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How to add more than one EllipseItem to a Scene..?

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  • R Rohith

    I want to add around 11-12 QGraphicsEllipseItems to a scene. How can i achieve this using

    ellipseOne = scene->addEllipse(0,0,10,10,blackpen,redBrush);
    .
    .
    .
    .
    ellipseTwelve  = scene->addEllipse(0,0,10,10,blackpen,redBrush);
    

    Apart from this is there any other way.

    Thanks in advance,
    Rohith.G

    Chris KawaC Offline
    Chris KawaC Offline
    Chris Kawa
    Lifetime Qt Champion
    wrote on last edited by
    #3

    @Rohith said in How to add more than one EllipseItem to a Scene..?:

    Apart from this is there any other way.

    Yes, use a for loop and store the items in a container, not named individual items.

    1 Reply Last reply
    2
    • R Rohith

      I want to add around 11-12 QGraphicsEllipseItems to a scene. How can i achieve this using

      ellipseOne = scene->addEllipse(0,0,10,10,blackpen,redBrush);
      .
      .
      .
      .
      ellipseTwelve  = scene->addEllipse(0,0,10,10,blackpen,redBrush);
      

      Apart from this is there any other way.

      Thanks in advance,
      Rohith.G

      joeQJ Offline
      joeQJ Offline
      joeQ
      wrote on last edited by joeQ
      #4

      @Rohith Hi friend, I think you are new for programing. so, if you want to become well in this. please write more and more code. This question is not complexity.

      Snippet Code

      #include <QGridLayout>
      #include <QGraphicsEllipseItem>
      #include <QGraphicsView>
      #include <QGraphicsScene>
      
      Widget::Widget(QWidget *parent) :
          QWidget(parent),
          ui(new Ui::Widget)
      {
          ui->setupUi(this);
      
          ///< QGraphicsScene *scene = new QGraphicsScene;
          ///< QGraphicsView  *view  = new QGraphicsView(this);
          
          QGraphicsView  *view  = new QGraphicsView;
          QGraphicsScene *scene = new QGraphicsScene(this); ///< Note: this pointer, if not have, will let memory leak
          view->setScene(scene);
      
          int x,y,w,h;
          int num = 10;
          for(int i=0; i < num; i++){
              x = y = i * 10;
              w = h = i * 10;
              scene->addItem(new QGraphicsEllipseItem(QRect(x,y,w,h)));
          }
      
          QGridLayout* lyt = new QGridLayout;
          lyt->addWidget(view);
          setLayout(lyt);
      }
      

      Just do it!

      1 Reply Last reply
      1
      • Chris KawaC Offline
        Chris KawaC Offline
        Chris Kawa
        Lifetime Qt Champion
        wrote on last edited by Chris Kawa
        #5

        @joeQ That's wrong. ui->setupUi(this); sets up the ui and most probably sets a layout already, so instead of

        QGridLayout* lyt = new QGridLayout;
        lyt->addWidget(view);
        setLayout(lyt);
        

        EDIT: I haven't noticed that it's a QWidget not a QMainWindow, so you'll need a layout indeed, but setupUi probably sets it anyway.

        Also the view does not take ownership of the scene so you've got a memory leak. Instead of giving a parent to the view you should give it to the scene:

        QGraphicsScene *scene = new QGraphicsScene(this);
        QGraphicsView  *view  = new QGraphicsView();
        
        C joeQJ 3 Replies Last reply
        2
        • Chris KawaC Chris Kawa

          @joeQ That's wrong. ui->setupUi(this); sets up the ui and most probably sets a layout already, so instead of

          QGridLayout* lyt = new QGridLayout;
          lyt->addWidget(view);
          setLayout(lyt);
          

          EDIT: I haven't noticed that it's a QWidget not a QMainWindow, so you'll need a layout indeed, but setupUi probably sets it anyway.

