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Need advice regarding OpenGL (and Qt5)

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  • Z Offline
    Z Offline
    ZapB
    wrote on last edited by
    #4

    Personally if you are looking to refactor anyway I would go for VBOs in new code. Is your heightmap in a texture or are you passing the heights through as part of the VBO/array?

    Which OpenGL version are you targetting?

    Nokia Certified Qt Specialist
    Interested in hearing about Qt related work

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    • J Offline
      J Offline
      JulienMaille
      wrote on last edited by
      #5

      I need the code to run on old computer (let's say 5 year) with integrated chipset even slowly, but it has to display something. Obviously I also need that code to be super fast on a recent computer.

      I want to be able to pick a point and draw x/y lines crossing at that point.
      With the previous vbo code, everything was smooth until I clicked a point.
      After updating the texture, the framerate was crappy. I found thread mentionning this kind of issue with vbo but without a clear answer and too openGL-savy for me.

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      • Z Offline
        Z Offline
        ZapB
        wrote on last edited by
        #6

        OK OpenGL 3 or so sounds a reasonable ball park so VBOs should be fine. I would keep you static and dynamic data in separate VBOs (i.e. heightmap in static or infrequently updated VBO) and the the data for user-selected points to draw in a dynamic VBO.

        Difficult to recommend too much more specifics without knowing more really. Good luck though :)

        Nokia Certified Qt Specialist
        Interested in hearing about Qt related work

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        • J Offline
          J Offline
          JulienMaille
          wrote on last edited by
          #7

          I have something that works nicely but I just found a computer with an old intel chipset and openGL 1.4
          The rendering is choppy on that one :(

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          • Z Offline
            Z Offline
            ZapB
            wrote on last edited by
            #8

            Not entirely surprising, that is very old!

            Nokia Certified Qt Specialist
            Interested in hearing about Qt related work

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            • J Offline
              J Offline
              JulienMaille
              wrote on last edited by
              #9

              I probably need to display a low-res mesh when panning/rotating to fix that.
              I guess I need to handle two version for all my arrays (vertices, texture array, indices)

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              • Z Offline
                Z Offline
                ZapB
                wrote on last edited by
                #10

                I would suggest using VBOs where available and if you really need to support OpenGL 1.x then a fallback to rendering with arrays. That way you get the best performance where the hw supports it.

                Nokia Certified Qt Specialist
                Interested in hearing about Qt related work

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                • J Offline
                  J Offline
                  JulienMaille
                  wrote on last edited by
                  #11

                  Fallback + low-res -> 50fps when dragging the heightmap
                  Now I need a way to decide if the current graphic card need the low-res trick or not. Should I guess from the openGL version only?

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                  • Z Offline
                    Z Offline
                    ZapB
                    wrote on last edited by
                    #12

                    Well the technique can be determined form the version number alone I think. The resolution should be determined at runtime by timing your frames. Depends if performance or quality is more important to you.

                    Nokia Certified Qt Specialist
                    Interested in hearing about Qt related work

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                    • J Offline
                      J Offline
                      JulienMaille
                      wrote on last edited by
                      #13

                      I think I'm now satisfied with my code. One last question regarding renderPixmap.
                      It looks like I've a very common issue (lot's of similar question according to google): the texture is not displayed.
                      http://www.qtcentre.org/threads/976-renderPixmap-and-texture

                      However I don't know how to fix that.

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