Adding GLWidgets at runtime
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Hi All,
I have three GLWidgets, and I would like to show two of them into that third GLWidget on mouse press.. I tried to add widget on mousepress for each widget, but I can't get copy of the widget that is pressed. The whole widgets gets added to the layout, and it is cleared from its on layout!
I use the following code
@bool QMainWindow::eventFilter(QObject *target, QEvent *event)
{
if (target == m_pThersholdedGLWidget || target == m_pInputGLWidget) {
if (event->type() == QEvent::MouseButtonPress)
{
QGLWidget pWidget = dynamic_cast<QGLWidget>(target);QGLWidget *pNewWidget = new QGLWidget(this);
if(pWidget) { QLayoutItem* item; while ( ( item = ui.sourcehorizontalLayout->layout()->takeAt( 0 ) ) != NULL ) { delete item->widget(); delete item; } //delete ui.sourcehorizontalLayout->layout(); ui.sourcehorizontalLayout->addWidget(pWidget); pWidget->show(); this->show(); } std::cout<<"clicked on"<<pWidget<<std::endl; return true;
}
}return QMainWindow::eventFilter(target, event);
}@ -
Is there any idea guys ?
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[quote author="AndreAhmed" date="1341314891"]Is there any idea guys ?[/quote]
Don't "kick" your topics, especially this fast. Allow at least two days, but idealy up to a week for people to answer.