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How to draw text in QQuickItem?

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  • M Offline
    M Offline
    Mephisto
    wrote on last edited by
    #14

    i also use QQuickPaintedItem, and when i am reimplement the updatePaintNode function, then i get no call for the paint function.

    Has anybody solved the problem how to render text in QQuickPaintedItem, or QQuickItem?

    I wish there is something like a public QSGTextNode...

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    • M Offline
      M Offline
      maksim1979
      wrote on last edited by
      #15

      if you use QQuickPaintedItem, you have to reimplement
      @
      virtual void paint(QPainter *painter) override;
      @

      This paint method will be called when you invoke update(); method

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      • A Offline
        A Offline
        aabc
        wrote on last edited by
        #16

        We don't want to use QQuickPaintedItem, We want to use QQuickItem

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        • M Offline
          M Offline
          Mephisto
          wrote on last edited by
          #17

          Thats the point, i have reimplemented paint, but i also have reimplemented updatePaintNode...
          Maybe i have forgotten something in my reimplementation of updatePaintNode?

          here is some code:

          @MyQuickPaintedItem::MyQuickPaintedItem(QQuickItem *parent)
          : QQuickPaintedItem(parent)
          , m_xAxisLineCount(500)
          {
          setFlag(ItemHasContents, true);

          setRenderTarget(QQuickPaintedItem::FramebufferObject);
          setPerformanceHint(QQuickPaintedItem::FastFBOResizing);
          setAntialiasing(true);
          //setOpaquePainting(true);
          setMipmap(true);
          update();
          

          }

          QSGNode *MyQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
          {
          QSGGeometryNode *node = 0;
          QSGGeometry *geometry = 0;

          if (!oldNode) {
              node = new QSGGeometryNode;
          
              geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_xAxisLineCount * 2);
              geometry->setLineWidth(1);
              geometry->setDrawingMode(GL_LINES);
              node->setGeometry(geometry);
              node->setFlag(QSGNode::OwnsGeometry);
          
              QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
              material->setColor(QColor(255, 0, 0));
              node->setMaterial(material);
              node->setFlag(QSGNode::OwnsMaterial);
          
          } else {
              node = static_cast<QSGGeometryNode *>(oldNode);
              geometry = node->geometry();
              geometry->allocate(m_xAxisLineCount * 2);
          }
          
          //qDebug("in updatePaintNode");
          
          QRectF bounds = boundingRect();
          QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
          
          
          int iPlus = 0;
          
          for (int i = 0; i <m_xAxisLineCount; ++i) {
              qreal t = i / qreal(m_xAxisLineCount - 1);
          
              vertices[iPlus].set(i, bounds.height() / 2.0);
          
              iPlus++;
          

          // QPointF pos_amplitude (t, 0.8 );

          // x = bounds.x() + pos_amplitude.x() * bounds.width();
          // y = bounds.y() + pos_amplitude.y() * bounds.height();
          int height = bounds.height();
          int amplitude = rand() % height;
          //int amplitude = height;

              vertices[iPlus].set(i, amplitude);
              iPlus++;
          }
          node->markDirty(QSGNode::DirtyGeometry);
          
          return node;
          

          }

          void MyQuickPaintedItem::paint(QPainter *painter)
          {
          // // Pen
          QColor randomColor(255,255,60);
          QPen myPenRandomColor(randomColor);

          QRectF bounds = contentsBoundingRect();
          
          // Font
          QFont font;
          font.setFamily("Arial");
          font.setPixelSize(20);
          painter->setFont(font);
          
          painter->setPen(myPenRandomColor);
          qDebug("in paint");
          
          
          painter->drawText(bounds,Qt::AlignCenter, "text");
          

          }@@@@@

          so if i take out the reimplementation of updatePaindNode, then the paint function is called...

          some Idea how to call booth functions? i want to render text with the QPainter, but draw lines with QSG classes...

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          • M Offline
            M Offline
            Mephisto
            wrote on last edited by
            #18

            [quote author="aabc" date="1410860899"]We don't want to use QQuickPaintedItem, We want to use QQuickItem[/quote]

            I know, i also want to use QQuickItem, but i think if it is possible, then only with QQuickPaintedItem, if you have an idea, how to render text with QQuickItem, then is perfect, do you have?

            greetings Tom

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            • M Offline
              M Offline
              Mephisto
              wrote on last edited by
              #19

              reading the qt 5.4 documentation, and maybe the "QOpenGLWidget":http://doc-snapshot.qt-project.org/qt5-5.4/qopenglwidget.html#details
              is a good way.
              i read, that it is possible to construct a QPainter to draw primitives and render text...

