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Qt 5 - OpenGL Problem

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  • Z Offline
    Z Offline
    ZapB
    wrote on last edited by
    #2

    What do you mean by "can't use"? Do you get a compile error, link error, runtime error?

    Nokia Certified Qt Specialist
    Interested in hearing about Qt related work

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    • D Offline
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      DamianPrg
      wrote on last edited by
      #3

      [quote author="ZapB" date="1357633595"]What do you mean by "can't use"? Do you get a compile error, link error, runtime error?[/quote]

      When I use glBegin, glVertex3f I get identifer 'X' not found.

      X - function which I want to call (OpenGL function).

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      • Z Offline
        Z Offline
        ZapB
        wrote on last edited by
        #4

        Oh boy this really needs to go into an FAQ somewhere. Let me guess, you are using the pre-compiled Qt5 SDK on Windows? If so that is the cause of your problem. Let me explain.

        The precompiled binary packages ship with Qt5 configured for OpenGL ES 2 and using the ANGLE layer which implements ES 2 on top of DirectX. This was done to ensure that QtQuick2 works on all windows machines, even those with crappy Intel OpenGL drivers.

        To get access to glBegin() etc which are not part of OpenGL ES 2 you need to build your own Qt5 and pass in the -opengl desktop option to configure.

        Qt 5.0.1 should hopefully also ship with such a pre-compiled Qt. Please go and vote for this bug https://bugreports.qt-project.org/browse/QTBUG-28715

        Nokia Certified Qt Specialist
        Interested in hearing about Qt related work

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        • D Offline
          D Offline
          DamianPrg
          wrote on last edited by
          #5

          [quote author="ZapB" date="1357809361"]Oh boy this really needs to go into an FAQ somewhere. Let me guess, you are using the pre-compiled Qt5 SDK on Windows? If so that is the cause of your problem. Let me explain.

          The precompiled binary packages ship with Qt5 configured for OpenGL ES 2 and using the ANGLE layer which implements ES 2 on top of DirectX. This was done to ensure that QtQuick2 works on all windows machines, even those with crappy Intel OpenGL drivers.

          To get access to glBegin() etc which are not part of OpenGL ES 2 you need to build your own Qt5 and pass in the -opengl desktop option to configure.

          Qt 5.0.1 should hopefully also ship with such a pre-compiled Qt. Please go and vote for this bug https://bugreports.qt-project.org/browse/QTBUG-28715

          [/quote]

          Ok thanks, I will try to compile it by myself, Thank again :-)

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          • U Offline
            U Offline
            utcenter
            wrote on last edited by
            #6

            People still use glBegin? Don't!!!

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            • D Offline
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              DamianPrg
              wrote on last edited by
              #7

              [quote author="utcenter" date="1357848726"]People still use glBegin? Don't!!![/quote]

              Often I use modern opengl (3.2), but for simple 2d editor, I should be allright with VA and fixed OpenGL 2.1.

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              • U Offline
                U Offline
                utcenter
                wrote on last edited by
                #8

                The fixed function pipeline is left only for the sake of backward compatibility, only for code that already exists, if you write new code, it is very counter-productive to use it. You don't really gain anything by using it, you lose out on many features that are beneficial even in 2d, and in many cases, performance is actually worse, plus you lose portability.

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                • Z Offline
                  Z Offline
                  ZapB
                  wrote on last edited by
                  #9

                  If you are writing new code then I would also recommend avoiding the old fixed function pipeline stuff. Note that some vendors (notably Apple) do not implement the compatibility profile. So if you need a 3.2 context on OS X you can only use the Core profile. Just something to bear in mind.

                  Nokia Certified Qt Specialist
                  Interested in hearing about Qt related work

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                  • D Offline
                    D Offline
                    DamianPrg
                    wrote on last edited by
                    #10

                    [quote author="ZapB" date="1357849860"]If you are writing new code then I would also recommend avoiding the old fixed function pipeline stuff. Note that some vendors (notably Apple) do not implement the compatibility profile. So if you need a 3.2 context on OS X you can only use the Core profile. Just something to bear in mind.[/quote]

                    Anyway if i want to use OpenGL 3.2+, i need compiile qt by myself.

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                    • M Offline
                      M Offline
                      mgonzalo
                      wrote on last edited by
                      #11

                      Hi guys!

                      I've got exactly the same problem as DamianPrg.

                      Maybe this is a stupid question, but I am a very beginner, anyway : what do you mean by saying that you need to compile Qt by yourself ?

