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Direct drawing on UI

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  • MiklM Offline
    MiklM Offline
    Mikl
    wrote on last edited by Mikl
    #5

    Hi

    And it is fast enough?

    I mean it will not take my RGB, convert it to Image, when to Pixmap, when use slow OS methods to display,....

    The reason i asking, similar way in .NET is terribly slow.

    Update:
    Some more questions:
    -Can i pass my image (RGB data in a memory) to paintEvent(QPaintEvent *)?
    -Can it be inside of QPaintEvent?
    -How to pass it? Something like this: videoFrame->update(RGBPointer)?
    -Pass image using global variable?

    mrjjM 1 Reply Last reply
    0
    • MiklM Mikl

      Hi

      And it is fast enough?

      I mean it will not take my RGB, convert it to Image, when to Pixmap, when use slow OS methods to display,....

      The reason i asking, similar way in .NET is terribly slow.

      Update:
      Some more questions:
      -Can i pass my image (RGB data in a memory) to paintEvent(QPaintEvent *)?
      -Can it be inside of QPaintEvent?
      -How to pass it? Something like this: videoFrame->update(RGBPointer)?
      -Pass image using global variable?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @Mikl
      hi
      sorry just saw the question about painting outside of event.
      You should use opengl :) The sample to draw on pixmap will have way to much overhead.

      -Can i pass my image (RGB data in a memory) to paintEvent(QPaintEvent *)?
      No, it has fixed signature so u cant change it. (adding the param)

      -Can it be inside of QPaintEvent?
      yes. should not be an issue

      -How to pass it? Something like this: videoFrame->update(RGBPointer)?
      Really depends on what format you get from camera.

      -Pass image using global variable?
      nope. never really a reason to use globals.
      since you might create your own widget , you can just add a function
      to assign/share the data from the source.

      1 Reply Last reply
      0
      • MiklM Offline
        MiklM Offline
        Mikl
        wrote on last edited by
        #7

        Hi

        -I like the way to draw on opengl. Should be 'fast'. But will i meet capability problem? it will run on Win AND Linux?
        Can you point me to the example, please?

        -Pass image using global variable?
        never was thinking about it. just looking for solution

        -Can i pass my image (RGB data in a memory) to paintEvent(QPaintEvent *)?
        -Can it be inside of QPaintEvent?
        -How to pass it? Something like this: videoFrame->update(RGBPointer)?
        From camera i have raw 24bit RGB data.
        If it is not possible to pass my data to paintEvent(QPaintEvent *) how can i get it? Even if it is inside of QPaintEvent. Not really see how to do it. I will start something. Correct/add me please.

        main()
        {
        char* RGBData = new char[frame size];//data from camera
        
        videoFrame = new VideoFrameWidget();
        videoFrame->update(RGBData);
        }
        
        class VideoFrameWidget : public QWidget
        {
        	Q_OBJECT
        public:
        	VideoFrameWidget(QWidget *parent);
        	virtual void paintEvent(QPaintEvent *);
        };
        
        void VideoFrameWidget::paintEvent(QPaintEvent *data)
        {
        //use opengl to draw image from data
        }
        
        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          hi
          why cant RGBData just live in VideoFrameWidget ?
          so you dont need to give it from main. ?

          but else u just use functions to give it to the widget.

          MiklM 1 Reply Last reply
          0
          • mrjjM mrjj

            hi
            why cant RGBData just live in VideoFrameWidget ?
            so you dont need to give it from main. ?

            but else u just use functions to give it to the widget.

            MiklM Offline
            MiklM Offline
            Mikl
            wrote on last edited by
            #9

            @mrjj

            It can, but i found it not logic. it is coming from the camera.
            It was simplification of main. In a reality it will be a loop.

