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Main thread waiting until dialog completion

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  • HunterMetcalfeH HunterMetcalfe

    Really I'm trying to understand why the QDialog::exec: Recursive call detected is being outputted.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #5

    @HunterMetcalfe
    Hi
    Yes me too.
    You are not using threads ?

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #6

      Hi! The main responsibility of the main thread, aka GUI thread, is to handle both events from the OS and the GUI. If your application's design requires you to block the main thread, then your design is flawed.

      HunterMetcalfeH 1 Reply Last reply
      0
      • HunterMetcalfeH Offline
        HunterMetcalfeH Offline
        HunterMetcalfe
        wrote on last edited by
        #7

        Okay I figured out the solution. I will post the relevant code. Hopefully it helps others.

        In the constructor I have

        connect( singleton,
               SIGNAL( ErrorReceived( ErrorMsg ) ),
               this,
               SLOT( ErrorReceived( ErrorMsg ) ),
               Qt::BlockingQueuedConnection );
        
        

        In my slot "ErrorReceived"

        void Panel::ErrorReceived( ErrorMsg msg )
        {
           m_errorDialog->exec();
        }
        

        The solution is to use a

        Qt::BlockingQueuedConnection
        

        This allows the user to work with the current dialog as to whether or not they want to continue. In the meanwhile future errors will queue. After completing, the next dialog will popup, while still allowing the main thread to receive updates.

        @mrjj Yes this application is multi-threaded

        1 Reply Last reply
        1
        • ? A Former User

          Hi! The main responsibility of the main thread, aka GUI thread, is to handle both events from the OS and the GUI. If your application's design requires you to block the main thread, then your design is flawed.

          HunterMetcalfeH Offline
          HunterMetcalfeH Offline
          HunterMetcalfe
          wrote on last edited by
          #8

          @Wieland Thanks for the reply, I didn't word it entirely well, but I have posted my solution below.

          mrjjM 1 Reply Last reply
          0
          • HunterMetcalfeH HunterMetcalfe

            @Wieland Thanks for the reply, I didn't word it entirely well, but I have posted my solution below.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @HunterMetcalfe
            Hi
            so the "Recursive call detected" came from being inside dialog .exec() and then
            a signal to open yet another Dialog comes and that is handled inside the current exec() ?

            HunterMetcalfeH 1 Reply Last reply
            0
            • mrjjM mrjj

              @HunterMetcalfe
              Hi
              so the "Recursive call detected" came from being inside dialog .exec() and then
              a signal to open yet another Dialog comes and that is handled inside the current exec() ?

              HunterMetcalfeH Offline
              HunterMetcalfeH Offline
              HunterMetcalfe
              wrote on last edited by
              #10

              @mrjj Yes, that seemed to be the case. I had even tried disconnecting the slot from the signal while executing the dialog, then reconnecting, but that didn't fix the issue.

              mrjjM 1 Reply Last reply
              0
              • HunterMetcalfeH HunterMetcalfe

                @mrjj Yes, that seemed to be the case. I had even tried disconnecting the slot from the signal while executing the dialog, then reconnecting, but that didn't fix the issue.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                @HunterMetcalfe
                Hmm, that is a bit odd as how would it then open the dialog (again) but
                i guess we will never really know. :)

                HunterMetcalfeH 1 Reply Last reply
                0
                • mrjjM mrjj

                  @HunterMetcalfe
                  Hmm, that is a bit odd as how would it then open the dialog (again) but
                  i guess we will never really know. :)

                  HunterMetcalfeH Offline
                  HunterMetcalfeH Offline
                  HunterMetcalfe
                  wrote on last edited by
                  #12

                  @mrjj I also believed that would've been the functionality. Funny thing is now when the user clicks no on the dialog, I don't want anymore popups to be displayed. I considered doing a bool variable that tracks whether the user has clicked no, but it seems to need some more thought out logic.

                  So if( !no)

                  dialog->exec();

                  something like that.

                  mrjjM 1 Reply Last reply
                  0
                  • HunterMetcalfeH HunterMetcalfe

                    @mrjj I also believed that would've been the functionality. Funny thing is now when the user clicks no on the dialog, I don't want anymore popups to be displayed. I considered doing a bool variable that tracks whether the user has clicked no, but it seems to need some more thought out logic.

                    So if( !no)

                    dialog->exec();

                    something like that.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    @HunterMetcalfe
                    Hmm
                    But when will you know that pop ups are ok again ?
                    You could use a timer, so if a new POP is seen X secs after user says no, they are ignored.

                    But it really depends when its ok again to popup after last "no"

                    HunterMetcalfeH 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @HunterMetcalfe
                      Hmm
                      But when will you know that pop ups are ok again ?
                      You could use a timer, so if a new POP is seen X secs after user says no, they are ignored.

                      But it really depends when its ok again to popup after last "no"

                      HunterMetcalfeH Offline
                      HunterMetcalfeH Offline
                      HunterMetcalfe
                      wrote on last edited by
                      #14

                      @mrjj Yes, that's the trouble - determining when popups will be okay again.

                      mrjjM 1 Reply Last reply
                      0
                      • HunterMetcalfeH HunterMetcalfe

                        @mrjj Yes, that's the trouble - determining when popups will be okay again.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        @HunterMetcalfe

                        Do the errors have any ID so you can know its from same batch ?

                        HunterMetcalfeH 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @HunterMetcalfe

                          Do the errors have any ID so you can know its from same batch ?

                          HunterMetcalfeH Offline
                          HunterMetcalfeH Offline
                          HunterMetcalfe
                          wrote on last edited by
                          #16

                          @mrjj No they don't but I was able to work around that using a flag in my singleton.

                          1 Reply Last reply
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