          Also the view does not take ownership of the scene so you've got a memory leak. Instead of giving a parent to the view you should give it to the scene:

          QGraphicsScene *scene = new QGraphicsScene(this);
          QGraphicsView  *view  = new QGraphicsView();
          
          C Offline
          C Offline
          c64zottel
          wrote on last edited by
          #6

          @Chris-Kawa In that case, now there is another memory leak; for the view. So, it should probably be:

          QGraphicsScene *scene = new QGraphicsScene(this);
          QGraphicsView  *view  = new QGraphicsView(this);
          
          1 Reply Last reply
          0
          • Chris KawaC Chris Kawa

            @joeQ That's wrong. ui->setupUi(this); sets up the ui and most probably sets a layout already, so instead of

            QGridLayout* lyt = new QGridLayout;
            lyt->addWidget(view);
            setLayout(lyt);
            

            EDIT: I haven't noticed that it's a QWidget not a QMainWindow, so you'll need a layout indeed, but setupUi probably sets it anyway.

            Also the view does not take ownership of the scene so you've got a memory leak. Instead of giving a parent to the view you should give it to the scene:

            QGraphicsScene *scene = new QGraphicsScene(this);
            QGraphicsView  *view  = new QGraphicsView();
            
            joeQJ Offline
            joeQJ Offline
            joeQ
            wrote on last edited by
            #7

            @Chris-Kawa (⊙o⊙)!, Thank U very much. I get it. Thank u.

            Just do it!

            1 Reply Last reply
            1
            • Chris KawaC Offline
              Chris KawaC Offline
              Chris Kawa
              Lifetime Qt Champion
              wrote on last edited by Chris Kawa
              #8

              @c64zottel No, there's not. When a widget is put in a layout it gets re-parented to the widget governed by the layout. Similarly when it is set as central widget the main window becomes its parent. Widgets are released by their parents so there's no leak.

              C 1 Reply Last reply
              3
              • Chris KawaC Chris Kawa

                @c64zottel No, there's not. When a widget is put in a layout it gets re-parented to the widget governed by the layout. Similarly when it is set as central widget the main window becomes its parent. Widgets are released by their parents so there's no leak.

                C Offline
                C Offline
                c64zottel
                wrote on last edited by
                #9

                @Chris-Kawa Argh..., I missed that.

                1 Reply Last reply
                0
                • Chris KawaC Chris Kawa

                  @joeQ That's wrong. ui->setupUi(this); sets up the ui and most probably sets a layout already, so instead of

                  QGridLayout* lyt = new QGridLayout;
                  lyt->addWidget(view);
                  setLayout(lyt);
                  

                  EDIT: I haven't noticed that it's a QWidget not a QMainWindow, so you'll need a layout indeed, but setupUi probably sets it anyway.

                  Also the view does not take ownership of the scene so you've got a memory leak. Instead of giving a parent to the view you should give it to the scene:

                  QGraphicsScene *scene = new QGraphicsScene(this);
                  QGraphicsView  *view  = new QGraphicsView();
                  
                  joeQJ Offline
                  joeQJ Offline
                  joeQ
                  wrote on last edited by
                  #10

                  @Chris-Kawa Hi, I used the Debug -> Memcheck to check memory leak of my code. There wasn't any memory leak. Is this valgrind tool inaccurate ?

                  Just do it!

                  1 Reply Last reply
                  1
                  • Chris KawaC Offline
                    Chris KawaC Offline
                    Chris Kawa
                    Lifetime Qt Champion
                    wrote on last edited by
                    #11

                    @joeQ I don't know. I never used valgrind. But just add

                    connect(scene , &QGraphicsScene::destroyed, []{ qDebug() << "destroyed!"; });
                    

                    and see that the destructor is never called if there's no parent.

                    joeQJ 1 Reply Last reply
                    3
                    • Chris KawaC Chris Kawa

                      @joeQ I don't know. I never used valgrind. But just add

                      connect(scene , &QGraphicsScene::destroyed, []{ qDebug() << "destroyed!"; });
                      

                      and see that the destructor is never called if there's no parent.

                      joeQJ Offline
                      joeQJ Offline
                      joeQ
                      wrote on last edited by
                      #12

                      @Chris-Kawa Yes, You are right. thank u again.

                      Just do it!

                      1 Reply Last reply
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