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QGLBuilder and QGLSceneNode help

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  • F Offline
    F Offline
    fireking
    wrote on last edited by
    #1

    How do I use QGLBuilder and QGLSceneNode to add multiple objects to a scene? When I try the code below app expectedly quits...

    QGLBuilder builder;
    QGLSceneNode *node;
    builder << QGL::Faceted;
    builder << QGLSphere(2,4);
    root = builder.finalizedSceneNode();
    builder << QGLCube();
    node = builder.finalizedSceneNode();
    root->addNode(node);

    Thanks.

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    • F Offline
      F Offline
      fireking
      wrote on last edited by
      #2

      ...after further reading the following produces a blank screen:
      @
      CubeView::CubeView(QWindow *parent)
      : QGLView(parent)
      {
      // here a top level node for the app is created, and parented to the view
      topNode = new QGLSceneNode(this);

      QGLBuilder b1;
      // build geometry
      b1 << QGL::Faceted;
      b1 << QGLSphere(2,4);
      
      thing = b1.finalizedSceneNode();
      
      // does a QObject::setParent() to manage memory, and also adds to the scene
      // graph, so no need to call topNode->addNode(thing)
      thing->setParent(topNode);
      
      QGLBuilder b2;
      // build more geometry
      b2 << QGLCube();
      
      anotherThing = b2.finalizedSceneNode();
      
      // again parent on get addNode for free
      anotherThing->setParent(topNode);
      

      @
      }

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      • F Offline
        F Offline
        fireking
        wrote on last edited by
        #3

        ...working now, changed CubeView::paintGL to only draw child nodes for now...

        @
        void CubeView::paintGL(QGLPainter *painter)
        {
        painter->setStandardEffect(QGL::LitMaterial);
        painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0));

        painter->modelViewMatrix().rotate(45.0f,1.0f,1.0f,1.0f);
        thing->draw(painter);
        
        QMatrix4x4 mat;
        mat.translate( 2.0f, 0.0f, -2.0f);
        anotherThing->setLocalTransform(mat);
        anotherThing->draw(painter);
        

        }
        @

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