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Unable to include include directories when trying to build nmake.

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  • I Offline
    I Offline
    i773
    wrote on last edited by
    #4

    I got the CL options correct now:

    nmake /I Common /I common\includes /I PhotoshopAPI\Photoshop /I PhotoshopAPI\PICA_SP /I PhotoshopAPI\resources /I common\sources /L common /L common\sources /L common\includes release
    

    But now it's not including the files... All I am getting is a failed to include with:

    *'Common' is up-to-date
    'common\includes' is up-to-date
    'PhotoshopAPI\Photoshop' is up-to-date
    'PhotoshopAPI\PICA_SP' is up-to-date
    'PhotoshopAPI\resources' is up-to-date
    'common\sources' is up-to-date
    'Common' is up-to-date
    'common\sources' is up-to-date
    'common\includes' is up-to-date
    ```*
    JonBJ 1 Reply Last reply
    0
    • I i773

      I got the CL options correct now:

      nmake /I Common /I common\includes /I PhotoshopAPI\Photoshop /I PhotoshopAPI\PICA_SP /I PhotoshopAPI\resources /I common\sources /L common /L common\sources /L common\includes release
      

      But now it's not including the files... All I am getting is a failed to include with:

      *'Common' is up-to-date
      'common\includes' is up-to-date
      'PhotoshopAPI\Photoshop' is up-to-date
      'PhotoshopAPI\PICA_SP' is up-to-date
      'PhotoshopAPI\resources' is up-to-date
      'common\sources' is up-to-date
      'Common' is up-to-date
      'common\sources' is up-to-date
      'common\includes' is up-to-date
      ```*
      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #5

      @i773
      Somewhere along the line of whatever you are doing, you are totally mixing up options to NMAKE versus options to the CL compiler/linker.

      The /I and /L options you show are all being passed to NMAKE, and are irrelevant. You are meaning to supply them to the CL compiler........

      I 1 Reply Last reply
      0
      • JonBJ JonB

        @i773
        Somewhere along the line of whatever you are doing, you are totally mixing up options to NMAKE versus options to the CL compiler/linker.

        The /I and /L options you show are all being passed to NMAKE, and are irrelevant. You are meaning to supply them to the CL compiler........

        I Offline
        I Offline
        i773
        wrote on last edited by
        #6

        @JNBarchan nmake docs / fourms say to use those, if that's the wrong options for nmake do you know what options to use?

        Thanks!

        JonBJ 1 Reply Last reply
        0
        • I i773

          @JNBarchan nmake docs / fourms say to use those, if that's the wrong options for nmake do you know what options to use?

          Thanks!

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #7

          @i773 The https://stackoverflow.com/questions/3354390/how-do-i-specify-include-directories-using-nmake link you gave says no such thing! It says just what I have: "Pass -I"include dir" as command line option to cl". Note to cl, not to nmake!

          I'll post a bit more in few minutes.

          I 1 Reply Last reply
          0
          • JonBJ JonB

            @i773 The https://stackoverflow.com/questions/3354390/how-do-i-specify-include-directories-using-nmake link you gave says no such thing! It says just what I have: "Pass -I"include dir" as command line option to cl". Note to cl, not to nmake!

            I'll post a bit more in few minutes.

            I Offline
            I Offline
            i773
            wrote on last edited by
            #8

            @JNBarchan I was assuming it was "Command line" since the question was "How do I specify include directories using NMake?" and the answer was marked correct. My bad if that's not the correct way to do it.

            JonBJ 2 Replies Last reply
            0
            • I i773

              @JNBarchan I was assuming it was "Command line" since the question was "How do I specify include directories using NMake?" and the answer was marked correct. My bad if that's not the correct way to do it.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #9

              @i773
              I cannot give you the answer as to actually what you need to do, as I'm afraid I don't build Qt sources.

              You do need to understand the difference between NMAKE and CL. NMAKE is a program whose job is to look at your source files' attributes (not their contents) and decide what need compiling/linking. When it decides something needs doing, it will invoke CL (via a command-line) to compile/link your source/object files.

              You want to pass /I & /L options to CL on its command-line which it will use to locate your includes/libraries. You do not want to pass /I or /L as command-line options to NMAKE itself.

