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Method to Use The Pixmap Currently Visible Inside a QGraphicsScene/View in an Unrelated slot

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  • B brazz

    @mrjj I'm just not sure how I would go about keeping the scene around because it will be out of scope in the slots I am accessing the pixmap/scene in. Essentially what happens is the user opens a file, the actionOpen triggered() slot creates the pixMap and adds it to the scene and the graphicsView widget. After that though I need to scale the original pixmap using QPixmap::Scaled() in a slider_value_changed() slot, and that slot does not have access to the scene or the orginal pixmap. One possiblity would be make a class with a static pixmap memeber variable. But I have no idea if this would work or what the syntax would look like. I have been trying this possiblity for a while now.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #6

    Hi
    Im not sure why you cant make it a member of the class that has the slot.
    Like he does here.
    http://www.bogotobogo.com/Qt/Qt5_QGraphicsView_QGraphicsScene.php

    It is completely other class than where you create the scene?

    B 1 Reply Last reply
    1
    • mrjjM mrjj

      Hi
      Im not sure why you cant make it a member of the class that has the slot.
      Like he does here.
      http://www.bogotobogo.com/Qt/Qt5_QGraphicsView_QGraphicsScene.php

      It is completely other class than where you create the scene?

      B Offline
      B Offline
      brazz
      wrote on last edited by
      #7

      @mrjj If I use this line in each slot scene = new QGraphicsScene(this); will it be referring to the same scene everytime? I'm not entirely what "this" points to specifically in Qt.

      mrjjM 1 Reply Last reply
      0
      • B brazz

        @mrjj If I use this line in each slot scene = new QGraphicsScene(this); will it be referring to the same scene everytime? I'm not entirely what "this" points to specifically in Qt.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #8

        @brazz
        No no that would create a new one each time.
        You just do it ONCE. Like he does in sample
        ("this" is used as parent/owner)

        class Dialog : public QDialog
        {
        private:
            QGraphicsScene *scene; <<< define
        
        and then in constructor
        Dialog::Dialog(QWidget *parent) :
        {
            scene = new QGraphicsScene(this); <<< set it to point to an instance
        

        Then in any slot in Dialog class, you can use the variable scene to access it

        In your case QDialog is most likely QMainwindow but 100% same way.

        B 1 Reply Last reply
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        • mrjjM mrjj

          @brazz
          No no that would create a new one each time.
          You just do it ONCE. Like he does in sample
          ("this" is used as parent/owner)

          class Dialog : public QDialog
          {
          private:
              QGraphicsScene *scene; <<< define
          
          and then in constructor
          Dialog::Dialog(QWidget *parent) :
          {
              scene = new QGraphicsScene(this); <<< set it to point to an instance
          

          Then in any slot in Dialog class, you can use the variable scene to access it

          In your case QDialog is most likely QMainwindow but 100% same way.

          B Offline
          B Offline
          brazz
          wrote on last edited by
          #9

          @mrjj Works perfectly, thank you. I figured it would have to do with adding code to the Qt auto generated stuff, I just didn't have to toolset/knowledge to do that yet. This trick will be make my life so much easier now.

          mrjjM 1 Reply Last reply
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          • B brazz

            @mrjj Works perfectly, thank you. I figured it would have to do with adding code to the Qt auto generated stuff, I just didn't have to toolset/knowledge to do that yet. This trick will be make my life so much easier now.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #10

            @brazz
            Super. :)
            Well adding code to any of the auto generated files is
            not fun as they are overwritten
            often. (like moc_xx files)

            But the file the project wizard creates for you are for your use.
            So that is fine to add code to. its never re-created again.

            B 1 Reply Last reply
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            • mrjjM mrjj

              @brazz
              Super. :)
              Well adding code to any of the auto generated files is
              not fun as they are overwritten
              often. (like moc_xx files)

              But the file the project wizard creates for you are for your use.
              So that is fine to add code to. its never re-created again.

              B Offline
              B Offline
              brazz
              wrote on last edited by
              #11

              @mrjj any idea why this bit of code says that the List is never used/declared

              QList<QGraphicsItem*> graphicsItemList(wavesScene->items());
                 QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0));
              
              mrjjM 1 Reply Last reply
              0
              • B brazz

                @mrjj any idea why this bit of code says that the List is never used/declared

                QList<QGraphicsItem*> graphicsItemList(wavesScene->items());
                   QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0));
                
                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #12

                @brazz said in Method to Use The Pixmap Currently Visible Inside a QGraphicsScene/View in an Unrelated slot:

                QList<QGraphicsItem*> graphicsItemList(wavesScene->items());
                QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0));

                Ehh no as it's both declared and used.

                What is the exact error ?
                (you can right click and get it)

                Same code in test project is not showing any warning.

                also just to be sure u mean it
                QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0))
                This makes a new QGraphicsPixmapItem (locally) and set
                graphicsItemList.at(0) as parent.
                Its not same as
                QGraphicsPixmapItem *pixmapItem = graphicsItemList.at(0);
                That would point to the first item in the list.

                B 1 Reply Last reply
                0
                • mrjjM mrjj

                  @brazz said in Method to Use The Pixmap Currently Visible Inside a QGraphicsScene/View in an Unrelated slot:

                  QList<QGraphicsItem*> graphicsItemList(wavesScene->items());
                  QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0));

                  Ehh no as it's both declared and used.

                  What is the exact error ?
                  (you can right click and get it)

                  Same code in test project is not showing any warning.

                  also just to be sure u mean it
                  QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0))
                  This makes a new QGraphicsPixmapItem (locally) and set
                  graphicsItemList.at(0) as parent.
                  Its not same as
                  QGraphicsPixmapItem *pixmapItem = graphicsItemList.at(0);
                  That would point to the first item in the list.

                  B Offline
                  B Offline
                  brazz
                  wrote on last edited by
                  #13

                  @mrjj D:\SEGYView\segyview.cpp:209: error: 'graphicsItemList' was not declared in this scope
                  QGraphicsPixmapItem* pixmapItem = graphicsItemList.at(0);

                                                     ^
                  

                  I tried I did mean to use the line that you provided, however it still gave the same error

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                  0
                  • B Offline
                    B Offline
                    brazz
                    wrote on last edited by
                    #14

                    this is how I added the first item in my actionOpen triggered() slot

                            wavesScene->addItem(pixmapGraphicsItem);
                    
                            ui->PixmapView->setScene(wavesScene);
                    
                    mrjjM 1 Reply Last reply
                    0
                    • B brazz

                      this is how I added the first item in my actionOpen triggered() slot

                              wavesScene->addItem(pixmapGraphicsItem);
                      
                              ui->PixmapView->setScene(wavesScene);
                      
                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      @brazz

                      D:\SEGYView\segyview.cpp:209: error: 'graphicsItemList' was not declared in this scope

                      but those two lines are RIGHT next to each other or ?

                      just like you show ?

                      QList<QGraphicsItem*> graphicsItemList(wavesScene->items());
                      QGraphicsPixmapItem pixmapItem(graphicsItemList.at(0));
                      
                      1 Reply Last reply
                      0
                      • B Offline
                        B Offline
                        brazz
                        wrote on last edited by
                        #16

                        Exactly like that. Could it be that I'm missing some inclusions? I included <QGraphicsPixmapItem> <QList> <QGraphicsItem>

                        1 Reply Last reply
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