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Packet Sniffer

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  • D Offline
    D Offline
    davidrhcp
    wrote on last edited by
    #1

    This isn't a code fix really more a look for some advice.

    Below is the code i have for my socket class. The aim will be to monitor traffic on a chosen interface. i have the list of interfaces listed in my mainwindow.cpp.

    I would like to know if im heading in the right direction with the choice of functions and members or have i got it completely wrong. Im not sure QTcpSocket is what i should use, or should i look at the abstract socket. also i have heard about libpcap libraries and tcpdump but im not sure if thats the only option?

    @#include "socket.h"
    #include "QObject"
    #include "QtCore"
    #include "QNetworkConfigurationManager"
    #include "QNetworkInterface"
    #include "QHostAddress"
    #include "QString"
    #include "QFile"
    #include "QLineEdit"
    #include "QDir"
    #include "QApplication"
    #include "QMainWindow"
    #include "mainwindow.h"
    #include ""

    Socket::Socket(QObject *parent) :
    QObject(parent),
    ui(new Ui::Socket)
    {
    void Socket::test(){

        socket = new QTcpSocket(this);
    
        connect(socket,SIGNAL(connected()), this, SLOT(connected()));
        connect(socket,SIGNAL(disconnected()), this, SLOT(disconnected()));
        connect(socket,SIGNAL(readyRead()), this, SLOT(readyRead()));
        connect(socket,SIGNAL(bytesWritten(qint64)), this, SLOT(bytesWritten(qint64)));
    
        ui->packet->show << "Connecting...";
    
        socket->connectToInterface("comboBox_Interface",80);
    
        if (!socket->waitForConnected(3000))
        {
           ui->packet->show << "Error" << socket->errorString();
        }
    
    }
    
    void Socket::connected()
    {
        ui->packet->show << "Connected...";
    }
    
    void Socket::disconnected()
    {
        ui->packet->show << "Disconnected...";
    }
    
    void Socket::bytesWritten ( qint64 bytes )
    {
        ui->packet->show << "We Wrote..." << bytes;
    }
    
    void Socket::readyRead()
    {
        ui->packet->show << "Reading...";
        ui->packet->show << socket->readAll;
    }
    

    }
    }
    @

    [edit: added missing coding tags @ SGaist]

    1 Reply Last reply
    0
    • D Offline
      D Offline
      davidrhcp
      wrote on last edited by
      #2

      Sorry that was poorly copied :P

      @
      #include "socket.h"
      #include "QObject"
      #include "QtCore"
      #include "QNetworkConfigurationManager"
      #include "QNetworkInterface"
      #include "QHostAddress"
      #include "QString"
      #include "QFile"
      #include "QLineEdit"
      #include "QDir"
      #include "QApplication"
      #include "QMainWindow"
      #include "mainwindow.h"
      #include ""

      Socket::Socket(QObject *parent) :
      QObject(parent),
      ui(new Ui::Socket)
      {
      void Socket::test(){

          socket = new QTcpSocket(this);
      
          connect(socket,SIGNAL(connected()), this, SLOT(connected()));
          connect(socket,SIGNAL(disconnected()), this, SLOT(disconnected()));
          connect(socket,SIGNAL(readyRead()), this, SLOT(readyRead()));
          connect(socket,SIGNAL(bytesWritten(qint64)), this, SLOT(bytesWritten(qint64)));
      
          ui->packet->show << "Connecting...";
      
          socket->connectToInterface("comboBox_Interface",80);
      
          if (!socket->waitForConnected(3000))
          {
             ui->packet->show << "Error" << socket->errorString();
          }
      
      }
      
      void Socket::connected()
      {
          ui->packet->show << "Connected...";
      }
      
      void Socket::disconnected()
      {
          ui->packet->show << "Disconnected...";
      }
      
      void Socket::bytesWritten ( qint64 bytes )
      {
          ui->packet->show << "We Wrote..." << bytes;
      }
      
      void Socket::readyRead()
      {
          ui->packet->show << "Reading...";
          ui->packet->show << socket->readAll;
      }
      

      }
      }
      @

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