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Timer running on mouseArea.pressed

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  • ealioneE Offline
    ealioneE Offline
    ealione
    wrote on last edited by
    #1

    I had the idea of making a button that only if held for some time it would unlock its functionality. If pressed and released immediately nothing would happen.

    I am at the point where I created my button (a cute circular one) that when pressed animates to a scale 1.2 times bigger its original size and the text changes from 'Press and Hold' to 'Hold'.

    I also placed an arc around this button, that will act as a circular loader and will reach 100% at the time the button is finally ready to be released.

    What I am not sure how is done though is having a function with a timer that kicks in as long as the button is pressed and after the required time (lets say 2s) has passed will emit a signal or do whatever else the button is supposed to do.

    Any tips would be welcomed.

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    • M Offline
      M Offline
      mcosta
      wrote on last edited by
      #2

      Hi,

      soon (in Qt 5.5) you'll have this.

      BTW, you should have a timer that

      • is started when the button is pressed
      • is stopped when the button is released
      • expires after the interval

      so you can catch the timeout signal and execute your function

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      • ealioneE Offline
        ealioneE Offline
        ealione
        wrote on last edited by
        #3

        Hi mcosta, weird thats exactly what I am making. I had no idea it would be included in 5.5

        The thing is that not only I want my timer to expire after the lets say 2 seconds, but I also want it to update my circular loader in the meantime. And I don't know how to do that.

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        • ealioneE Offline
          ealioneE Offline
          ealione
          wrote on last edited by
          #4

          I moved a little bit using the following

          Timer {
                  id: elapsedTimer
                  interval: 10; running: false; repeat: false
                  onTriggered: canvas.timeChanged()
              }
          
          function timeChanged() {
                  canvas.currentValue = canvas.currentValue + 1
                  if(canvas.currentValue >= 100) {
                      // here I must emit a signal
                  }
              }
          

          Now I will enter inside the if condition at the desired time. But what should I do once I am in there?
          Can I somehow emit a signal so whoever is using the button can attach to it?

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