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Handle ArrayBuffer received via WebSocket's binaryMessageReceived() with QML

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  • D Offline
    D Offline
    danyright
    wrote on last edited by
    #1

    Hi everyone,

    I can't find any information getting even close to what I'm looking for - hope someone can be of help.

    I'm trying to receive an image sent from C++ as ByteArray via WebSockets in a QML app.

    Since there is a newly added (in Qt 5.8) Signal for the WebSocket QML Type that should do just that, I figured I'd use it (see http://doc-snapshots.qt.io/qt5-dev/qml-qtwebsockets-websocket.html#binaryMessageReceived-signal - beware the documentation error, the binaryMessageReceived Signal has an ArrayBuffer as parameter and not a QString, as reported: https://bugreports.qt.io/browse/QTBUG-57906).

    However, I have no idea how to handle the ArrayBuffer / binary message that is received in order to show it in a QML object (Image ? Canvas ?).

    Can anyone explain to me how this can be done ?

    Thanks for your help !
    Daniel

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    • A Offline
      A Offline
      ambershark
      wrote on last edited by
      #2

      This code looks like it would do the trick. Once you have a url object you should be able to use that as the source for an Image.

      https://gist.github.com/candycode/f18ae1767b2b0aba568e

      This is an assumption on my part but it's something you could look into. :)

      My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

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      • D Offline
        D Offline
        danyright
        wrote on last edited by
        #3

        Thanks for the link !

        I haven't yet been able to get it working.
        But I suspect I should probably be using a Loader with a Canvas component, instead of a simple Image element.

        I'll test it out and let you know.
        If anyone has a working code, don't hesitate to share ^^
        I'm sure it would be a great example to include in the docs.

        Daniel

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