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polygon QGraphicsItem shape

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  • A Asperamanca

    How is the function "bounding_rect(self.coords)" implemented?

    U Offline
    U Offline
    user4592357
    wrote on last edited by
    #8

    @Asperamanca

        max_x = max_y = -inf
        min_x = min_y = inf
    
        # calculate min/max x/y values
        for point in points:
            if point.x() > max_x:
                max_x = point.x()
            elif point.x() < min_x:
                min_x = point.x()
            if point.y() > max_y:
                max_y = point.y()
            elif point.y() < min_y:
                min_y = point.y()
    
        # construct a rectangle out of those coordinates        
        return QRectF(QPointF(min_x, max_y), QPointF(max_x, min_y))
    
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    • A Offline
      A Offline
      Asperamanca
      wrote on last edited by
      #9

      Not sure this is related to your issue, but is there any specific reason you flip the y axis?

      U 1 Reply Last reply
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      • A Asperamanca

        Not sure this is related to your issue, but is there any specific reason you flip the y axis?

        U Offline
        U Offline
        user4592357
        wrote on last edited by
        #10

        @Asperamanca
        what do you mean by flip? for bounding rect i take top left and bottom right coordinates of the rect

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        • U user4592357

          @Asperamanca
          what do you mean by flip? for bounding rect i take top left and bottom right coordinates of the rect

          K Offline
          K Offline
          kenchan
          wrote on last edited by kenchan
          #11

          @user4592357
          GraphicItem coordinates are origin at top left and positive axis down to the right. So your Y axis is flipped.
          Unless you changed it somewhere else.

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          • K kenchan

            @user4592357
            GraphicItem coordinates are origin at top left and positive axis down to the right. So your Y axis is flipped.
            Unless you changed it somewhere else.

            U Offline
            U Offline
            user4592357
            wrote on last edited by
            #12

            @kenchan
            oh right, so i need to take bottom left and top right points?

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            • U user4592357

              @kenchan
              oh right, so i need to take bottom left and top right points?

              K Offline
              K Offline
              kenchan
              wrote on last edited by kenchan
              #13

              @user4592357
              no, top left and bottom right is probably what you need

              QRectF(QPointF(min_x, min_y), QPointF(max_x, max_y))
              

              http://doc.qt.io/qt-5/qgraphicsitem.html#details

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              • K kenchan

                @user4592357
                no, top left and bottom right is probably what you need

                QRectF(QPointF(min_x, min_y), QPointF(max_x, max_y))
                

                http://doc.qt.io/qt-5/qgraphicsitem.html#details

                U Offline
                U Offline
                user4592357
                wrote on last edited by
                #14

                @kenchan
                that's what i was saying

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                • U user4592357

                  @kenchan
                  that's what i was saying

                  K Offline
                  K Offline
                  kenchan
                  wrote on last edited by
                  #15

                  @user4592357
                  :-)

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                  • A Offline
                    A Offline
                    Asperamanca
                    wrote on last edited by
                    #16

                    @user4592357 said in polygon QGraphicsItem shape:

                    Not sure that came across:
                    The way you posted your code, you actually use bottom/left and top/right to construct the rectangle.

                    return QRectF(QPointF(min_x, max_y), QPointF(max_x, min_y))

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                    • K kenchan

                      @user4592357
                      :-)

                      U Offline
                      U Offline
                      user4592357
                      wrote on last edited by user4592357
                      #17

                      @kenchan
                      it's really weird. i set background brush to black of my graphics view, and when i add something like

                      item = PolygonItem([QPointF(30, 30), QPointF(50, 50), QPointF(100, 100)])
                      

                      to the scene, the view becomes white and no item is drawn :(

                      here's the scene and view:

                      class Scene(QGraphicsScene):
                          def __init__(self, parent=None):
                              super(Scene, self).__init__(parent)
                      
                      class View(QGraphicsView):
                          def __init__(self, parent=None):
                              super(View, self).__init__(parent)
                              self.setRenderHint(QPainter.Antialiasing)
                              self.setRenderHint(QPainter.TextAntialiasing)
                              self.setSceneRect(self.scene().sceneRect())
                              self.setBackgroundBrush(QBrush(Qt.black))
                      

