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QUrl::fromLocalFile and relative path

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  • P Offline
    P Offline
    patouf35
    wrote on last edited by
    #1

    Hi, I'm tying to use the QMediaContent class to play some .wav files with QMediaPlayer (QSound doesn't work). When I use absolute paths for the files it works all fine, but I can't manage to get it working with relative paths (which I really need since I want to distribute my .exe). I need a little help here. Thanks :)

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    • sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by
      #2

      @
      QUrl::fromLocalFile(QFile(yourRelativePath).absoluteFilePath());
      @

      (Z(:^

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      • P Offline
        P Offline
        patouf35
        wrote on last edited by
        #3

        Thanks! It all worked perfectly fine! :)

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        • S Offline
          S Offline
          syfy323
          wrote on last edited by
          #4

          How can I do this on Qt 5.2?
          There is no such function.

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          • sierdzioS Offline
            sierdzioS Offline
            sierdzio
            Moderators
            wrote on last edited by
            #5

            I think it has been moved to QFileInfo. Which makes sense, to be honest ;)

            (Z(:^

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            • S Offline
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              syfy323
              wrote on last edited by
              #6

              [quote author="sierdzio" date="1384709587"]I think it has been moved to QFileInfo. Which makes sense, to be honest ;)[/quote]

              This works well, thank you!

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              • A Offline
                A Offline
                AedisToru
                wrote on last edited by
                #7

                @ QMediaContent menu(QUrl::fromLocalFile(QFileInfo("Menu.wav").absoluteFilePath()));
                player->setMedia(menu);
                player->play();@

                This works fine for me in Qt5.2.
                The sound is played as long as I start the application via Qt. However if I try to open the exe in the build folder my program runs, but without the sound. I included all dll files that the exe file asked for.

                I already tried to put the wav file in a different folder than the build folder, but I couldn't get the sound to work anywhere.

                Any suggestions?

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                • A Offline
                  A Offline
                  andreyc
                  wrote on last edited by
                  #8

                  Are there any messages if you start your app in a console ?

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                  • A Offline
                    A Offline
                    AedisToru
                    wrote on last edited by
                    #9

                    [quote author="andreyc" date="1405024207"]Are there any messages if you start your app in a console ?[/quote]

                    yes, there is:

                    defaultServiceProvider::requestService(): no service found for -"org.qt-project.qt.mediaplayer"

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                    • A Offline
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                      andreyc
                      wrote on last edited by
                      #10

                      You need to make sure that mediaservice plugins are available for your application.

                      I guess it should be in the PATH if you run your app on the same machine where Qt is installed or you must deploy your app and all necessary libraries if a machine does not have Qt installed.
                      See "Deploying Qt Applications":http://qt-project.org/doc/qt-5/deployment.html
                      If you run it on Windows that there is nice wiki page page about "Deploy an Application on Windows":http://qt-project.org/wiki/Deploy_an_Application_on_Windows

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                      • A Offline
                        A Offline
                        AedisToru
                        wrote on last edited by
                        #11

                        Thanks so much!

                        Your guide really helped!

                        I noticed that I had copied the wrong dll files when I used the windows search.
                        Now that I have the correct ones sound plays as it should!

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