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Using QtVirtualKeyboard

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Then indeed, it's recent enough.

    No it's not, the version of Qt used to build Qt Creator has no influence on the version(s) you use for your projects.

    Yes, it should be able to build QtVirtualKeyboard since you already have a version of Qt that has C++11 as mandatory which makes the whole case even stranger.

    What steps did you take to configure and build the module ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • D Offline
      D Offline
      davidino
      wrote on last edited by davidino
      #5

      Hello StGaist,
      One note: at the current state, the platform plugins that I can use are EGLFS or LinuxFB. Are X11 or Wayland required for qtVirtualKeyboard module?
      Currently I'm googling how to include C++11 in my image recipe.

      I didn't take any steps different from the ones that I usually do.
      I just download the code from https://github.com/qt/qtvirtualkeyboard.git, and choose the basic project. Then I select the kit, compile the code and run it.
      In theory I have qtvirtualkeyboard plugin available in my sysroots, but since I didn't know how to include it in a project from scratch, I've prefered to download a demo.

      Qt packages that I've got in my image are the following:
      QT5_PKGS = "
      qt3d
      qt3d-dev
      qt3d-mkspecs
      qtcharts
      qtcharts-dev
      qtcharts-mkspecs
      qtconnectivity-dev
      qtconnectivity-mkspecs
      qtdeclarative
      qtdeclarative-dev
      qtdeclarative-mkspecs
      qtdeclarative-plugins
      qtdeclarative-qmlplugins
      qtgraphicaleffects
      qtgraphicaleffects-dev
      qtlocation-dev
      qtlocation-mkspecs
      qtlocation-plugins
      qtmultimedia
      qtmultimedia-dev
      qtmultimedia-mkspecs
      qtquickcontrols2
      qtquickcontrols2-dev
      qtquickcontrols2-mkspecs
      qtsensors-dev
      qtsensors-mkspecs
      qtsensors-plugins
      qtserialbus
      qtserialbus-dev
      qtserialbus-mkspecs
      qtsvg
      qtsvg-dev
      qtsvg-mkspecs
      qtwebsockets-dev
      qtwebsockets-mkspecs
      qtwebsockets-qmlplugins
      qtvirtualkeyboard
      qtvirtualkeyboard-dev
      qtxmlpatterns
      qtxmlpatterns-dev
      qtxmlpatterns-mkspecs
      "
      Thank you again.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #6

        AFAIK, no it's doesn't have such needs. IIRC, it's QtQuick based.

        What demo ? There's already an example with the module.

        Note that the official repos are at https://code.qt.io Github is just a mirror.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • D Offline
          D Offline
          davidino
          wrote on last edited by davidino
          #7

          Hello St Gaist, thank you for your response.

          • Regarding the examples that should come with the module, probably, because the sdk is compiled through yocto recipes, I haven't got any qt examples installed, That's why I have to download them. Indeed I still need to learn a lot!
            What I have inside sdk concerning VirtualKeyboard are qmldir, plugins.qmltypes and the folder Styles (contained in the path: /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/lib/qt5/qml/QtQuick/VirtualKeyboard).

          • Regarding the project, incuding CONFIG += c++11 and calling make via console, the c++1 error has disappeared.
            compiling main.cpp
            In file included from /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/include/qt5/QtQuick/qquickwindow.h:45:0,
            from /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/include/qt5/QtQuick/qquickview.h:43,
            from /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/include/qt5/QtQuick/QQuickView:1,
            from main.cpp:30:
            /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/include/qt5/QtGui/qopengl.h:106:26: fatal error: GLES2/gl2.h: File o directory non esistente
            compilation terminated.
            Makefile:627: set di istruzioni per l'obiettivo ".obj/main.o" non riuscito
            make: *** [.obj/main.o] Errore 1
            However I've got that file but it's store in the following path /opt/poky/sdk-2.2.2/sysroots/cortexa7hf-neon-vfpv4-poky-linux-gnueabi/usr/include/GLES2. Don't know why it's looking at a diffrent path.

          • If I try to make and deploy the program with QtCreator, the program starts but, when I try to click on a text field, the program crashes and I get "EGLFS: OpenGL windows cannot be mixed with others".
            Maybe it did the same from the beginning.

          What do you think?
          Thank you.

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #8

            So which project are you building ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • D Offline
              D Offline
              davidino
              wrote on last edited by
              #9

              Well, actually the project that I started with, qtVirtualKeyboard version 5.1.0, is the same found in https://code.qt.io.
              The fact is that I get different results building and running the same program inside qtCreator, or accomplishing these steps via console.
              In qtCreator, the program starts correctly, but it crashes when I press a text line ("EGLFS: OpenGL windows cannot be mixed with others".)
              With the console, I cannot carry out the make process (error: GLES2/gl2.h: file or directory not found).
              I'm confused about this difference...

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #10

                Qt Creator sets everything up for the Qt version you are using to build your project.

                On the command line, it's up to you to ensure that you are using the correct stuff e.g. the correct qmake,

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • D Offline
                  D Offline
                  davidino
                  wrote on last edited by
                  #11

                  Hello StGaist, thank you a lot for your answer.
                  I found out what was wrong with different qmake output issue. Basically calling qmake from console, I forgot to add -spec linux-oe-g++, as I do in QtCreator. Now both the makefiles generated are the same.
                  The problem "EGLFS: OpenGL windows cannot be mixed with others" that makes crash the application, when I try to write in an edit field, remains.
                  On internet I still didn't find a suitable solution, but I have been still looking for it...

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    Which demo is it ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • D Offline
                      D Offline
                      davidino
                      wrote on last edited by
                      #13

                      Hello StGaist,
                      thank you for your answer. The demo is git://code.qt.io/qt/qtvirtualkeyboard.git.

                      The problem is similar to the one described int the following thread regarding combo boxes: https://bugreports.qt.io/browse/QTBUG-38405.
                      From a comment of this "bug".
                      "Qt Quick Controls 2 is designed for Embedded platforms, unlike Qt Quick Controls 1 which was designed for desktop and mobile first. In Qt Quick Controls 2 Combo boxes work because they don't try to create new native window surfaces on platforms that don't support doing so."

                      I think that the problem is that qtvirtualkeyboard demo is designed with QtQuick1, so it cannot work with eglfs as it tries to create a new window. In other words, the demo should be written using Qt Quick Controls 2 for working correctly.
                      What do you think about that?
                      Thank you for your support.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        It's not a demo, it's a module

                        Which version are you using exactly ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • D Offline
                          D Offline
                          davidino
                          wrote on last edited by
                          #15

                          Hello StGaist,
                          If I understand the question correctly, I'm using the demo "basic.pro" contained inside git://code.qt.io/qt/qtvirtualkeyboard.git. The version is 5.10
                          Thank you.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            That demo seems to use QtQuick 2 which IIRC should not suffer the troubles you have.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • D Offline
                              D Offline
                              davidino
                              wrote on last edited by
                              #17

                              Hello StGaist, thank you for your message.
                              I tried to download again the module, compile the demo and I get the same problem.
                              I cannot find anything useful on internet, but I'll keep looking at.
                              Maybe in the future I'll use x11 or wayland, and the problem shouldn't show up.

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                              • D Offline
                                D Offline
                                davidino
                                wrote on last edited by davidino
                                #18

                                Hello to all,
                                as far as I can understand, for those people which are using Yocto and want to use QtVirtualKeyboard, they have to install Boot2Qt, which contains recipes for installing the required software and making custom images.
                                See below:
                                http://doc.qt.io/QtForDeviceCreation/qtee-about-b2qt.html

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