[SOLVED] Embedding flash player into a QtWebKit application.
-
Hello,
I can't find a way to set this environment variable: QTWEBKIT_PLUGIN_PATH.
I don't have any experience doing these procedures before.Could you please give me some pointer? or a short code example?
Thank you
-
Hi,
you can not distribute Adobe plugins binaries along with your application.
In the installation pacakge of your project ask user to download the latest plugin from the adobe website.
It is against the copyright to distribute adobe dll's with third party app. -
[quote author="Ashish Mittal" date="1328797569"]Hi,
you can not distribute Adobe plugins binaries along with your application.
In the installation pacakge of your project ask user to download the latest plugin from the adobe website.
It is against the copyright to distribute adobe dll's with third party app.
[/quote]Thank you for your reply.
I still would like to know how to do the procedure indicated by Volker.
[quote author="Volker" date="1325442522"]According to the sources in 4.8[1] the paths set in the environment variable QTWEBKIT_PLUGIN_PATH are also search for plugins. You might give that a try. Be aware to set the environment before instantiating any webkit classes.
fn1. "src/3rdparty/webkit/Source/WebCore/plugins/PluginDatabase.cpp":http://qt.gitorious.org/qt/qt/blobs/4.8/src/3rdparty/webkit/Source/WebCore/plugins/PluginDatabase.cpp#line419[/quote]
-
@
qputenv("QTWEBKIT_PLUGIN_PATH", "/path/to/the/plugin/directory");
@ -
[quote author="Volker" date="1328829852"]@
qputenv("QTWEBKIT_PLUGIN_PATH", "/path/to/the/plugin/directory");
@[/quote]That's it. That's the command I needed.
Thank you very much.
-
You're welcome. If your issue is solved, it would be nice to add [Solved] to the topic. Just hit the edit link to the right of the very first post and adjust the title. Thanks!
-
Hi,
Thank you again, I was going to do that but
I thought there was a more systematic way for doing so (and didn't find it). -
Thanks!
The QnQ forums feature is in the works. It will come some time soon. You can have a look at the new features in the "QnA Testing Area":/forums/viewforum/46/ - feel free to play around there, it's there just for testing purpose and we're supposed to "take it apart" ("MariusG":/member/2) :-)
-
I've found solution, that works for me in Qt 4.8.
I'm creating a directory named
plugins
in the same directory that the my app executable and Qt libraries located in, and copyNPSWF32.dll
inside it. After that application starts to recognize flash content. -
qputenv("QTWEBKIT_PLUGIN_PATH","C:\Windows\SysWow64\Macromed\Flash");
-
qputenv("QTWEBKIT_PLUGIN_PATH","C:\Windows\SysWow64\Macromed\Flash");