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GlActiveTexture() linker error with Qt5

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  • O Offline
    O Offline
    obab30
    wrote on last edited by
    #1

    Hey guys,

    I have a problem using glActiveTexture() in Qt5.0.1 Windows. It's the self compiled desktop OpenGL version. I get the following linker error:
    @Texture.obj:-1: Error:LNK2019: unresolved external symbol "_glActiveTexture" in function ""protected: void __thiscall Texture::textureInit(void)" (?textureInitatTextureatatIAEXXZ)".@

    These are my includes:
    @
    #define GL_GLEXT_PROTOTYPES

    #include <QtOpenGL>

    #if defined(_WIN32)
    #include <gl/GLU.h>
    #endif
    @

    Other texture functions like glBindTexture() work flawlessly.

    Does anyone have an idea how to fix this?

    Thanks in advance!

    obab

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    • S Offline
      S Offline
      Seraph
      wrote on last edited by
      #2

      Hi obab,

      I got the same problem some time ago and i solved it like this (I am also using the desktop openGL version):

      Instead of using directly
      @
      glActiveTexture(GL_TEXTURE0);
      @

      u do smth like that
      @
      QOpenGLFunctions f(yourQOpenGLContextInstance);
      f.glActiveTexture(GL_TEXTURE0);
      @

      Works perfectly in my case!

      Greetings

      1 Reply Last reply
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