                      this is how i create the scene and view in main window:

                      	def __create_scene_and_view(self):
                                      self.__scene = Scene(self)
                      		self.__view = View(self.__scene)
                      		self.__layout_view.show()
                      		self.setCentralWidget(self.__view)
                      

                      some items are drawn correctly, though. for example:

                      item = PolygonItem([QPointF(75, -10), QPointF(60, 40), QPointF(110, 10), QPointF(0, 0)])
                      

                      i noticed, if i add QPointf(0, 0) to the first (non-working) item, it is drawn too

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                      • U Offline
                        U Offline
                        user4592357
                        wrote on last edited by user4592357
                        #18

                        @kenchan
                        hi,

                        i fixed the above issue (related to bounding box)

                        this is the bound rect now:

                        		bb = brect(self.coords)
                        
                        		if self._hovered:
                        			bb.setX(bb.x() - 4)
                        			bb.setY(bb.y() - 4)
                        			bb.setWidth(bb.width() + 4)
                        			bb.setHeight(bb.height() + 4)
                        
                        		return bb
                        

                        and this is paint():

                        	def paint(self, painter, option, widget):
                        		pen_outline = QPen(QBrush(QColor(Qt.cyan)), 5, join=Qt.MiterJoin)
                        		pen_line = QPen(QBrush(QColor(Qt.red)), 3, join=Qt.MiterJoin)
                        
                        		if self._hovered:
                        			painter.setPen(pen_outline)
                        			painter.drawPolygon(QPolygonF(self.coords))
                        
                        		painter.setPen(pen_line)
                        		painter.drawPolygon(QPolygonF(self.coords))
                        

                        and these are the results when normal:
                        alt text

                        and when hovering:
                        alt text

                        as you can see, the red rectangle has become a lot thicker. why is that?

                        i think one reason may be that i'm using coordinates for both normal and highlighted drawing?

                        by the way, if i remove the if in bounding rect, i get the "outline" drawn, only within the rect but i need outside it.

                        K 1 Reply Last reply
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                        • U user4592357

                          @kenchan
                          hi,

                          i fixed the above issue (related to bounding box)

                          this is the bound rect now:

                          		bb = brect(self.coords)
                          
                          		if self._hovered:
                          			bb.setX(bb.x() - 4)
                          			bb.setY(bb.y() - 4)
                          			bb.setWidth(bb.width() + 4)
                          			bb.setHeight(bb.height() + 4)
                          
                          		return bb
                          

                          and this is paint():

                          	def paint(self, painter, option, widget):
                          		pen_outline = QPen(QBrush(QColor(Qt.cyan)), 5, join=Qt.MiterJoin)
                          		pen_line = QPen(QBrush(QColor(Qt.red)), 3, join=Qt.MiterJoin)
                          
                          		if self._hovered:
                          			painter.setPen(pen_outline)
                          			painter.drawPolygon(QPolygonF(self.coords))
                          
                          		painter.setPen(pen_line)
                          		painter.drawPolygon(QPolygonF(self.coords))
                          

                          and these are the results when normal:
                          alt text

                          and when hovering:
                          alt text

                          as you can see, the red rectangle has become a lot thicker. why is that?

                          i think one reason may be that i'm using coordinates for both normal and highlighted drawing?

                          by the way, if i remove the if in bounding rect, i get the "outline" drawn, only within the rect but i need outside it.

                          K Offline
                          K Offline
                          kenchan
                          wrote on last edited by
                          #19

                          @user4592357 Hello again,
                          I can't see why the red box should get thicker with that code.
                          You should probably only offset your bounding box position by -2 if you increase the width and height by 4 (4/2=2 extra pixels on each side).

                          U 1 Reply Last reply
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                          • K kenchan

                            @user4592357 Hello again,
                            I can't see why the red box should get thicker with that code.
                            You should probably only offset your bounding box position by -2 if you increase the width and height by 4 (4/2=2 extra pixels on each side).

