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QLabel update()

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  • A Offline
    A Offline
    aidaqt
    wrote on last edited by
    #1

    Hi,

    If I call a qlabel->update(), which QWidget should be updated? When I update a QLabel inside my QStatusBar and inside my QMainWindow I'm reciving event type 12 (Paint) in:

    12: MainWindow
    12: Tree
    12: MessageWindow
    12: QWidget (central widget)
    12: QMenuBar
    12: QToolBar
    12: QStatusBar
    12: QLabel

    That is: all QWidgets child of my QMainWindow. Is this the normal behaviour? I want to update four times in a second my QLabel and this is slowing down my app...

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    • sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by
      #2

      What happens if you envelop the call with signal blocking? Like this:
      @
      qlabel->blockSignals(true);
      qlabel->update();
      qlabel->blockSignals(false);
      @

      (Z(:^

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      • A Offline
        A Offline
        aidaqt
        wrote on last edited by
        #3

        Still same behaviour, 8 Paint event 4 times on each second

        @ std::cerr << "update" << std::endl;
        progressLabel->blockSignals(true);
        progressLabel->update();
        progressLabel->blockSignals(false);

        QCoreApplication::processEvents();

        std::cerr << "done" << std::endl;@

        and also printing in the eventFilter the type of the events:

        @std::cerr << event->type()<<": " << obj->metaObject()->className() << std::endl;@

        @update
        12: MainWindow
        12: Tree
        12: MessageWindow
        12: QWidget
        12: QMenuBar
        12: QToolBar
        12: QStatusBar
        12: QLabel
        done@

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        • sierdzioS Offline
          sierdzioS Offline
          sierdzio
          Moderators
          wrote on last edited by
          #4

          OK, now a more hard-core solution (well, alright, we will call it a "solution" only if it works :P). Subclass QLabel, and reimplement paintEvent() and accept the event there:
          @
          event->setAccepted(true);
          @

          Or, every time you run update, make sure to disable updates for all those other classes in your hierarchy (this will be tedious and error-prone) with:
          @
          mainWindow->setUpdatesEnabled(false);
          // etc.
          @

          (Z(:^

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          • A Offline
            A Offline
            aidaqt
            wrote on last edited by
            #5

            Inserting and using this class:

            @class MYQLabel : public QLabel{

            void paintEvent(QPaintEvent * event)
            {
            QStyleOption opt;
            opt.initFrom(this);
            QPainter p(this);
            style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
            event->setAccepted(true);
            std::cerr << "Accepted" << std::endl;
            }

            };@

            Now the output is the same:

            @update
            12: MainWindow
            12: Tree
            12: MessageWindow
            12: QWidget
            12: QMenuBar
            12: QToolBar
            12: QStatusBar
            Accepted
            12: QLabel
            done@

            Is this normal?

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            0
            • sierdzioS Offline
              sierdzioS Offline
              sierdzio
              Moderators
              wrote on last edited by
              #6

              [quote author="aidaqt" date="1390824187"]Is this normal?[/quote]

              I don't know, I have not investigated paint event handling in depth before.

              (Z(:^

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