColor(0.0f, 0.0f, 1.0f, 1.0f );
shaderManager.InitializeStockShaders();// Load up a triangle
GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f };triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}void TriangleWidget::RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();// Perform the buffer swap to display back buffer
//glutSwapBuffers();
swapBuffers();}
@TriangleWidget.h
@#ifndef TRIANGLEWIDGET_H
#define TRIANGLEWIDGET_H#include <GL/glew.h>
#include <QGLWidget>#include <GLTools.h> // OpenGL toolkit
#include <GLShaderManager.h> // Shader Manager Classnamespace Ui {
class TriangleWidget;
}// Based on Triangle.cpp in OpenGL SuperBible 5th edition
// Port to Qt 4.7 - 3.20.2011 dpc
// Our first OpenGL program that will just draw a triangle on the screen.class TriangleWidget : public QGLWidget
{
Q_OBJECTpublic:
explicit TriangleWidget(QWidget *parent = 0);
~TriangleWidget();protected:
///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h);///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context.
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC();///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void);private:
Ui::TriangleWidget *ui;
GLBatch triangleBatch;
GLShaderManager shaderManager;
};#endif // TRIANGLEWIDGET_H
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