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share variable between classes [SOLVED]

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  • K Offline
    K Offline
    koahnig
    wrote on last edited by
    #7

    In case of doubt the reference symbol "&" has to be removed from the signal definition as well.

    Vote the answer(s) that helped you to solve your issue(s)

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    • T Offline
      T Offline
      tmoranduzzo
      wrote on last edited by
      #8

      @koahnig

      I defined Edge as:

       class Edge : public QGraphicsItem  {
      
       public:
       Edge(MyItem *sourceNode, MyItem *destNode);
       MyItem *sourceNode() const;
       MyItem *destNode() const;
      
       void adjust();
      
      qreal length_reff;
      
      signals:
       void length_COMPUTED(double cazzo);
      
       protected:
      QRectF boundingRect() const;
      void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
      
       private:
       QPointF sourcePoint;
       QPointF destPoint;
       qreal arrowSize;
       MyItem *source, *dest;
      

      };

      #endif // EDGE_H

      do I need to transform it in Q_Object? But then, does edge keep the funtion of graphic object?

      thanks

      K 1 Reply Last reply
      0
      • T tmoranduzzo

        @koahnig

        I defined Edge as:

         class Edge : public QGraphicsItem  {
        
         public:
         Edge(MyItem *sourceNode, MyItem *destNode);
         MyItem *sourceNode() const;
         MyItem *destNode() const;
        
         void adjust();
        
        qreal length_reff;
        
        signals:
         void length_COMPUTED(double cazzo);
        
         protected:
        QRectF boundingRect() const;
        void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
        
         private:
         QPointF sourcePoint;
         QPointF destPoint;
         qreal arrowSize;
         MyItem *source, *dest;
        

        };

        #endif // EDGE_H

        do I need to transform it in Q_Object? But then, does edge keep the funtion of graphic object?

        thanks

        K Offline
        K Offline
        koahnig
        wrote on last edited by
        #9

        @tmoranduzzo
        You need to derive the class from QObject or from a class which has already inherited from QObject. Otherwise it cannot send a signal.

        QGraphicsItem is not derived from QObject. It does not send signals either.

        Try:

        class Edge : public QGraphicsItem, public QObject  {
             Q_OBJECT
         public:
        

        Note: I am not sure, if one can do it this way. You need to check.

        Vote the answer(s) that helped you to solve your issue(s)

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        • M Offline
          M Offline
          mchinand
          wrote on last edited by
          #10

          Subclass it from QGraphicsObject instead.

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          • K Offline
            K Offline
            koahnig
            wrote on last edited by
            #11

            @mchinand said:

            Subclass it from QGraphicsObject instead.

            That looks better, thanks.

            Vote the answer(s) that helped you to solve your issue(s)

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            • T Offline
              T Offline
              tmoranduzzo
              wrote on last edited by tmoranduzzo
              #12

              @mchinand @koahnig

              If I subclass Edge in this way:

                  class Edge : public QGraphicsItem , public QObject  {
                     Q_OBJECT
              

              I obtain the following errors:
              C2039 'StaticMetaObject' is not a member of 'QGraphicItem'
              C2039 'qt_metacast' is not a member of 'QGraphicItem'
              C2039 'qt_metacall' is not a member of 'QGraphicItem'

              while if I do in this way:

                  class Edge : public QObject, public QGraphicsItem {
                    Q_OBJECT
              

              I have no error when I compile but when I run the program I obtain:
              QObject::connect: No such signal MainWindow::length_COMPUTED( qreal ) in ..\MainWindow\MainWindow.cpp:31
              QObject::connect: (sender name: 'MainWindow')
              QObject::connect: (receiver name: 'MainWindow')

              The program works but it seems that the SIGNAL/SLOT functions do not happen

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              • M Offline
                M Offline
                mchinand
                wrote on last edited by
                #13

                Your connect statement is wrong. Your signal should be emitted from an Edge object but you're trying to connect a signal from MainWindow ('this' below) but there is no such signal in your MainWindow.

                 this->connect(this, SIGNAL(length_COMPUTED( qreal ), this,SLOT(official_length_computation(qreal )));
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                • T Offline
                  T Offline
                  tmoranduzzo
                  wrote on last edited by
                  #14

                  @mchinand

                  Sorry if I bother you, but I undestood that but if I use:

                  this->connect(this, SIGNAL(length_COMPUTED( qreal ), this,SLOT(official_length_computation(qreal )));
                  

                  in the my edge object I'm not able to see the SLOT function of MainWindow!

