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Slicing QGraphicsItem

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  • I Offline
    I Offline
    Ilan
    wrote on last edited by
    #1

    I have an item inherited from QGraphicsItem
    I draw in the item (using QPainterPath)
    Then I want to do 2 things:
    Scale the item so that the QPainterPath boundaries will have the item size
    Resize the item to the original size so that it will include only the QPainterPath
    I managed to do the first mission using transform
    How can I set the item's boundaries to that of the enlarged QPainterPath

    I 1 Reply Last reply
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    • I Ilan

      I have an item inherited from QGraphicsItem
      I draw in the item (using QPainterPath)
      Then I want to do 2 things:
      Scale the item so that the QPainterPath boundaries will have the item size
      Resize the item to the original size so that it will include only the QPainterPath
      I managed to do the first mission using transform
      How can I set the item's boundaries to that of the enlarged QPainterPath

      I Offline
      I Offline
      Ilan
      wrote on last edited by
      #2

      @Ilan said in Slicing QGraphicsItem:

      I have an item inherited from QGraphicsItem
      I draw in the item (using QPainterPath)
      Then I want to do 2 things:
      Scale the item so that the QPainterPath boundaries will have the item size
      Resize the item to the original size so that it will include only the QPainterPath
      I managed to do the first mission using transform
      How can I set the item's boundaries to that of the enlarged QPainterPath
      Here is the code I tried

      def updateTransform(self):
              self.dx = self.boundingRect().width()/self.charPath.boundingRect().width()
              self.dy = self.boundingRect().height()/self.charPath.boundingRect().height()
              transform = self.transform()
              transform.scale(self.dx,self.dy)
              self.setTransform(transform)
              self.prepareGeometryChange()
              # scene bounding rect
              self.rect = self.charPath.boundingRect()
              self.rect = self.mapToScene(self.rect)
              self.rect = self.rect.boundingRect()
              self.rect.setWidth(self.rect.width() / self.dx)
              self.rect.setHeight(self.rect.height() / self.dy)
              
      
          def sceneBoundingRect(self):
              return self.rect
      

      Thanks,
      Ilan

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