            If i understood you correctly, you propose to do it like this:

            main()
            {
             char* RGBData;//data from camera
             VideoFrameWidget videoFrame = new VideoFrameWidget();
             CameraDevice videoSource = new CameraDevice ();
            
             for(;;)
             {
              RGBData = videoSource->getFrame();
              videoFrame->setFrame(RGBData);
              videoFrame->update();
             }
            }
            
            class VideoFrameWidget : public QWidget
            {
                Q_OBJECT
            public:
                VideoFrameWidget(QWidget *parent);
                virtual void paintEvent(QPaintEvent *);
                void setFrame(char* newFrameData);
            private:
             char* frameData;
            };
            
            void VideoFrameWidget::paintEvent(QPaintEvent*)
            {
            //use opengl to draw image from frameData 
            }
            
             void VideoFrameWidget::setFrame(char* newFrameData)
            {
             frameData = newFrameData;
            }
            
            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              yes exactly and then u can use
              char* frameData;
              in paintEvent

              MiklM 1 Reply Last reply
              0
              • mrjjM mrjj

                yes exactly and then u can use
                char* frameData;
                in paintEvent

                MiklM Offline
                MiklM Offline
                Mikl
                wrote on last edited by
                #11

                @mrjj

                But i still have a question of realization of paintEvent :)

                Can you give me a hand, please

                mrjjM 1 Reply Last reply
                0
                • MiklM Mikl

                  @mrjj

                  But i still have a question of realization of paintEvent :)

                  Can you give me a hand, please

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  @Mikl
                  hii . super :)
                  im not good with opengl so better ask @Wieland
                  or anyone using it often. :)

                  1 Reply Last reply
                  0
                  • MiklM Offline
                    MiklM Offline
                    Mikl
                    wrote on last edited by
                    #13

                    @mrjj
                    Thank you for helping

                    @Wieland
                    Can i ask for help with my problem please?
                    I need to display raw RGB on a screen in a fastest way.

                    mrjjM 1 Reply Last reply
                    0
                    • MiklM Mikl

                      @mrjj
                      Thank you for helping

                      @Wieland
                      Can i ask for help with my problem please?
                      I need to display raw RGB on a screen in a fastest way.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      @Mikl
                      note, this is user run forum.
                      so he might first be on in the evening.
                      :)

                      MiklM 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @Mikl
                        note, this is user run forum.
                        so he might first be on in the evening.
                        :)

                        MiklM Offline
                        MiklM Offline
                        Mikl
                        wrote on last edited by Mikl
                        #15

                        @mrjj
                        Ok. Thanks.

                        For me it is looks strange, but reading this example
                        http://doc.qt.io/qt-5/qtopengl-2dpainting-example.html
                        i found, what the only different is using GLWidget as base class.
                        All painting is done by the same QPainter.

                        Am i right?

                        If it is so, task can be really simple.
                        Maybe you know the fastest way to paint from RGB raw data on widget: draw line by line, pixel by pixel, memcopy,....

                        mrjjM ? 2 Replies Last reply
                        0
                        • MiklM Mikl

                          @mrjj
                          Ok. Thanks.

                          For me it is looks strange, but reading this example
                          http://doc.qt.io/qt-5/qtopengl-2dpainting-example.html
                          i found, what the only different is using GLWidget as base class.
                          All painting is done by the same QPainter.

                          Am i right?

                          If it is so, task can be really simple.
                          Maybe you know the fastest way to paint from RGB raw data on widget: draw line by line, pixel by pixel, memcopy,....

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @Mikl
                          Yes as far as i know its VERY similar to
                          normal widget drawing even when opengl.
                          (when 2d)

                          well, the sample i have seen , used something like
                          uchar* data = getDataFromSomewhere();
                          QImage img(data, width, height, QImage::Format_ARGB32);
                          and then convert ot pixmap and draw.
                          or directly into pixmap with
                          http://doc.qt.io/qt-4.8/qpixmap.html#loadFromData

                          1 Reply Last reply
                          0
                          • MiklM Mikl

                            @mrjj
                            Ok. Thanks.

                            For me it is looks strange, but reading this example
                            http://doc.qt.io/qt-5/qtopengl-2dpainting-example.html
                            i found, what the only different is using GLWidget as base class.
                            All painting is done by the same QPainter.

                            Am i right?

                            If it is so, task can be really simple.
                            Maybe you know the fastest way to paint from RGB raw data on widget: draw line by line, pixel by pixel, memcopy,....

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #17

                            @Mikl said:

                            For me it is looks strange, but reading this example
                            http://doc.qt.io/qt-5/qtopengl-2dpainting-example.html
                            i found, what the only different is using GLWidget as base class.
                            All painting is done by the same QPainter.

                            Am i right?

                            Hi! Yes, getting 2D hardware acceleration for QPainter is really easy :)

                            1 Reply Last reply
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