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QTcpSocket does not read all the packages

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  • S Offline
    S Offline
    Sarcarx
    wrote on last edited by
    #1

    I am trying to use cryptopp with QTcpSocket, what i do is encrypt a username on my client side, send it through a TCPSocket, and decrypt it server side. Here is my problem, QTcpSocket doesn't read all the message, as you can see server side i am expecting to receive several packets for one cipher, read method says the whole message was read but in my char*, i don't see it all really.... Here is my code sending the cipher :
    @
    char size[5];
    sprintf(size,"%d{",crypted_mess.size());

    int written = 0;
    written = socket->write(size);
    written = socket->write(crypted_mess.c_str(),crypted_mess.size()+ 1);
    socket->waitForBytesWritten(crypted_mess.size());
    string recovered = T.discryptor(crypted_mess) ;
    @
    and my code to decrypt it (works fine client side without sending the message) :
    @
    if(paquet_missing_size == 0) {
    current_message->clear();
    was_read = socket->read(start_message,1000);

        int message_start = 0;
        while(start_message[message_start]!= '{')
            message_start++;
    
        char *size_total_string;
        size_total_string = (char*)malloc (message_start * sizeof (char));
    
        for(int j = 0 ;j < message_start;j++  ){
            size_total_string[j] = start_message[j];
        }
    
        size_total_string[message_start] = '\0' ;
        paquet_missing_size = atoi(size_total_string);
        memcpy(read,start_message+message_start+1,was_read - message_start);
    }
    else
        was_read = socket->read(read,1000);
    
    // add the read thing to the current_message
    if(was_read <= paquet_missing_size) {
        current_message->append(read, was_read);
        paquet_missing_size -= was_read;
    } else {
        current_message->append(read, paquet_missing_size);
        paquet_missing_size = 0;
    }
    

    @

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    0
    • dheerendraD Offline
      dheerendraD Offline
      dheerendra
      Qt Champions 2022
      wrote on last edited by
      #2

      Not sure where the error is. Must be some problem with reading/writing number of bytes. Otherwise network layer will not eat up anything for sure.

      I have tried with some simple one again. It works like a charm. So try with simple example like the following and see it works.

      @Server -
      void MyServer::newservrequest(){
      qDebug() << "Connection request has come" <<endl;
      client = mServer->nextPendingConnection();

       QString crypted_mess = "Hello-pthinks.com";
       char size[5];
       sprintf(size,"%d{",crypted_mess.size());
       int written = 0;
       written = client->write(size);
       written = client->write(crypted_mess.toLocal8Bit(),crypted_mess.size()+ 1);
       client->waitForBytesWritten(crypted_mess.size());
       //string recovered = T.discryptor(crypted_mess) ;
      

      }

      Client -

      void MyClient::readmydata(){
      qDebug() << "Data has come " << endl;
      QTextStream stream(mClient);
      QString data;
      //stream >> data;
      char data1 = (char)malloc(100);
      mClient->read(data1,100);
      qDebug() << "Data =" << data1;
      }@

      Dheerendra
      @Community Service
      Certified Qt Specialist
      http://www.pthinks.com

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      0
      • S Offline
        S Offline
        Sarcarx
        wrote on last edited by
        #3

        Thanks for answering my question, the thing is i already tried to push it as a QString but the transformation from string to QString makes in undecryptable, (i tried to declare a string, put it in a QString, decrypt it and Cryptopp will then throw an exeption)

        That's why i tried to avoid QString as much as possible.

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        0
        • D Offline
          D Offline
          DBoosalis
          wrote on last edited by
          #4

          Any chance you can use Qt on the server. You would just have to build against QCore and QNetwork which makes the whole executable pretty small. The advantage of this is you let Qt pass data over the wire and make the translation(int, double, etc)

          You can look at the Qt Example for QtcpServer but here is some code that more-or-less says the same
          @Server::write()
          {
          QByteArray block;
          QDataStream qout(&block, QIODevice::WriteOnly);
          qout << (quint32) 0;
          qout << (quint32) AppMessage::MessageType; // send enun
          qout << myMessageClass;
          qout.device()->seek(0);
          qout << (quint32) (block.size() - sizeof(quint32)); // send size
          qsocket->write(block);
          qsocket->flush();
          }
          @
          Then on the client side you have something like:

          @MyClient::readyReadSlot()
          {
          QDataStream in(socket);
          if (blockSize == 0) {
          quint32 bytesAvailable = socket->bytesAvailable();
          if (bytesAvailable < sizeof(quint32)) {
          qWarning() << "\tNot enough bytes to read quint32";
          return;
          }
          in >> blockSize;
          if(blockSize < 1) {
          qWarning() << "Invalid block size, as it is less then 1" << ;
          return;
          }

          }
          if (socket->bytesAvailable() < blockSize) {
              qApp->processEvents(QEventLoop::ExcludeSocketNotifiers,20);
              percentDownloaded = (int)     
                      (((float)socket->bytesAvailable()/(float) blockSize) *100);
              emit retrievingData(percentDownloaded);
              return;
          }
          emit downloadCompleted();
          blockSize = 0;
           processData(in);
          

          }
          int MyClient:processData(QDataStream &in)
          {
          AppMessage::MessageType mt;
          in >> qui;
          mt = (AppMessage::MessageType) qui;
          switch (mt) {
          case AppMessage::ReplyInit:
          in >> myClass;
          }
          @

          Advantages to using Qt on the server side:

          Signals when socket disconnected

          Code reuse - Data sent between server & clients can be put in a share library, and by using the operators << & >> you minimize problem keeping code in sync

          Use Qt to make translation for sending things over the wire

          Just a suggestion, don't want to come off sounding like a know it all. Hope you don't take it that way.

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          • dheerendraD Offline
            dheerendraD Offline
            dheerendra
            Qt Champions 2022
            wrote on last edited by
            #5

            I just used QString as on example. I have used char* as well. It works perfectly fine. My point is that somewhere data reading is not correct. I request you try with simple data passing with 1000 bytes or 2000 bytes and see how it goes. You should not face any problem. Based on this you check out the logic from your side.

            Dheerendra
            @Community Service
            Certified Qt Specialist
            http://www.pthinks.com

            1 Reply Last reply
            0

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