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Unresolved external symbols when building empty QT project

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  • sierdzioS Offline
    sierdzioS Offline
    sierdzio
    Moderators
    wrote on last edited by
    #2

    Which Qt package have you installed?

    (Z(:^

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    • A Offline
      A Offline
      Amomum
      wrote on last edited by
      #3

      Qt 5.2.1 for Windows 32-bit (VS 2010, OpenGL)

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      • sierdzioS Offline
        sierdzioS Offline
        sierdzio
        Moderators
        wrote on last edited by
        #4

        That looks correct. I see 2 possibilities:

        Kit setup in Qt Creator is wrong: please check this (Qt Creator->Tools->Preferences->Build & Run->Kits)

        Another compiler was installed by Windows SDK and it is not compatible with MSVC 2010. In that case, uninstall Windows SDK (you do not need it anyway...)

        (Z(:^

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        • A Offline
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          Amomum
          wrote on last edited by
          #5
          1. In Kit setup i see two kits:
          • auto-detected "Desktop Qt 5.2.1 MSVC2010 32bit OpenGL" - chosen as default
          • manual "Qt 5.2.1 (Src)"

          Build fails with both of them.

          1. I'm afraid I need windows sdk (more precise - directx sdk, which is now part of windows sdk, if I'm correct). What should I do?
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          • sierdzioS Offline
            sierdzioS Offline
            sierdzio
            Moderators
            wrote on last edited by
            #6

            Please verify that the compiler shipped in your SDK is also MSVC 2010. If it is any other version, you will need Qt for that version, too.

            (Z(:^

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              Amomum
              wrote on last edited by
              #7

              Why does compiler in SDK matter at all? In build & run ->compilers I can see only three compilers from MSVC 2010 (x86, amd64 and ia64) from correct paths.
              I am compiling with that compiler.. am I not?

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              • sierdzioS Offline
                sierdzioS Offline
                sierdzio
                Moderators
                wrote on last edited by
                #8

                Right, ok, you probably are ;)

                I keep talking about the SDK because it seems to be the only thing that can interfere here. I know that MSVC 2010 itself works well and without problems, and is being actively used by many people.

                (Z(:^

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                • A Offline
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                  Amomum
                  wrote on last edited by
                  #9

                  Riight.. I uninstalled windows SDK. Example still doesn't build with the same error, but empty project now gives:
                  @
                  LINK : fatal error LNK1104: cannot open file 'glu32.lib'@

                  According to "this thread":http://qt-project.org/forums/viewthread/30006 windows SDK is neccessary for Qt with opengl :)

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                  • sierdzioS Offline
                    sierdzioS Offline
                    sierdzio
                    Moderators
                    wrote on last edited by
                    #10

                    I would imagine only a good driver is needed (nVidia/ AMD/ Intel). But you may be right. I am not too intimate with development on Windows.

                    (Z(:^

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                    • A Offline
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                      Amomum
                      wrote on last edited by
                      #11

                      Riiight, so.. what should I do?

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                      • A Offline
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                        Amomum
                        wrote on last edited by
                        #12

                        I found a suitable workaround in using MiniGW instead of MCVS.

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