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                  • M Offline
                    M Offline
                    mchinand
                    wrote on last edited by
                    #15

                    Your connect statement should be called in from your MainWindow as you have it, but the first parameter is the sender object which is not your MainWindow object but an Edge object. You should create an Edge object and use a pointer to that object as the first parameter of your connect statement.

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                    • T tmoranduzzo

                      @mchinand

                      Sorry if I bother you, but I undestood that but if I use:

                      this->connect(this, SIGNAL(length_COMPUTED( qreal ), this,SLOT(official_length_computation(qreal )));
                      

                      in the my edge object I'm not able to see the SLOT function of MainWindow!

                      K Offline
                      K Offline
                      koahnig
                      wrote on last edited by
                      #16

                      @tmoranduzzo
                      I assume that you include Edge declaration in MainWindow.cpp.

                      You can write something similar to:

                      Edge *myEdge = new Edge;
                      
                      connect ( Edge, SIGNAL(length_COMPUTED( qreal ), this, SLOT(official_length_computation(qreal ) ) );
                      

                      The signal is in Edge class and the connect statement above allows connecting from myEdge (using the pointer) to the slot function pf MainWindow (using this pointer).

                      Vote the answer(s) that helped you to solve your issue(s)

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                      • T Offline
                        T Offline
                        tmoranduzzo
                        wrote on last edited by tmoranduzzo
                        #17

                        @koahnig @mchinand

                        Thank you guys! I'm close to the final solution! Now the program compile and runs without error. The only problem is that it seem that there is no connection between the emission of length_COMPUTED and the slot official_length_computation because the program never enters in that function.

                        I declared myEdge and the connect function in this way:

                            test1 = new MyItem();
                            test2 = new MyItem();
                            Edge *myEdge = new Edge(test1,test2);
                            this->connect(myEdge, SIGNAL(length_COMPUTED( qreal )), this, SLOT(official_length_computation( qreal)));
                        

                        the returning value of connect is true so I guess that the connection is ok

                        After several attempts and after several Debug I saw that in the function adjust() the SIGNAL is never emitted even though the connection is ok.

                        K 1 Reply Last reply
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                        • T tmoranduzzo

                          @koahnig @mchinand

                          Thank you guys! I'm close to the final solution! Now the program compile and runs without error. The only problem is that it seem that there is no connection between the emission of length_COMPUTED and the slot official_length_computation because the program never enters in that function.

                          I declared myEdge and the connect function in this way:

                              test1 = new MyItem();
                              test2 = new MyItem();
                              Edge *myEdge = new Edge(test1,test2);
                              this->connect(myEdge, SIGNAL(length_COMPUTED( qreal )), this, SLOT(official_length_computation( qreal)));
                          

                          the returning value of connect is true so I guess that the connection is ok

                          After several attempts and after several Debug I saw that in the function adjust() the SIGNAL is never emitted even though the connection is ok.

                          K Offline
                          K Offline
                          koahnig
                          wrote on last edited by
                          #18

                          @tmoranduzzo

                          Well, the question how adjust is called in your original design?

                          Since you have adjusted to inherit from QGraphicsObject it is emitting signals for different changes. Probably you have to connect an appropriate signal to trigger your adjust method (which has to be declared under slots then). Alternatively, you may need an intermediate slot method to be triggered which calls adjust.

