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OpenGL 3.2 on OS X 10.7+

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  • T Offline
    T Offline
    tommy
    wrote on last edited by
    #1

    This has been discussed here before, but not to a satisfactory conclusion. Does anyone know:
    1] how to enable, and actually use, OpenGL 3.2 on Apple’s latest mac OS releases?
    2] when that will be supported by Qt?

    The issues around 1] that I know of: modifying qgl_mac.mm to pass 2 new constants when creating a pixel format apple seems to require a non-default vertex array object for all rendering in 3.2
    Anything else?

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    • G Offline
      G Offline
      giesbert
      wrote on last edited by
      #2

      Hi,
      please do not double post. I close this thread. Please go on with the "discussion here":http://qt-project.org/forums/viewthread/21691/.
      Gerolf

      Nokia Certified Qt Specialist.
      Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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