              The kind of command-line you will want will look something like:

              NMAKE CFLAGS="/I dir1 /I dir2 /L dir3 /L dir4" release

              This will tell NMAKE to pass those flags on its command-line call to CL. But I cannot tell you exactly what you will need 'coz I don't know what required for building Qt.

              Having said that, I would be 99% sure there is a document you should be reading which will tell you how to build Qt from sources via NMAKE/CL, and you should be following those instructions....

              1 Reply Last reply
              1
              • I i773

                @JNBarchan I was assuming it was "Command line" since the question was "How do I specify include directories using NMake?" and the answer was marked correct. My bad if that's not the correct way to do it.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by
                #10

                @i773
                Can we start with two absolutely basic questions:

                1. Are you indeed trying to build Qt itself from its sources (if so why)? You don't just mean you have some application of your own which calls Qt and you want to build that application?

                2. Assuming you really are trying to build Qt from its sources, what document/instructions are you following to do that?

                1 Reply Last reply
                0
                • I Offline
                  I Offline
                  i773
                  wrote on last edited by
                  #11

                  I should have been more specific, yes I am trying to build Qt from source from within my current project, this question is directed in trying to build my plugin (Photoshop plugin) with it's included soureces and libraries (Sorry if this is not 100% a Qt question I thought it would have been a problem some have had in the past with nmake). When trying to build my make files it's failing because it cannot find the include directories that are set up in the VS project includes (My Plugin project). Sorry if this was not specified.

                  I've been following the Qt docs and an example of mine of a plugin I created for Autodesk Maya. Though they have their own custom qmake file for Qt 4.0 for building and all my includes and libraries were sourced directly in one folder, so I did not have to add include paths for the project.

                  JonBJ 1 Reply Last reply
                  0
                  • I i773

                    I should have been more specific, yes I am trying to build Qt from source from within my current project, this question is directed in trying to build my plugin (Photoshop plugin) with it's included soureces and libraries (Sorry if this is not 100% a Qt question I thought it would have been a problem some have had in the past with nmake). When trying to build my make files it's failing because it cannot find the include directories that are set up in the VS project includes (My Plugin project). Sorry if this was not specified.

                    I've been following the Qt docs and an example of mine of a plugin I created for Autodesk Maya. Though they have their own custom qmake file for Qt 4.0 for building and all my includes and libraries were sourced directly in one folder, so I did not have to add include paths for the project.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #12

                    @i773
                    I assume you really do need to use NMAKE, you can't use some environment (like VS) to do the building for you?

                    Anyway, as it stands you seem to have a NMAKE/CL question, not really a Qt one. Unless someone else posts here who is familiar with those, you are going to go need understand them yourself.

                    For now, you could actually try:

                    nmake CFLAGS="/I Common /I common\includes /I PhotoshopAPI\Photoshop /I PhotoshopAPI\PICA_SP /I PhotoshopAPI\resources /I common\sources /L common /L common\sources /L common\includes" release
                    

                    It should hopefully (assuming NMAKE passes $(CFLAGS) to the CL compiler, which I think it does) get you further than your attempts, and you might understand better where you're at....

                    I 1 Reply Last reply
                    0
                    • JonBJ JonB

                      @i773
                      I assume you really do need to use NMAKE, you can't use some environment (like VS) to do the building for you?

                      Anyway, as it stands you seem to have a NMAKE/CL question, not really a Qt one. Unless someone else posts here who is familiar with those, you are going to go need understand them yourself.

                      For now, you could actually try:

                      nmake CFLAGS="/I Common /I common\includes /I PhotoshopAPI\Photoshop /I PhotoshopAPI\PICA_SP /I PhotoshopAPI\resources /I common\sources /L common /L common\sources /L common\includes" release
                      

                      It should hopefully (assuming NMAKE passes $(CFLAGS) to the CL compiler, which I think it does) get you further than your attempts, and you might understand better where you're at....

                      I Offline
                      I Offline
                      i773
                      wrote on last edited by
                      #13

                      @JNBarchan I really appreciate everything, but unfortunately It's still not locating the includes with your example, I'll have to look deeper into this. Thank you!

                      1 Reply Last reply
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