              "this":http://blog.qt.digia.com/blog/2014/09/10/qt-weekly-19-qopenglwidget/ is also a good article about the good old QGL classes, that i use in the moment... :-( because it is new for me, and unluckily it is old and deprecated...

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              • M Offline
                M Offline
                Mephisto
                wrote on last edited by
                #20

                I think i found a way... :-)

                here is a blog post how to render with QPainter in an QImage or FBO...
                "http://dangelog.wordpress.com/2013/02/10/using-fbos-instead-of-pbuffers-in-qt-5-2/":http://dangelog.wordpress.com/2013/02/10/using-fbos-instead-of-pbuffers-in-qt-5-2/

                With this you can make a FBO and render text with QPainter in it...

                Then you take the FBO or the QImage and create a QSGSimpleTextureNode
                "http://qt-project.org/doc/qt-5/qsgsimpletexturenode.html#setTexture":http://qt-project.org/doc/qt-5/qsgsimpletexturenode.html#setTexture

                with setTexture you can set the texture to it... and just append the QSGSimpleTextureNode as child to your other node, and thats it :-) i hope...

                I will try it on monday... and report if it works...

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                • L Offline
                  L Offline
                  literA2
                  wrote on last edited by
                  #21

                  Hi, I'm having this problem also.

                  I need to render a text on my custom geometry, I don't want to use QPainter because of the blurry text issue in iOS (using QQuickPaintedItem class).

                  Please advise. TIA.

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                  • S Offline
                    S Offline
                    seyed
                    wrote on last edited by
                    #22

                    I need it too, because performance.
                    I looked at Qt's source code (qquicktextnode.cpp) and I found following lines. Perhaps it helps someone...

                    QSGGlyphNode *QQuickTextNode::addGlyphs(const QPointF &position, const QGlyphRun &glyphs, const QColor &color,
                                                     QQuickText::TextStyle style, const QColor &styleColor,
                                                     QSGNode *parentNode)
                    {
                        QSGRenderContext *sg = QQuickItemPrivate::get(m_ownerElement)->sceneGraphRenderContext();
                        QRawFont font = glyphs.rawFont();
                        bool preferNativeGlyphNode = m_useNativeRenderer;
                        if (!preferNativeGlyphNode) {
                            QRawFontPrivate *fontPriv = QRawFontPrivate::get(font);
                            if (fontPriv->fontEngine->hasUnreliableGlyphOutline())
                                preferNativeGlyphNode = true;
                            else
                                preferNativeGlyphNode = !QFontDatabase().isSmoothlyScalable(font.familyName(), font.styleName());
                        }
                    
                        QSGGlyphNode *node = sg->sceneGraphContext()->createGlyphNode(sg, preferNativeGlyphNode);
                    
                        node->setOwnerElement(m_ownerElement);
                        node->setGlyphs(position + QPointF(0, glyphs.rawFont().ascent()), glyphs);
                        node->setStyle(style);
                        node->setStyleColor(styleColor);
                        node->setColor(color);
                        node->update();
                    
                        /* We flag the geometry as static, but we never call markVertexDataDirty
                           or markIndexDataDirty on them. This is because all text nodes are
                           discarded when a change occurs. If we start appending/removing from
                           existing geometry, then we also need to start marking the geometry as
                           dirty.
                         */
                        node->geometry()->setIndexDataPattern(QSGGeometry::StaticPattern);
                        node->geometry()->setVertexDataPattern(QSGGeometry::StaticPattern);
                    
                        if (parentNode == 0)
                            parentNode = this;
                        parentNode->appendChildNode(node);
                    
                        return node;
                    }
                    
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                    • D Offline
                      D Offline
                      devel
                      wrote on last edited by
                      #23

                      I'm making a custom QQuickItem too. And it needs to accept a delegate that'll appear in the specific position.

                      So, is it the right solution to expose a QRect property and do a QML wrapper that creates and positions that sub-item with a Loader?

                      Or it's somehow possible to attach other items directly to one of QSGNode of a custom QQuickItem?

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                      • A Alexey

                        Hi,
                        I want to implement my custom QQuickItem subclass and I want it to draw some text. I found out that there is a QQuickTextNode class, but it seems to be private. So my question is: how can I do text drawing with QQuickItem?

                        Thanks in advance!

                        V Offline
                        V Offline
                        vladstelmahovsky
                        wrote on last edited by
                        #24

                        @Alexey the only way is to use QQuickText and use private classes

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