Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. Copying inside of the QQuickFramebufferObject
Forum Updated to NodeBB v4.3 + New Features

Copying inside of the QQuickFramebufferObject

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
openglqquick fborendering
1 Posts 1 Posters 536 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ldmnyblzsL Offline
    ldmnyblzsL Offline
    ldmnyblzs
    wrote on last edited by
    #1

    I'm using an OpenGL FBO through QQuickFramebufferObject for my custom rendering. I would like to copy parts of the FBO using OpenGL ES 2.0 only. The API doesn't let me do that directly, only through a temporary texture, especially because the source and the destination are sometimes overlapping. (Correct me if I'm wrong!)

    What I'm planning on doing is using the shared context that I already have for different reasons to copy from the FBO to a temporary texture, then render it back to the FBO in QQuickFramebufferObject::Renderer::render().

    My question is: is it safe to do anything with the FBO outside of the QQuickFramebufferObject::Renderer::render() function? I can make sure that my own code is not reading and writing the data at the same time, but I want to make sure that it doesn't interfere with Qt either.

    1 Reply Last reply
    0

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved