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What's the fastest way to display some text in Qt?

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  • W Offline
    W Offline
    Wings
    wrote on 11 Jun 2015, 15:21 last edited by Wings
    #1

    I am developing an application where I need to display some text real fast. A precise timer issues a "draw string" command and a text is displayed for about 10-30 ms. So, I need a fast way to render text on the screen. I am currently using a QLabel, but it's not able to handle that speed, hence it fails to draw the text several times. The quality of the render is not very important. The text should just be readable, that's all. How can I get the desired speed? Or maybe, is there any way in which I can get good enough speed from QLabel?

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    • V Offline
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      vtduong
      wrote on 11 Jun 2015, 17:06 last edited by
      #2

      Have you tried using a QTextBox instead?

      Or another way is two have two labels, have one show while the other disappears. it will give the impression that it's faster.

      W 1 Reply Last reply 12 Jun 2015, 03:12
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      • V vtduong
        11 Jun 2015, 17:06

        Have you tried using a QTextBox instead?

        Or another way is two have two labels, have one show while the other disappears. it will give the impression that it's faster.

        W Offline
        W Offline
        Wings
        wrote on 12 Jun 2015, 03:12 last edited by
        #3

        @vtduong What's QTextBox?? I couldn't find that in the documentation. I'm using Qt 5.4, by the way.

        J 1 Reply Last reply 12 Jun 2015, 04:17
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        • W Wings
          12 Jun 2015, 03:12

          @vtduong What's QTextBox?? I couldn't find that in the documentation. I'm using Qt 5.4, by the way.

          J Offline
          J Offline
          JKSH
          Moderators
          wrote on 12 Jun 2015, 04:17 last edited by
          #4

          @Wings said:

          @vtduong What's QTextBox?? I couldn't find that in the documentation. I'm using Qt 5.4, by the way.

          I think he meant QLineEdit.

          Anyway, the Console will update text much faster than any widget.

          a text is displayed for about 10-30 ms.

          That's very short. May I ask why you want to update the text so quickly? Are you sure the user can read at that speed?

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

          W 1 Reply Last reply 12 Jun 2015, 04:50
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          • J JKSH
            12 Jun 2015, 04:17

            @Wings said:

            @vtduong What's QTextBox?? I couldn't find that in the documentation. I'm using Qt 5.4, by the way.

            I think he meant QLineEdit.

            Anyway, the Console will update text much faster than any widget.

            a text is displayed for about 10-30 ms.

            That's very short. May I ask why you want to update the text so quickly? Are you sure the user can read at that speed?

            W Offline
            W Offline
            Wings
            wrote on 12 Jun 2015, 04:50 last edited by
            #5

            @JKSH Thanks, but mine is a GUI application. And yeah, the text should be updated very quickly because it's about subliminal messages - at the border of conscious perception. Did that sound spooky? :D

            Anyway, I don't believe QLineEdit is any faster than QLabel. Is it?

            J 1 Reply Last reply 12 Jun 2015, 05:08
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            • W Wings
              12 Jun 2015, 04:50

              @JKSH Thanks, but mine is a GUI application. And yeah, the text should be updated very quickly because it's about subliminal messages - at the border of conscious perception. Did that sound spooky? :D

              Anyway, I don't believe QLineEdit is any faster than QLabel. Is it?

              J Offline
              J Offline
              JKSH
              Moderators
              wrote on 12 Jun 2015, 05:08 last edited by
              #6

              @Wings said:

              @JKSH Thanks, but mine is a GUI application. And yeah, the text should be updated very quickly because it's about subliminal messages - at the border of conscious perception. Did that sound spooky? :D

              Sounds pretty cool! :D Psych experiment?

              Anyway, I don't believe QLineEdit is any faster than QLabel. Is it?

              I don't know, sorry; I've never tried updating text at that speed. But I'm guessing it wouldn't be faster. The best way to find out is to try it.

              Also try:

              • The Graphics View Framework, with QGraphicsSimpleTextItem
              • Qt Quick 2

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

              W 1 Reply Last reply 12 Jun 2015, 05:56
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              • J JKSH
                12 Jun 2015, 05:08

                @Wings said:

                @JKSH Thanks, but mine is a GUI application. And yeah, the text should be updated very quickly because it's about subliminal messages - at the border of conscious perception. Did that sound spooky? :D

                Sounds pretty cool! :D Psych experiment?

                Anyway, I don't believe QLineEdit is any faster than QLabel. Is it?

                I don't know, sorry; I've never tried updating text at that speed. But I'm guessing it wouldn't be faster. The best way to find out is to try it.

                Also try:

                • The Graphics View Framework, with QGraphicsSimpleTextItem
                • Qt Quick 2
                W Offline
                W Offline
                Wings
                wrote on 12 Jun 2015, 05:56 last edited by Wings 6 Dec 2015, 05:57
                #7

                @JKSH said:

                Sounds pretty cool! :D Psych experiment?

                LOL no! It'll be a self development application and I'll release it soon, for free!

                The Graphics View Framework, with QGraphicsSimpleTextItem

                I read that QGraphicsSimpleTextItem should be added to a QGraphicsScene. Looks pretty low-level. I hope things don't get very complicated there. I'm already very inclined to over-engineer things. Anyway, I'll give a shot. Thanks for the pointer (and also for imagining me doing some "Psych experiment" :D).

                J 1 Reply Last reply 12 Jun 2015, 14:29
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                • K Offline
                  K Offline
                  KiwiJeff
                  wrote on 12 Jun 2015, 12:29 last edited by
                  #8

                  Out of curiosity, but how are you actually measuring the time? It sounds like something I might want to check out myself.

                  W 1 Reply Last reply 12 Jun 2015, 13:19
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                  • K KiwiJeff
                    12 Jun 2015, 12:29

                    Out of curiosity, but how are you actually measuring the time? It sounds like something I might want to check out myself.

                    W Offline
                    W Offline
                    Wings
                    wrote on 12 Jun 2015, 13:19 last edited by
                    #9

                    @KiwiJeff said:

                    Out of curiosity, but how are you actually measuring the time? It sounds like something I might want to check out myself.

                    Right now I'm using a Qt::PreciseTimer type QTimer. But, probably I'll move to one with <10ms resolution.

                    K 1 Reply Last reply 12 Jun 2015, 20:59
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                    • W Offline
                      W Offline
                      Wings
                      wrote on 12 Jun 2015, 13:23 last edited by Wings 6 Dec 2015, 13:23
                      #10
                      This post is deleted!
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                      • J Offline
                        J Offline
                        JKSH
                        Moderators
                        wrote on 12 Jun 2015, 14:09 last edited by
                        #11

                        @Wings said:

                        Oh! I wanted to close this thread, instead I deleted the question!!! Great.

                        Restored :)

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                        • W Wings
                          12 Jun 2015, 05:56

                          @JKSH said:

                          Sounds pretty cool! :D Psych experiment?

                          LOL no! It'll be a self development application and I'll release it soon, for free!

                          The Graphics View Framework, with QGraphicsSimpleTextItem

                          I read that QGraphicsSimpleTextItem should be added to a QGraphicsScene. Looks pretty low-level. I hope things don't get very complicated there. I'm already very inclined to over-engineer things. Anyway, I'll give a shot. Thanks for the pointer (and also for imagining me doing some "Psych experiment" :D).

                          J Offline
                          J Offline
                          JKSH
                          Moderators
                          wrote on 12 Jun 2015, 14:29 last edited by JKSH
                          #12

                          @Wings said:

                          I read that QGraphicsSimpleTextItem should be added to a QGraphicsScene. Looks pretty low-level.

                          Yes, people often use low-level tools in order to gain higher performance.

                          Also have a look at Qt Quick. It is GPU-accelerated, which might help.

                          Thanks for the pointer (and also for imagining me doing some "Psych experiment" :D).

                          You're welcome!

                          When I was a student, I earned a bit of pocket money signing up as a test subject for psych experiments, designed and run by psychology PhD students. Sound spooky? ;-) (those experiments often involved reacting to shapes and colours on a computer screen)

                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                          W 1 Reply Last reply 12 Jun 2015, 17:27
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                          • J JKSH
                            12 Jun 2015, 14:29

                            @Wings said:

                            I read that QGraphicsSimpleTextItem should be added to a QGraphicsScene. Looks pretty low-level.

                            Yes, people often use low-level tools in order to gain higher performance.

                            Also have a look at Qt Quick. It is GPU-accelerated, which might help.

                            Thanks for the pointer (and also for imagining me doing some "Psych experiment" :D).

                            You're welcome!

                            When I was a student, I earned a bit of pocket money signing up as a test subject for psych experiments, designed and run by psychology PhD students. Sound spooky? ;-) (those experiments often involved reacting to shapes and colours on a computer screen)

                            W Offline
                            W Offline
                            Wings
                            wrote on 12 Jun 2015, 17:27 last edited by Wings 6 Dec 2015, 17:42
                            #13

                            Reading http://code.woboq.org/qt5/qtbase/src/widgets/widgets/qlabel.cpp.html#273 (thanks @JKSH for the link) helped. Looks like doing setTextFormat(Qt::PlainText) prevents Qt from guessing the type of text (when it comes to milliseconds, everything counts).

                            @JKSH said:

                            Also have a look at Qt Quick. It is GPU-accelerated, which might help.

                            I'll try that soon. But, I've realized that I was making a very fundamental mistake in understanding my problem. The mistake is, my timer will anyway start only after the text is completely drawn (i.e. after setText() returns). So, the resolution of the timer is actually the crucial factor here. If the timer provides microsecond (or at least low-millisecond) resolution, accurately, the clear() slot will be called (almost) exactly after the required number of milliseconds. Then, the required subliminal behavior can be obtained. I hope I'm able to explain my mistake clearly. And I also hope someone else on Earth is benefited from this (Martians not allowed).

                            When I was a student, I earned a but of pocket money signing up as a test subject for psych experiments, designed and run by psychology PhD students. Sound spooky? ;-) (those experiments often involved reacting to shapes and colours on a computer screen)

                            This one really sounds a little spooky! :D

                            P.S.: I'm impressed by the friendliness of the Qt community. So, all my Qt questions will now be redirected from www.stackoverflow.com to forum.qt.io.
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                            • Chris KawaC Offline
                              Chris KawaC Offline
                              Chris Kawa
                              Lifetime Qt Champion
                              wrote on 12 Jun 2015, 18:07 last edited by Chris Kawa 6 Dec 2015, 18:11
                              #14

                              Spooky or not you can't really go faster than what the display can handle. Most consumer grade displays tick at (or around) 60Hz, which means one frame takes about 16.6ms. Updating any faster than that is just wasting CPU. A percentile of the users (like 3D Vision gamers or some graphics professionals) might have a higher frequency displays which ticks at around 100 or 120Hz, but they are extremely rare at best.

                              W 1 Reply Last reply 12 Jun 2015, 18:14
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                              • Chris KawaC Chris Kawa
                                12 Jun 2015, 18:07

                                Spooky or not you can't really go faster than what the display can handle. Most consumer grade displays tick at (or around) 60Hz, which means one frame takes about 16.6ms. Updating any faster than that is just wasting CPU. A percentile of the users (like 3D Vision gamers or some graphics professionals) might have a higher frequency displays which ticks at around 100 or 120Hz, but they are extremely rare at best.

                                W Offline
                                W Offline
                                Wings
                                wrote on 12 Jun 2015, 18:14 last edited by
                                #15

                                @Chris-Kawa

                                Thanks. That's something I didn't pay attention to. Then, I guess I should set the lower limit to something around 16ms (is 17ms safe enough?).

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                                • Chris KawaC Offline
                                  Chris KawaC Offline
                                  Chris Kawa
                                  Lifetime Qt Champion
                                  wrote on 12 Jun 2015, 18:29 last edited by Chris Kawa 6 Dec 2015, 18:31
                                  #16

                                  @Wings said:

                                  is 17ms safe enough?

                                  Absolutely not. Any fixed interval generally isn't. I intentionally said "or around". It's common for displays to refresh at 59.XX - 60.YY Hz.
                                  If you fix your interval at 17ms (assuming you can be that precise, which you generally can't anyway) you are ending at an update for example every 17/16.63 of frame. Of course the display won't wait for you if you're late like that, so even if you miss the refresh 0.0001ms you will skip a frame and you will see visible stutter or other artifacts.

                                  UI controls like line edits or labels are not designed to be high-frequency or latency free controls and as so they don't care that much to be "frame-perfect". They can skip a frame or two if they need more time to format their content (especially something like rich text).

                                  If you want high frequency display you should do your own painting. Eaither with classes mentioned by JKSH or simply drawing with QPainter in paintEvent. The general idea is you don't try to "chase" refresh rate of the display. Draw your stuff and schedule next update (read update() and repaint() docs and the differences). If you need to, you can check how much time passed since last draw (e.g. with QElapsedTimer) but don't try to schedule draws at regular intervals. You WILL fail ;) Graphics drivers and OS scheduler will make sure you do at least some of the time ;)

                                  W 1 Reply Last reply 12 Jun 2015, 18:50
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                                  • Chris KawaC Chris Kawa
                                    12 Jun 2015, 18:29

                                    @Wings said:

                                    is 17ms safe enough?

                                    Absolutely not. Any fixed interval generally isn't. I intentionally said "or around". It's common for displays to refresh at 59.XX - 60.YY Hz.
                                    If you fix your interval at 17ms (assuming you can be that precise, which you generally can't anyway) you are ending at an update for example every 17/16.63 of frame. Of course the display won't wait for you if you're late like that, so even if you miss the refresh 0.0001ms you will skip a frame and you will see visible stutter or other artifacts.

                                    UI controls like line edits or labels are not designed to be high-frequency or latency free controls and as so they don't care that much to be "frame-perfect". They can skip a frame or two if they need more time to format their content (especially something like rich text).

                                    If you want high frequency display you should do your own painting. Eaither with classes mentioned by JKSH or simply drawing with QPainter in paintEvent. The general idea is you don't try to "chase" refresh rate of the display. Draw your stuff and schedule next update (read update() and repaint() docs and the differences). If you need to, you can check how much time passed since last draw (e.g. with QElapsedTimer) but don't try to schedule draws at regular intervals. You WILL fail ;) Graphics drivers and OS scheduler will make sure you do at least some of the time ;)

                                    W Offline
                                    W Offline
                                    Wings
                                    wrote on 12 Jun 2015, 18:50 last edited by
                                    #17

                                    @Chris-Kawa

                                    If you want high frequency display you should do your own painting...

                                    What's the point in doing high frequency drawing if the display's refresh rate is itself around 60Hz? You yourself said that let however fast my drawing might be, nothing can be drawn anything on screen faster than ~16.6ms.

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                                    • Chris KawaC Offline
                                      Chris KawaC Offline
                                      Chris Kawa
                                      Lifetime Qt Champion
                                      wrote on 12 Jun 2015, 18:56 last edited by Chris Kawa 6 Dec 2015, 18:58
                                      #18

                                      By high frequency I meant those 60Hz. This as opposed to just setting a text in a UI widget, which is not reliable to achieve even that.
                                      The difference is that with your own drawing you can make sure you are ready every frame the display displays. Setting text in a UI widget is just telling it to update it but it will do so only when it is ready to do so, which is out of your control.

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                                      • W Wings
                                        12 Jun 2015, 13:19

                                        @KiwiJeff said:

                                        Out of curiosity, but how are you actually measuring the time? It sounds like something I might want to check out myself.

                                        Right now I'm using a Qt::PreciseTimer type QTimer. But, probably I'll move to one with <10ms resolution.

                                        K Offline
                                        K Offline
                                        KiwiJeff
                                        wrote on 12 Jun 2015, 20:59 last edited by
                                        #19

                                        @Wings said:

                                        @KiwiJeff said:

                                        Out of curiosity, but how are you actually measuring the time? It sounds like something I might want to check out myself.

                                        Right now I'm using a Qt::PreciseTimer type QTimer. But, probably I'll move to one with <10ms resolution.

                                        I was afraid I would get an answer like that. I mean, you are more or less guessing the speed inside the system, while your use case is to have a preserved speed. All you know in the end is the time between the "sure, put the text up" and the "sure, clear the text" and not the actual time on the screen? Of course, if this time is lower when using the QPainter/QML rather then setText, I would go for that.

                                        In the end, I think the only way to know if your software works for your use case is to have a high speed camera. And, as mentioned in other replies, a calibrated system.

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                                        • Chris KawaC Offline
                                          Chris KawaC Offline
                                          Chris Kawa
                                          Lifetime Qt Champion
                                          wrote on 13 Jun 2015, 08:17 last edited by
                                          #20

                                          @KiwiJeff said:

                                          In the end, I think the only way to know if your software works for your use case is to have a high speed camera.

                                          What would you need a high speed camera for? 60Hz is not that much and you can see every frame with your own eyes if you focus enough. If you want to analyze the frames you can always use a screen recording software. If you're an owner of not that old Nvidia graphics card you can even use the built in ShadowPlay feature to record your app and analyze frame by frame. Invaluable tool for such tasks.

                                          K 1 Reply Last reply 15 Jun 2015, 16:13
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