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How to load translation for static library widget

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qtranslatorstatic library
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  • K kshegunov
    10 Jan 2016, 12:27

    @mbnoimi
    And have you tried the loading like this translator->load("arabic", ":/languages");, since you didn't comment on that?

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    mbnoimi
    wrote on 10 Jan 2016, 12:29 last edited by
    #23

    @kshegunov said:

    @mbnoimi
    And have you tried the loading like this translator->load("arabic", ":/languages");, since you didn't comment on that?

    Didn't work :( I get same error message

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      mrjj
      Lifetime Qt Champion
      wrote on 10 Jan 2016, 12:35 last edited by
      #24

      Can I ask some silly maybe ?
      The list shows
      :/i18n/tester_ar.qm

      There is no "arabic" under languages
      there is
      ":/languages/i18n/WidgetKeyboard_ar.qm"

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      • K kshegunov
        10 Jan 2016, 12:27

        @mbnoimi
        And have you tried the loading like this translator->load("arabic", ":/languages");, since you didn't comment on that?

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        mbnoimi
        wrote on 10 Jan 2016, 12:38 last edited by mbnoimi 1 Oct 2016, 12:39
        #25

        @kshegunov said:

        And have you tried the loading like this translator->load("arabic", ":/languages");, since you didn't comment on that?

        I tried to use translator->load(":/languages/i18n/WidgetKeyboard_ar") instead. The error message disappeared ("Failed to load translation from static library") but the widget comes from the static library still appears in English!

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          mrjj
          Lifetime Qt Champion
          wrote on 10 Jan 2016, 12:46 last edited by
          #26

          Silly question number 2.
          The test calls ui->retranslateUi(this);
          void Tester::changeEvent(QEvent *event)
          {
          if (event->type() == QEvent::LanguageChange) {
          ui->retranslateUi(this);
          } else
          QWidget::changeEvent(event);
          }
          But tester ui->retranslate() knows about the widgets from the library ?
          retranslateUi() just call all ->setText for elements inserted on the UI.
          How can it know about widgets in the Lib?
          Who calls widget_in_lib->setText?

          M 1 Reply Last reply 10 Jan 2016, 13:02
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          • M mrjj
            10 Jan 2016, 12:46

            Silly question number 2.
            The test calls ui->retranslateUi(this);
            void Tester::changeEvent(QEvent *event)
            {
            if (event->type() == QEvent::LanguageChange) {
            ui->retranslateUi(this);
            } else
            QWidget::changeEvent(event);
            }
            But tester ui->retranslate() knows about the widgets from the library ?
            retranslateUi() just call all ->setText for elements inserted on the UI.
            How can it know about widgets in the Lib?
            Who calls widget_in_lib->setText?

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            mbnoimi
            wrote on 10 Jan 2016, 13:02 last edited by
            #27

            @mrjj said:

            But tester ui->retranslate() knows about the widgets from the library ?
            retranslateUi() just call all ->setText for elements inserted on the UI.
            How can it know about widgets in the Lib?
            Who calls widget_in_lib->setText?

            Fair point. But as you can see from the code the widget in static library built manually not by using Qt Designer so retranslate doesn't exist and I don't know how to create an alternative to it :(

            M 1 Reply Last reply 10 Jan 2016, 13:11
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            • M mbnoimi
              10 Jan 2016, 13:02

              @mrjj said:

              But tester ui->retranslate() knows about the widgets from the library ?
              retranslateUi() just call all ->setText for elements inserted on the UI.
              How can it know about widgets in the Lib?
              Who calls widget_in_lib->setText?

              Fair point. But as you can see from the code the widget in static library built manually not by using Qt Designer so retranslate doesn't exist and I don't know how to create an alternative to it :(

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              mrjj
              Lifetime Qt Champion
              wrote on 10 Jan 2016, 13:11 last edited by mrjj 1 Oct 2016, 13:17
              #28

              @mbnoimi
              well for dynamic translation, meaning load translation AFTER keyboard been created would be to call
              void WidgetKeyBoard::createKeyboard(void) again.
              As it seems to be the only place with tr(text);
              retranslateUi() is very simple in all programs. it simply just sets the texts again
              and the tr function gets the new text from the active translation.
              Alternatively you need enum all widgets (in keyboard), get the text and re-set it via tr / directly look up trans text.
              But it can be messy if many types of Widgets as then u need to handle the "setText" for each.

              M 1 Reply Last reply 10 Jan 2016, 13:49
              0
              • M mrjj
                10 Jan 2016, 13:11

                @mbnoimi
                well for dynamic translation, meaning load translation AFTER keyboard been created would be to call
                void WidgetKeyBoard::createKeyboard(void) again.
                As it seems to be the only place with tr(text);
                retranslateUi() is very simple in all programs. it simply just sets the texts again
                and the tr function gets the new text from the active translation.
                Alternatively you need enum all widgets (in keyboard), get the text and re-set it via tr / directly look up trans text.
                But it can be messy if many types of Widgets as then u need to handle the "setText" for each.

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                mbnoimi
                wrote on 10 Jan 2016, 13:49 last edited by
                #29

                @mrjj said:

                @mbnoimi
                well for dynamic translation, meaning load translation AFTER keyboard been created would be to call
                void WidgetKeyBoard::createKeyboard(void) again.

                I tried to call createKeyboard() once again as following but still gives same result although this function calls tr() so it suppose to do what you talked about!

                void Tester::changeEvent(QEvent *event)
                {
                    if (event->type() == QEvent::LanguageChange) {
                        ui->retranslateUi(this);
                        myKeyboard->createKeyboard();
                    } else
                        QWidget::changeEvent(event);
                }
                
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                • M Offline
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                  mrjj
                  Lifetime Qt Champion
                  wrote on 10 Jan 2016, 14:16 last edited by mrjj 1 Oct 2016, 14:51
                  #30

                  Hi
                  Maybe you can
                  delete myKeyboard;
                  myKeyboard = new Keyboard(this);
                  as im not sure if calling createKeyboard() for same instance is 100% ok. (did not try it)

                  Then there is the context thing.
                  for mainwindow, its "mainwindow" (doh), but I do wonder about the translation that comes from static.

                  Since they are linked into "main", I assume its context is the same as main (tester) but if the
                  qm is different, it will not work.

                  So open them (qms) in Linguist and check the context they were extracted as.

                  then try with
                  http://doc.qt.io/qt-5/qcoreapplication.html#translate

                  To test a translation with that context and see if it does resolve.

                  First then I would worry about tr working in createKeyboard()

                  If I may say so.

                  update:
                  Context is "WidgetKeyBoard"
                  So calling createKeyboard() should be in the right context as we are in that class.

                  So testing with qcoreapplication.html#translate
                  to see if all is loaded and happy.

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                    mbnoimi
                    wrote on 19 Jan 2016, 13:08 last edited by
                    #31

                    Thank you guys, I'm no longer work on this project since Digia announcement.

                    M 1 Reply Last reply 19 Jan 2016, 13:14
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                    • M mbnoimi
                      19 Jan 2016, 13:08

                      Thank you guys, I'm no longer work on this project since Digia announcement.

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                      mrjj
                      Lifetime Qt Champion
                      wrote on 19 Jan 2016, 13:14 last edited by
                      #32

                      @mbnoimi
                      Ok, why if I can ask?

                      1 Reply Last reply
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