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Dragging a Titleless Window

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  • M Offline
    M Offline
    majster
    wrote on last edited by
    #7

    I tried to implement your solution to my app but it's not working for me...
    I'm using QtQuick2 which use QtQuick2ApplicationViewer instead of QmlApplicationViewer.

    When I trying to drag window I get this:
    @TypeError: Cannot read property 'x' of undefined@

    basically QtQuick2ApplicationViewer do not have ".pos" property
    Any idea how to overcome this issue ?

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    0
    • E Offline
      E Offline
      ecloud
      wrote on last edited by
      #8

      Well it's not very elegant or very advisable I suppose but this seems to work:

      @
      import QtQuick 2.1
      import QtQuick.Window 2.0

      Window {
      id: window
      visible: true
      width: 100
      height: 100
      flags: Qt.FramelessWindowHint

      Rectangle {
          color: "steelblue"
          anchors.top: parent.top
          width: parent.width
          height: 20
          MouseArea {
              anchors.fill: parent
              property real lastMouseX: 0
              property real lastMouseY: 0
              onPressed: {
                  lastMouseX = mouseX
                  lastMouseY = mouseY
              }
              onMouseXChanged: window.x += (mouseX - lastMouseX)
              onMouseYChanged: window.y += (mouseY - lastMouseY)
          }
      }
      

      }
      @

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      1
      • R Offline
        R Offline
        ricardodovalle
        wrote on last edited by
        #9

        Why isn't it very elegant or advisable? Is there another way?
        Thanks

        [quote author="ecloud" date="1380629763"]Well it's not very elegant or very advisable I suppose but this seems to work:

        @
        import QtQuick 2.1
        import QtQuick.Window 2.0

        Window {
        id: window
        visible: true
        width: 100
        height: 100
        flags: Qt.FramelessWindowHint

        Rectangle {
            color: "steelblue"
            anchors.top: parent.top
            width: parent.width
            height: 20
            MouseArea {
                anchors.fill: parent
                property real lastMouseX: 0
                property real lastMouseY: 0
                onPressed: {
                    lastMouseX = mouseX
                    lastMouseY = mouseY
                }
                onMouseXChanged: window.x += (mouseX - lastMouseX)
                onMouseYChanged: window.y += (mouseY - lastMouseY)
            }
        }
        

        }
        @[/quote]

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        • O Offline
          O Offline
          onek24
          wrote on last edited by
          #10

          Hello and welcome to devnet ricardodovalle,

          [quote author="ricardodovalle" date="1395367064"]Why isn't it very elegant or advisable? Is there another way?
          Thanks[/quote]

          It is not elegant because the position is calculated on mouse move. It requires 2 more Components and 3 notifications/signals. It's a workaround, but there is currently no possibility of dragging the Window using the Drag of the MouseArea, so this might work out well.

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          • R Offline
            R Offline
            ricardodovalle
            wrote on last edited by
            #11

            Thanks

            [quote author="onek24" date="1395392141"]Hello and welcome to devnet ricardodovalle,

            It is not elegant because the position is calculated on mouse move. It requires 2 more Components and 3 notifications/signals. It's a workaround, but there is currently no possibility of dragging the *Window using the Drag of the MouseArea, so this might work out well.

            [/quote]

            onek24

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            • C Offline
              C Offline
              Chico
              wrote on last edited by
              #12

              Sadly, this solution really doesn't work well for me on Ubuntu, dragging the window too fast make it jiggle a lot along the way, it's weird.

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              • A Offline
                A Offline
                arcanon
                wrote on last edited by
                #13

                Yes I noticed the flicker issue. I managed to solve it by piping the global cursor position into the QML code. There is a race condition with the MouseArea relative position. Details at http://subgroup-ash.blogspot.de/2015/12/qt-issue-problem-with-frameless-window.html

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                0
                • D Offline
                  D Offline
                  dscyw
                  wrote on last edited by
                  #14

                  Anyone has more elegant solution now? Why doesn't Qt make frameless window movable by default?

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                  • J Offline
                    J Offline
                    Jan-Willem
                    wrote on last edited by
                    #15

                    I suppose that it isn't up to Qt to make a frameless window moveable.

                    The documentation says:
                    Qt::FramelessWindowHint: Produces a borderless window. The user cannot move or resize a borderless window via the window system. On X11, the result of the flag is dependent on the window manager and its ability to understand Motif and/or NETWM hints. Most existing modern window managers can handle this.

                    It seems to be up to the window manager to handle the FramelessWindowHint, as it is also the window manager who will provide a window for your application and which takes care of the moving an resizing.

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                    1
                    • G Offline
                      G Offline
                      g76r
                      wrote on last edited by
                      #16

                      I don't know anybody will find this solution "elegant" but this one is short, easy to read and works:

                      Window {
                        MouseArea {
                              hoverEnabled: true
                              anchors.fill: parent
                              property real anchorX
                              property real anchorY
                              onPressed: { anchorX = mouse.x; anchorY = mouse.y }
                              onMouseXChanged: if (pressed) parent.x += mouse.x-anchorX
                              onMouseYChanged: if (pressed) parent.y += mouse.y-anchorY
                        }
                      }
                      
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                      0

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