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  4. Why does QtQuick does not have TouchArea (like MouseArea) ?
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Why does QtQuick does not have TouchArea (like MouseArea) ?

Scheduled Pinned Locked Moved QML and Qt Quick
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  • sierdzioS Offline
    sierdzioS Offline
    sierdzio
    Moderators
    wrote on last edited by
    #4

    In what way worse? It's not easy to help you when you don't specify what is wrong ;)

    I have tested on Android, and touch in QML works (for me) perfectly. 2-finger gestures, tapping, flicking, long-tap: no complaints from me :)

    (Z(:^

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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #5

      On embedded linux device with touch - when I try QML application - the touch works much worse than QWidget with touch works on the same device.
      Did you try QML application on embeddedc linux device ?

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      • sierdzioS Offline
        sierdzioS Offline
        sierdzio
        Moderators
        wrote on last edited by
        #6

        No, only desktop and Android. Which in a way is an embedded linux device, but I'm sure that is not what you mean :)

        (Z(:^

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          Can you show me a code sample of touch (mouse) interaction you have in QML ?

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          • sierdzioS Offline
            sierdzioS Offline
            sierdzio
            Moderators
            wrote on last edited by
            #8

            Here is a whole, big project I'm working on: "LINK":https://gitorious.org/closecombatfree/closecombatfree/blobs/master/qml/scenarios/Scenario.qml.

            And some relevant pieces of code:
            @
            Flickable {
            id: gameArea
            height: someHeight
            contentWidth: map.width
            contentHeight: map.height
            boundsBehavior: Flickable.StopAtBounds
            clip: true

                anchors.top: root.top
                anchors.left: root.left
                anchors.right: root.right
            
                PinchArea {
                    id: pinchArea
                    anchors.fill: parent
            
                    onPinchUpdated: {
                        zoom += pinch.scale - pinch.previousScale;
                    }
                }
            

            }
            @

            Flickable element makes it possible to swype (move the map around), PinchArea is used for zooming. Tapping and long tapping is handled by MouseArea, just like on desktop. In case of my app, the code is quite complicated at that stage, but in principle, it's just as easy on desktop, as on mobile devices.

            (Z(:^

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            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #9

              Thanks.
              Did you try List dragging and buttons ?

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              • sierdzioS Offline
                sierdzioS Offline
                sierdzio
                Moderators
                wrote on last edited by
                #10

                Yes. I use GridView for that, it inherits Flickable, so that solves dragging problem. As items for it, I use just rectangles with MouseAreas inside them (one MouseArea per every button).

                There were some bugs there, now I think about it, but I think it had more to do with my (at that time) sloppy coding.

                (Z(:^

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                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #11

                  On what HW did you test it (CPU's, RAM, clock speed, openGL) ?

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                  • sierdzioS Offline
                    sierdzioS Offline
                    sierdzio
                    Moderators
                    wrote on last edited by
                    #12

                    Samsung Galaxy S2 (dualcore ARM 1.2GHz, 1GB RAM), both on Android 2.3 and 4.0.4 (CyanogenMod). I don't remember if OpenGL support was available at that time (half a year ago).

                    Currently I have ported my project to Qt5, which is not yet available on droid, so I don't have up-to-date news.

                    (Z(:^

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                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #13

                      Does QT 5 improved your QML apps performance ?

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                      • sierdzioS Offline
                        sierdzioS Offline
                        sierdzio
                        Moderators
                        wrote on last edited by
                        #14

                        Performance was good anyway, so I've seen no dramatic improvement because there was nothing to improve on ;) I did not run any benchmarks, though.

                        Nokia did some tests 1,5 years ago and it was, IIRC, about 200% faster. A lot has been done since then, so it might be even faster now (or not).

                        I did the move because I wanted to test some new features early (new particle system, 'var' properties, V8 engine, etc.). The project I am working on is an after-work hobby anyway, so I can do that easily :)

                        (Z(:^

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                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #15

                          Was the touch performance were better with pen (stylus) than with finger touch ?

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                          • sierdzioS Offline
                            sierdzioS Offline
                            sierdzio
                            Moderators
                            wrote on last edited by
                            #16

                            I've used my fingers only, no stylus.

                            (Z(:^

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                            • ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #17

                              Thanks !

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                              • sierdzioS Offline
                                sierdzioS Offline
                                sierdzio
                                Moderators
                                wrote on last edited by
                                #18

                                Cheers. Hope it helped.

                                (Z(:^

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