                            U Offline
                            U Offline
                            user4592357
                            wrote on last edited by
                            #20

                            @kenchan
                            i have played with numbers. setting that to -2 looks worse

                            if i remove the if in bounding rect, i get the "outline" drawn, only within the rect but i need outside it.

                            K 1 Reply Last reply
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                            • U user4592357

                              @kenchan
                              i have played with numbers. setting that to -2 looks worse

                              if i remove the if in bounding rect, i get the "outline" drawn, only within the rect but i need outside it.

                              K Offline
                              K Offline
                              kenchan
                              wrote on last edited by kenchan
                              #21

                              @user4592357
                              since you have a width of 3 and 5. assuming the thicker red line in the lower image is width 3 the cyan line looks correct at width 5 having 1 pixel on each side. So, I am thinking that the upper thinner rectangle is incorrectly drawn. It does not look like it has a width of 3 to me. I cannot see why that is though.
                              BTW it made a similar one with C++ and it looks fine.

                              U 1 Reply Last reply
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                              • K kenchan

                                @user4592357
                                since you have a width of 3 and 5. assuming the thicker red line in the lower image is width 3 the cyan line looks correct at width 5 having 1 pixel on each side. So, I am thinking that the upper thinner rectangle is incorrectly drawn. It does not look like it has a width of 3 to me. I cannot see why that is though.
                                BTW it made a similar one with C++ and it looks fine.

                                U Offline
                                U Offline
                                user4592357
                                wrote on last edited by user4592357
                                #22

                                @kenchan
                                red is probably 3, because cyan is 5. but i remove the if from boundingRect()

                                now, when both are drawn from same (x, y), since cyan is 5, is appears to be inside the rect.
                                when i do this, however, the item "goes up" everytime it is hovered:

                                	def paint(self, painter, option, widget):
                                		# create the pens
                                		pen_outline = QPen(QBrush(QColor(Qt.cyan)), 5, join=Qt.MiterJoin)
                                		pen = QPen(QBrush(QColor(Qt.red)), 3, join=Qt.MiterJoin)
                                
                                		if self._hovered:
                                			painter.setPen(pen_outline)
                                			coords = []
                                			for coord in self.coords:
                                				coord.setX(coord.x() - 2)
                                				coord.setY(coord.y() - 2)
                                			 	coords.append(coord)
                                			painter.drawPolygon(QPolygonF(coords))
                                
                                		painter.setPen(pen)
                                		painter.drawPolygon(QPolygonF(self.coords))
                                

                                i need to do something like this i guess - draw a bigger polygon under the original one.
                                but how can i do it, having the coordinates?

                                K 1 Reply Last reply
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                                • U user4592357

                                  @kenchan
                                  red is probably 3, because cyan is 5. but i remove the if from boundingRect()

                                  now, when both are drawn from same (x, y), since cyan is 5, is appears to be inside the rect.
                                  when i do this, however, the item "goes up" everytime it is hovered:

                                  	def paint(self, painter, option, widget):
                                  		# create the pens
                                  		pen_outline = QPen(QBrush(QColor(Qt.cyan)), 5, join=Qt.MiterJoin)
                                  		pen = QPen(QBrush(QColor(Qt.red)), 3, join=Qt.MiterJoin)
                                  
                                  		if self._hovered:
                                  			painter.setPen(pen_outline)
                                  			coords = []
                                  			for coord in self.coords:
                                  				coord.setX(coord.x() - 2)
                                  				coord.setY(coord.y() - 2)
                                  			 	coords.append(coord)
                                  			painter.drawPolygon(QPolygonF(coords))
                                  
                                  		painter.setPen(pen)
                                  		painter.drawPolygon(QPolygonF(self.coords))
                                  

                                  i need to do something like this i guess - draw a bigger polygon under the original one.
                                  but how can i do it, having the coordinates?

                                  K Offline
                                  K Offline
                                  kenchan
                                  wrote on last edited by kenchan
                                  #23

                                  @user4592357

                                  your bounding rect should have either the small rect (when not hovering) or the large rect (when hovering). It might work fine with only the large rect though.
                                  My bounding rect looks like this, it works fine.

