Porting cocos2d to Qt
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I want to use cocos2d in my application. So I have to port its file to Qt platform. How to do this porting?
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This mostly depends on the the thing you want to port. Have you contacted the upstream developers? They will know all the details and can tell you whether porting the library makes sense in the first place.
Just looking at the features listed on the "web site":http://cocos2d.org/ you might want to look into Qt Quick. That does already provide quite a bit of the functionality mentioned there:-)
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http://www.cocos2d-x.org/boards/6/topics/373
Here is the thread, it's porting cocos2d-x not cocos2d.
I'd really love to see cocos2d on Qt. I would also love to help but I'm no expert in Qt. But at least I know the more than the basics in Qt and Objective-C, so if anyone would like to do this please let me know and I'll see what Can I do to help.