Qt3D/QML Geometry Bounding Box
Solved
Game Development
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Hi! AFAIK there's no public interface for that. But the object picker does just that, it visits the geometry nodes of a scene and computes the bounding spheres for the single triangles and whole meshes. Maybe you want to have a look at the sources and see what you can reuse.
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Hi! AFAIK there's no public interface for that. But the object picker does just that, it visits the geometry nodes of a scene and computes the bounding spheres for the single triangles and whole meshes. Maybe you want to have a look at the sources and see what you can reuse.