                                  QRectF TestItem2::boundingRect() const
                                  {
                                      if(hovering)
                                          return QRectF(-2, -2, 104, 104);
                                      else
                                          return QRectF(-1,-1, 102, 102);
                                  }
                                  

                                  my paint function looks like this

                                  void TestItem2::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                                  {
                                      QPen pen5(QBrush(QColor(0,255,255)),5,Qt::SolidLine,Qt::SquareCap,Qt::MiterJoin);
                                      QPen pen3(QBrush(QColor(255,0,0)),3,Qt::SolidLine,Qt::SquareCap,Qt::MiterJoin);
                                      const QPointF points[4] = {QPointF(0.0,0.0),QPointF(100.0,0.0),QPointF(100.0,100.0),QPointF(0.0,100.0)};
                                      if(hovering)
                                      {
                                          painter->setPen(pen5);
                                          painter->drawPolygon(points,4);
                                      }
                                      painter->setPen(pen3);
                                      painter->drawPolygon(points,4);
                                  }
                                  

                                  not quite the same as yours but close enough.
                                  I see you have QGraphicsItem.ItemClipsToShape set, that might cause you problems if you don't have your shape function working correctly. Assuming you do have a shape function defined that is.
                                  here is what my box looks like

                                  U 1 Reply Last reply
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                                  • K kenchan

                                    @user4592357

                                    your bounding rect should have either the small rect (when not hovering) or the large rect (when hovering). It might work fine with only the large rect though.
                                    My bounding rect looks like this, it works fine.

                                    QRectF TestItem2::boundingRect() const
                                    {
                                        if(hovering)
                                            return QRectF(-2, -2, 104, 104);
                                        else
                                            return QRectF(-1,-1, 102, 102);
                                    }
                                    

                                    my paint function looks like this

                                    void TestItem2::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                                    {
                                        QPen pen5(QBrush(QColor(0,255,255)),5,Qt::SolidLine,Qt::SquareCap,Qt::MiterJoin);
                                        QPen pen3(QBrush(QColor(255,0,0)),3,Qt::SolidLine,Qt::SquareCap,Qt::MiterJoin);
                                        const QPointF points[4] = {QPointF(0.0,0.0),QPointF(100.0,0.0),QPointF(100.0,100.0),QPointF(0.0,100.0)};
                                        if(hovering)
                                        {
                                            painter->setPen(pen5);
                                            painter->drawPolygon(points,4);
                                        }
                                        painter->setPen(pen3);
                                        painter->drawPolygon(points,4);
                                    }
                                    

                                    not quite the same as yours but close enough.
                                    I see you have QGraphicsItem.ItemClipsToShape set, that might cause you problems if you don't have your shape function working correctly. Assuming you do have a shape function defined that is.
                                    here is what my box looks like

                                    U Offline
                                    U Offline
                                    user4592357
                                    wrote on last edited by
                                    #24

                                    @kenchan
                                    yeah it was that... ugh, thanks.

                                    by the way how can i make the outline don't appear "inside"?

                                    K 1 Reply Last reply
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                                    • U user4592357

                                      @kenchan
                                      yeah it was that... ugh, thanks.

                                      by the way how can i make the outline don't appear "inside"?

                                      K Offline
                                      K Offline
                                      kenchan
                                      wrote on last edited by
                                      #25

                                      @user4592357
                                      You want the highlight outline not to show inside the red box?

                                      U 1 Reply Last reply
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                                      • K kenchan

                                        @user4592357
                                        You want the highlight outline not to show inside the red box?

                                        U Offline
                                        U Offline
                                        user4592357
                                        wrote on last edited by
                                        #26

                                        @kenchan
                                        yes

                                        K 1 Reply Last reply
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                                        • U user4592357

                                          @kenchan
                                          yes

                                          K Offline
                                          K Offline
                                          kenchan
                                          wrote on last edited by kenchan
                                          #27

                                          @user4592357
                                          hmm. easiest way with a simple rectangle is to just draw a line of width 1 around the outside of your red one.
                                          Same thing if it is more complex polygon but tricky to offset the points in the correct direction.
                                          alt text

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