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Jahshaka VR alpha release

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  • jahshakaJ Offline
    jahshakaJ Offline
    jahshaka
    wrote on last edited by
    #1

    We have finally managed to release the alpha version of the Jahshaka VR authoring toolkit under the GPL and wanted to invite people to jump in, look at the code and help out. We have been working on it for 6 months now and its starting to stabilize. We are getting a 12 month plan in place but our goal is to have a solid beta out within the next 6 months.

    https://github.com/jahshaka/VR/releases/tag/v0.1.0-alpha

    https://github.com/jahshaka/VR/

    For our first release, to simplify development, we built everything using Qt3d - but as a result there are a lot of fundamental problems that exist that we cant get support for from KDAB to help resolve. All requests in forums or on the mailing list have been totally ignored and when we reached out to them directly we got a quote for £10,000

    So we have decided to build out our own 3D engine on top of QOpenGL and will see how that goes. We will open that process up to anyone who wants to participate and will happily support anyone using it for free.

    Please try the project out and let us know what you think.

    Karsten

    jahshakaJ 1 Reply Last reply
    3
    • jahshakaJ jahshaka

      We have finally managed to release the alpha version of the Jahshaka VR authoring toolkit under the GPL and wanted to invite people to jump in, look at the code and help out. We have been working on it for 6 months now and its starting to stabilize. We are getting a 12 month plan in place but our goal is to have a solid beta out within the next 6 months.

      https://github.com/jahshaka/VR/releases/tag/v0.1.0-alpha

      https://github.com/jahshaka/VR/

      For our first release, to simplify development, we built everything using Qt3d - but as a result there are a lot of fundamental problems that exist that we cant get support for from KDAB to help resolve. All requests in forums or on the mailing list have been totally ignored and when we reached out to them directly we got a quote for £10,000

      So we have decided to build out our own 3D engine on top of QOpenGL and will see how that goes. We will open that process up to anyone who wants to participate and will happily support anyone using it for free.

      Please try the project out and let us know what you think.

      Karsten

      jahshakaJ Offline
      jahshakaJ Offline
      jahshaka
      wrote on last edited by
      #2

      @jahshaka alt text
      alt text

      1 Reply Last reply
      1
      • p3c0P Offline
        p3c0P Offline
        p3c0
        Moderators
        wrote on last edited by
        #3

        @jahshaka Thanks for sharing. It will definitely be useful for someone.

        157

        1 Reply Last reply
        1
        • jahshakaJ Offline
          jahshakaJ Offline
          jahshaka
          wrote on last edited by
          #4

          thanks - we are hard at work on the beta release now which will have full VR support... and we are working on moving the UI into the virtual space which will be quite a challenge

          1 Reply Last reply
          3
          • p3c0P Offline
            p3c0P Offline
            p3c0
            Moderators
            wrote on last edited by
            #5

            @jahshaka Glad to hear the progress. We hope you get new contributors.

            157

            1 Reply Last reply
            2
            • njbrownN Offline
              njbrownN Offline
              njbrown
              wrote on last edited by
              #6

              Hey, i'm the lead developer of JashakaVR. Our project is a very ambitious one and we've worked hard to get it to the point it is at today. Support from the Qt community will be very helpful in making it a success . :)

              1 Reply Last reply
              3
              • J Offline
                J Offline
                JVR Orane
                wrote on last edited by
                #7

                Hi, i'm the UI UX designer for the project, if anyone have suggestions about its design and experience please share your feedback.

                mrjjM 1 Reply Last reply
                3
                • J JVR Orane

                  Hi, i'm the UI UX designer for the project, if anyone have suggestions about its design and experience please share your feedback.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #8

                  @JVR-Orane

                  Hi
                  Just tried it for 2 mins but it feels good.

                  Like a mix of 3d Studio max / premier and Blender.

                  I felt at home
                  and navigation as easy and smooth.

                  The World tree and property/settings band works very well.

                  Im no fan of "modern" flat design but the contrast is fine and it's easy to spot
                  edit fields and buttons so it was not "in the way" by any means
                  and it fit in naturally in win 10. So good job!

                  jahshakaJ 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @JVR-Orane

                    Hi
                    Just tried it for 2 mins but it feels good.

                    Like a mix of 3d Studio max / premier and Blender.

                    I felt at home
                    and navigation as easy and smooth.

                    The World tree and property/settings band works very well.

                    Im no fan of "modern" flat design but the contrast is fine and it's easy to spot
                    edit fields and buttons so it was not "in the way" by any means
                    and it fit in naturally in win 10. So good job!

                    jahshakaJ Offline
                    jahshakaJ Offline
                    jahshaka
                    wrote on last edited by
                    #9

                    @mrjj thanks for the feedback - good to know it feels good :) not bad for a alpha, the beta will be much cleaner

                    We would really like to hear your ideas on how to move the interface into the Virtual World as that will be the real challenge for us.... so many ways to do this we dont know where to start really though we do have some ideas.

                    1 Reply Last reply
                    2
                    • jahshakaJ Offline
                      jahshakaJ Offline
                      jahshaka
                      wrote on last edited by
                      #10

                      Would also be great to find out how it runs on Linux on a proper 3D setup - should build just fine as there are no requirements other than Qt

                      johngodJ 1 Reply Last reply
                      0
                      • jahshakaJ jahshaka

                        Would also be great to find out how it runs on Linux on a proper 3D setup - should build just fine as there are no requirements other than Qt

                        johngodJ Offline
                        johngodJ Offline
                        johngod
                        wrote on last edited by johngod
                        #11

                        Hi

                        I tested in windows and linux it works fine on both, good performance, fluid movements when moving, scaling objects.
                        It failled to compile on first attempt in linux, I had to correct a small typo in mainwindow.cpp, line 41, I changed it to #include <Qt3DRender/QObjectPicker> (remove the .h). I nottice some small bugs, when deleting a object, some stuff it seems are not immediatly updated. The desing and UI looks very nice, easy to use. The point light is very cool, very nice to move it and watch the light on the objects. Note that I have very little knowledge on this kind of programs.
                        Congratulations to you guys, this seems a very cool project.

                        1 Reply Last reply
                        0
                        • T Offline
                          T Offline
                          Tusovshik
                          wrote on last edited by
                          #12

                          Good design demonstration, thanks

                          1 Reply Last reply
                          0
                          • jahshakaJ Offline
                            jahshakaJ Offline
                            jahshaka
                            wrote on last edited by
                            #13

                            As we get ready for the new Jahshaka Alpha 2 release we wanted to share some screenshots so you can see where its going as a teaser ! We also have working Oculus VR support i this release.

                            mesh files can contain multiple submeshes

                            Gizmos and selection icons for translation, rotation and scaling with selection halos

                            1 Reply Last reply
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