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                      • D Offline
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                        DamianPrg
                        wrote on last edited by
                        #12

                        [quote author="mgonzalo" date="1358338826"]Hi guys!

                        I've got exactly the same problem as DamianPrg.

                        Maybe this is a stupid question, but I am a very beginner, anyway : what do you mean by saying that you need to compile Qt by yourself ?

                        [/quote]

                        You can compile it by yourself, I tried but didn't work. Some problem with configure.
                        Or you can wait for next release of Qt 5, and maybe there will be OpenGL desktop instead of GL ES 2.

                        Note: If you want compile it by yourself, it will take some time, on good machine about 1h :-)

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                        • Z Offline
                          Z Offline
                          ZapB
                          wrote on last edited by
                          #13

                          Well, just that you need to compile your own build of the Qt libraries to enable Desktop OpenGL on windows at present. Helpful instructions can be found at http://qt-project.org/wiki/Building_Qt_5_from_Git

                          Nokia Certified Qt Specialist
                          Interested in hearing about Qt related work

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                          • D Offline
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                            DamianPrg
                            wrote on last edited by
                            #14

                            http://www.youtube.com/watch?v=K0O6mvD6uk4 - It also can help you :-)

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                            • sierdzioS Offline
                              sierdzioS Offline
                              sierdzio
                              Moderators
                              wrote on last edited by
                              #15

                              Qt is a set of libraries and tools. What you download from Qt Project web site is - most probably - a pack of precompiled libraries, ready to be used. Necessarily, this general package is compiled with default, fit-for-all settings.

                              However, Qt is a big project, and can be compiled in thousands of ways (by passing flags to configure script) and for some usages it's better to define those flags as you want to.

                              Qt Project is open sourced, you can download sources yourself and take a look ("link":http://qt-project.org/wiki/Building_Qt_5_from_Git).

                              EDIT whoosh, I was waaaay too slow on this one ;)

                              (Z(:^

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                              • D Offline
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                                DamianPrg
                                wrote on last edited by
                                #16

                                @

                                C:\qt5>configure -developer-build -opensource -opengl desktop -nomake examples -
                                nomake tests

                                • C:/qt5/qtbase/configure -developer-build -opensource -opengl desktop -nomake e
                                  xamples -nomake tests
                                  'C:\qt5\qtbase\configure.exe' is not recognized as an internal or external comm
                                  and,
                                  operable program or batch file.
                                  *** qtbase/configure exited with non-zero status.

                                C:\qt5>
                                @

                                This is what I get when I try to configure. Note that i have Perl, Python installed. Source code is downloaded from http://qt-project.org/downloads

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                                • sierdzioS Offline
                                  sierdzioS Offline
                                  sierdzio
                                  Moderators
                                  wrote on last edited by
                                  #17

                                  On Windows, you need to rdowload the .zip file, not tarball. Also, I think you need to run configure.exe, not the configure script. I'm using Linux, though, this info is second-hand at best ;)

                                  (Z(:^

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                                  • Z Offline
                                    Z Offline
                                    ZapB
                                    wrote on last edited by
                                    #18

                                    Probably best to get a git clone as it is easier to get back to a clean state. Also it makes sure you have the same exact source tree as the Qt devs so it's easier to trouble shoot. The packaging may remove some files needed to do a fresh build. Does the configure.exe actually exist at that path?

                                    Nokia Certified Qt Specialist
                                    Interested in hearing about Qt related work

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                                    • D Offline
                                      D Offline
                                      DamianPrg
                                      wrote on last edited by
                                      #19

                                      [quote author="sierdzio" date="1358339671"]On Windows, you need to rdowload the .zip file, not tarball. Also, I think you need to run configure.exe, not the configure script. I'm using Linux, though, this info is second-hand at best ;)[/quote]

                                      I tried ZIP, but it wont extract on my PC. Do you think thats problem? Because Tarball is often used on linux?

                                      @ZapB - Does the configure.exe actually exist at that path?

                                      No, just .bat and one with no extenstion.

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                                      • sierdzioS Offline
                                        sierdzioS Offline
                                        sierdzio
                                        Moderators
                                        wrote on last edited by
                                        #20

                                        Qt packaging strips tarballs of things that are not needed on unix (so, Windows stuff is missing there), and uses unix line endings. So you need the .zip.

                                        As ZapB mentioned, using git is a much better idea.

                                        (Z(:^

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                                        • D Offline
                                          D Offline
                                          DamianPrg
                                          wrote on last edited by
                                          #21

                                          Ok thanks, guys. I will install from there.

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