                          Vote the answer(s) that helped you to solve your issue(s)

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                          • T Offline
                            T Offline
                            tmoranduzzo
                            wrote on last edited by
                            #19

                            @koahnig

                            The program calls correctly the function adjust() and in it it does all the required operation except for the emission of the signal. the function adjust is called two times in the code:
                            1: in edge.cpp

                            Edge::Edge(MyItem *sourceNode, MyItem *destNode) : arrowSize(10)   {
                            setAcceptedMouseButtons(0);
                            source = sourceNode;
                            dest = destNode;
                            source->addEdge(this);
                            dest->addEdge(this);
                            adjust();
                            }
                            

                            and in Myitem.ccp (the is the function to create a rect used as extreme of the edge.):

                             QVariant MyItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value){
                                qDebug()<<"myIteme change";
                                switch (change) {
                                case ItemPositionHasChanged:
                                      foreach (Edge *edge, edgeList){
                                            edge->adjust();}
                                       break;
                                default:
                                       break;
                                };
                                  return QGraphicsItem::itemChange(change, value);
                               }
                            

                            I do not get exactly why even if the connection is ok the signal is not emitted. Anyway, I'll try as you suggested by invoking the adjust() with a SLOT

                            K 1 Reply Last reply
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                            • T tmoranduzzo

                              @koahnig

                              The program calls correctly the function adjust() and in it it does all the required operation except for the emission of the signal. the function adjust is called two times in the code:
                              1: in edge.cpp

                              Edge::Edge(MyItem *sourceNode, MyItem *destNode) : arrowSize(10)   {
                              setAcceptedMouseButtons(0);
                              source = sourceNode;
                              dest = destNode;
                              source->addEdge(this);
                              dest->addEdge(this);
                              adjust();
                              }
                              

                              and in Myitem.ccp (the is the function to create a rect used as extreme of the edge.):

                               QVariant MyItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value){
                                  qDebug()<<"myIteme change";
                                  switch (change) {
                                  case ItemPositionHasChanged:
                                        foreach (Edge *edge, edgeList){
                                              edge->adjust();}
                                         break;
                                  default:
                                         break;
                                  };
                                    return QGraphicsItem::itemChange(change, value);
                                 }
                              

                              I do not get exactly why even if the connection is ok the signal is not emitted. Anyway, I'll try as you suggested by invoking the adjust() with a SLOT

                              K Offline
                              K Offline
                              koahnig
                              wrote on last edited by
                              #20

                              @tmoranduzzo
                              Depending on complexity of your application you may set a breakpoint in the debugger on the emit as well on the first statement in the slot method for tracking purposes. Not sure if this is possible in your application.

                              Also you can use dumpObjectInfo() and dumpObjectTree() in a debug compilation for tracking if there should be still a connection when the emit is happening.

                              Vote the answer(s) that helped you to solve your issue(s)

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                              • T Offline
                                T Offline
                                tmoranduzzo
                                wrote on last edited by
                                #21

                                @koahnig

                                Please correct me if I'm wrong. The SIGNAL/SLOT concept is associated to a specific object right? In my case where during the execution of the process multiple object Edge are created I should create and connection for each object right? and consequently the declaration:

                                  test1 = new MyItem();
                                  test2 = new MyItem();
                                  Edge *myEdge = new Edge(test1,test2);
                                  this->connect(myEdge, SIGNAL(length_COMPUTED( qreal )), this, SLOT(official_length_computation( qreal)));
                                

                                that I did in the MainWindow.cpp is not enough because it connect the object myEdge that in the process is not use.

                                Am I completely wrong?

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                                • T Offline
                                  T Offline
                                  tmoranduzzo
                                  wrote on last edited by tmoranduzzo
                                  #22

                                  My reasoning was correct!!! I solved my problem! I added the connection in the code where the edge that I effectively use is created!

                                  By Thinking right now it was a really stupid and obvious error.

                                  Thank you very much for your help!

                                  K 1 Reply Last reply
                                  0
                                  • T tmoranduzzo

                                    My reasoning was correct!!! I solved my problem! I added the connection in the code where the edge that I effectively use is created!

                                    By Thinking right now it was a really stupid and obvious error.

                                    Thank you very much for your help!

                                    K Offline
                                    K Offline
                                    koahnig
                                    wrote on last edited by
                                    #23

                                    @tmoranduzzo
                                    You are right. Connections are always between specific objects. Therefore, you need to repeat the connections each time you are defining a new instance.

                                    It looks like you have mastered the signal slot concept. After you got used to there are lots of possibilities.

                                    Please mark your thread with [solved] in title line. This indicates to others that there might be a solution for them. Also upvoting of responses are appreciated.

                                    Vote the answer(s) that helped you to solve your issue(s)

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