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Qt5 QWidget project dependencies? OpenGL? Direct3D? WTH?

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  • L Offline
    L Offline
    lgeyer
    wrote on last edited by
    #11

    I just don't see the problem, but feel free to file a "bug report":https://bugreports.qt-project.org/. "Patches":https://codereview.qt-project.org/ are welcome as well.

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    • U Offline
      U Offline
      utcenter
      wrote on last edited by
      #12

      LOL and that is the automated response you always resort to, even in situations where there is no bug involved, like this one.

      Happy new year!

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      • L Offline
        L Offline
        lgeyer
        wrote on last edited by
        #13

        You want something changed in Qt. There are two ways to achieve this, regardless whether it is a bug, a feature request or a change request: you either file a bug report so the QtProject might do the work for you or you do the changes on your own and submit them.

        Moaning here at the forums does not change anything.

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        • U Offline
          U Offline
          utcenter
          wrote on last edited by
          #14

          Nope, there are no ways to achieve this, one too many times have the requests of the community been arrogantly disregarded as groundless moaning of clueless idiots while the stupid decision behind Qt are being justified with every possible means.

          How stupid is it to have a dependency on OpenGL and Direct3D in an application that doesn't use either??? Oh no, it is not stupid, it is just yet another of the brilliant decisions pushing Qt forward into a better and brighter future.

          There are many decent people that have been quick to help me out when I needed help. And then there is you, with a "helping to preaching" ratio so low I'd appreciate it if from now on you refrain from following my every post with your dedicated pimping of an illusion of greatness and concern with the developer base. So I would really appreciate it if you cut the "political agenda" BS - if you are capable of such a feat, something that sadly cannot be said for most of fanboys out there.

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          • L Offline
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            lgeyer
            wrote on last edited by
            #15

            I didn't mean to infantilize you.

            I just don't see the relevance of your request in practice. This does neither mean that your requests are "...groundless..." that make you an "...clueless idiot..." and me the incarnation of ..."greatness and concern...", nor that I'm right and you are wrong - it just means that I have a different opinion on the question you've asked and the points you've raised, and that I do not find your arguments suitable enough to convince me of the contrary. That's the nature of discussions, and no reason to get into a huff.

            Granted, the granularity of modularization can be argued over, most probably for all eternity. But I don't see the current one beeing disputable relating to dependencies, because there is still the option to not depend on stuff I do not want or need to, for example OpenGL or DirectX. Officially released shared libraries will always compel you to distribute stuff your application does not depend on, be it other shared libraries or data and code in existing libraries you do not use, because they are made to support any application, not a specific one.

            It is indeed your right to think that I'm wrong and to demand changes if you think that a wrong decision has been made, by either filing a bug report or participating in development - of course at the risk that others don't find your arguments suitable enough as well. Not every decision you find "...stupid..." has to be actually stupid.

            And I again invite you to join the Qt Development Mailing List and the Qt Open Governance Code Review to find out how and why decisions are made in the Qt Project.

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            • U Offline
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              utcenter
              wrote on last edited by
              #16

              I still cannot get the Qt5 executable to run on another system... Dependency walker wasn't much help - I get no errors, no notifications, no nothing, the exe just doesn't start. I managed to make it run on the development machine outside of Creator, but that's about it...

              Those are the DLLs I added:

              D3DCompiler_46.dll
              libEGL.dll
              libGLESv2.dll
              msvcp110.dll
              msvcr110.dll
              Qt5Core.dll
              Qt5Gui.dll
              Qt5Widgets.dll
              qwindows.dll

              Haven't added icu since I built Qt5 without the webkit...

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              • A Offline
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                astodolski
                wrote on last edited by
                #17

                [quote author="Lukas Geyer" date="1356970453"][quote author="utcenter" date="1356963333"]I get the feeling the Qt4 solution was more elegant - the same build can be used to develop OpenGL applications, but for those that do not use OpenGL, it is not a requirement...[/quote]It was a deliberate design and release decision (I don't see a reason one would not take advantage of OpenGL unless there are very specific reasons, in which case you can still remove the dependency using <code>-no-opengl</code>). Separation and abstraction does not come for free.

                In addition, deployment is a Windows issue only, a platform where Qt is usually deployed with the application anyways.

                [quote author="utcenter" date="1356963333"]BTW shouldn't platform specific APIs be abstracted from? The logical thing would be for the same Qt APIs to be ported to work work regardless of the platform's vendor specific APIs? Wasn't the very idea of Qt to be platform agnostic?[/quote]What platform-specific resp. vendor-specific APIs?

                [/quote]

                Entering a configure options list like the one below:

                configure -developer-build -opensource -nomake examples -no-opengl -no-icu

                Fails miserably

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                • A Offline
                  A Offline
                  astodolski
                  wrote on last edited by
                  #18

                  [quote author="Lukas Geyer" date="1356970453"][quote author="utcenter" date="1356963333"]I get the feeling the Qt4 solution was more elegant - the same build can be used to develop OpenGL applications, but for those that do not use OpenGL, it is not a requirement...[/quote]It was a deliberate design and release decision (I don't see a reason one would not take advantage of OpenGL unless there are very specific reasons, in which case you can still remove the dependency using <code>-no-opengl</code>). Separation and abstraction does not come for free.

                  In addition, deployment is a Windows issue only, a platform where Qt is usually deployed with the application anyways.

