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Organization of sources files

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  • BlackMambaB Offline
    BlackMambaB Offline
    BlackMamba
    wrote on last edited by
    #1

    I am working on a pretty big project and I didn't find a solution which completely convinced me to organize the files.
    MyProject
    -src
    -bin
    -include
    -lib
    -etc

    The issue is to organize the src files into subfolders.
    I started to have 2 folders one for the GUI one for the CORE but I do have too many files now and it is a big mess. Do you think grouping by functional blocks could be a bad idea (thus, not separating the GUI files from the CORE files)?

    src :
    -car
    car.hpp
    car.cpp
    GUIcar.hpp
    GUIcar.cpp
    Other.hpp
    Other.cpp

    , etc ...

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    • C Offline
      C Offline
      code_fodder
      wrote on last edited by
      #2

      It can be whatever works for you. However, it is often a good idea to "encapsulate" different functional groups as it makes it easier for someone un-familiar with your code base to workout what is going on. For examples you only have to look at the Qt libraries themselves to see how they have sub-foldered (not sure that is a word?) the project.

      QtGui/...
      QtWidgets/...
      QtCore/...
      etc...

      It is often the choosing what is a functional group that is the trick! :o
      What groups do you have?

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      • BlackMambaB Offline
        BlackMambaB Offline
        BlackMamba
        wrote on last edited by
        #3

        Yeah I completely agree with you about the fact that the challenge is to find the good groups :D
        It's a music desktop app, I have a composition tab, each tab contains atreeWidget with instruments, a note vizualizer, a player, etc ...
        For example I needed 15 classes just for the treeWidget (by subclassing all the Qt Widgets that I needed, it is growing very quick ...)
        My code is very OO and the best representation is clearly a Tree but its is not convenient to organize folders in a big tree.

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        • C Offline
          C Offline
          code_fodder
          wrote on last edited by
          #4

          Then you can just do the top level folder (or at most top two levels). I usually, even for large projects, try to keep just one level of depth. More then that and you start to lose clarity rather then gain it!

          Again, the Qt example is a good one. It generally has only one level of depth, but it has very many functional groups (I believe linux and other large projects are more-or-less then same).

          So its ok to have a treeWidget group with 15 (or even 100) files in it.

          As an example from what I have read, you could have:

          • ui/ - Contains just the forms/windows in the UI - i.e. just the bits that the user actually interfaces with
          • atreeWidget/ - with all its files
          • anotherWidget/ - just an example
          • player/ - all the items needed for the player

          etc... each group can have many files/classes but name them well, so you can have sub-group name schemes, e.g. under player (I am making it up):

          • player/encoderAmr.cpp
          • player/encoderPcm.cpp
          • player/decoderAmr.cpp
          • player/decoderPcm.cpp

          etc...

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          • BlackMambaB Offline
            BlackMambaB Offline
            BlackMamba
            wrote on last edited by
            #5

            thank you code_fodder is looks good like this :)

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            • C Offline
              C Offline
              code_fodder
              wrote on last edited by
              #6

              np :)

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