                  [quote author="utcenter" date="1356963333"]BTW shouldn't platform specific APIs be abstracted from? The logical thing would be for the same Qt APIs to be ported to work work regardless of the platform's vendor specific APIs? Wasn't the very idea of Qt to be platform agnostic?[/quote]What platform-specific resp. vendor-specific APIs?

                  [/quote]

                  Entering a configure options list like the one below:

                  configure -developer-build -opensource -nomake examples -no-opengl -no-icu

                  Fails miserably

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                  • L Offline
                    L Offline
                    lgeyer
                    wrote on last edited by
                    #19

                    Define 'fails miserably'.

                    If you are not going to autotest Qt you do not need a <code>-developer-build</code>. And never release one.

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                    • D Offline
                      D Offline
                      detonator
                      wrote on last edited by
                      #20

                      Use static build, you will have one .exe (about 15Mb) worked from flashdrive elsewhere.

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                      • U Offline
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                        utcenter
                        wrote on last edited by
                        #21

                        Unfortunately, that is not an option for commercial applications if you don't have a commercial Qt license, which is pretty pricey, especially for startup indie developers.

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                        • Chris KawaC Offline
                          Chris KawaC Offline
                          Chris Kawa
                          Lifetime Qt Champion
                          wrote on last edited by
                          #22

                          [quote author="utcenter" date="1357159840"]
                          Those are the DLLs I added:

                          D3DCompiler_46.dll
                          libEGL.dll
                          libGLESv2.dll
                          msvcp110.dll
                          msvcr110.dll
                          Qt5Core.dll
                          Qt5Gui.dll
                          Qt5Widgets.dll
                          qwindows.dll
                          [/quote]
                          Should be /platforms/qwindows.dll, i.e. in a sub-directory.

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                          • A Offline
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                            astodolski
                            wrote on last edited by
                            #23

                            [quote author="Lukas Geyer" date="1359052917"]Define 'fails miserably'.[/quote]

                            41 linker errors beginning with failing to build Qt5PrintSupport.dll.

                            That's miserable!

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                            • L Offline
                              L Offline
                              lgeyer
                              wrote on last edited by
                              #24

                              You may provide any other information than 'miserable' if you are out for decent help, like the Qt version you are trying to build, the compiler and the configuration and the actual linker errors.

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                              • A Offline
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                                astodolski
                                wrote on last edited by
                                #25

                                [quote author="Lukas Geyer" date="1359061129"]You may provide any other information than 'miserable' if you are out for decent help, like the Qt version you are trying to build, the compiler and the configuration and the actual linker errors.[/quote]

                                I'll try. As I said 41 linker errors are a lot to display. What would be the best way to illustrate them?

                                I downloaded version 5.0 for Windows 32-bit VS2010 to a Win 7 x86 machine with Active Perl, Python, Win SDK 7.1.

                                Ran configure without opengl , icu.
                                Ran nmake.
                                As nmake attempted to link Qt5PrintSupport.dll, Link errors.

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                                • L Offline
                                  L Offline
                                  lgeyer
                                  wrote on last edited by
                                  #26

                                  [quote author="astodolski" date="1359062332"]As I said 41 linker errors are a lot to display. What would be the best way to illustrate them?[/quote]

                                  I think a "paste":http://pastebin.com/ of the failed compilation step including the linker errors should be sufficient.

                                  In addition, I do recommend to use the "source package":http://releases.qt-project.org/qt5/5.0.0/single/qt-everywhere-opensource-src-5.0.0.zip found on the Downloads page instead of the 'Source' options of the SDK (they were different at least for Qt4, don't ask me why and if this has changed for Qt5).

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                                  • A Offline
                                    A Offline
                                    astodolski
                                    wrote on last edited by
                                    #27

                                    [quote author="Lukas Geyer" date="1359096095"][quote author="astodolski" date="1359062332"]As I said 41 linker errors are a lot to display. What would be the best way to illustrate them?[/quote]

                                    I think a "paste":http://pastebin.com/ of the failed compilation step including the linker errors should be sufficient.

                                    In addition, I do recommend to use the "source package":http://releases.qt-project.org/qt5/5.0.0/single/qt-everywhere-opensource-src-5.0.0.zip found on the Downloads page instead of the 'Source' options of the SDK (they were different at least for Qt4, don't ask me why and if this has changed for Qt5).[/quote]

                                    As per your suggestions, I did the following:

                                    I have been using the "source package" since the start of this issue. I copied the contents to: C:\Qt\5.0.0

                                    I executed in the root folder: configure -opensource -nomake tests -no-opengl -no-icu

                                    Output is posted "here":http://pastebin.com/Fcb2g4Tv

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                                    • A Offline
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                                      astodolski
                                      wrote on last edited by
                                      #28

                                      Hey Lukas, I posted my findings so as to obtain "decent help". Were you able to have a look?

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                                      • L Offline
                                        L Offline
                                        lgeyer
                                        wrote on last edited by
                                        #29

                                        Looks like you don't link against gdi32.lib for some reason. Do you build from a VisualStudio command line?

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                                        • A Offline
                                          A Offline
                                          astodolski
                                          wrote on last edited by
                                          #30

                                          [quote author="Lukas Geyer" date="1359571502"]Looks like you don't link against gdi32.lib for some reason. Do you build from a VisualStudio command line?[/quote]

                                          I use the Windows SDK command line. I didn't notice any link errors relating to that lib.

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