The program has unexpectedly finished
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Hi,
I am working on a timer widget program, and have received this error:
The program has unexpectedly finished
And the application's GUIs do not load, and the application builds fine. This is my code:
stopwatch_definitions.h:
@
#ifndef STOPWATCH_DEFINITIONS_H
#define STOPWATCH_DEFINITIONS_H#include <QObject>
#include <QTimer>class Stopwatch : public QObject
{
Q_OBJECT
public:
Stopwatch();
private slots:
void timer_Start();
void timer_Pause();
void timer_Reset();void timer_changeTime();
private:
QTimer* stopwatchTimer;
};#endif // STOPWATCH_DEFINITIONS_H
@stopwatch.cpp:
@
#include "stopwatch_definitions.h"
#include "ui_clock_application.h"Ui::Clock_Application* ui;
Stopwatch::Stopwatch()
{
stopwatchTimer = 0;
}void Stopwatch::timer_Reset()
{
timer_Pause();
ui->Stopwatch_Output->setText("00:00:00");
}void Stopwatch::timer_Pause()
{
stopwatchTimer->stop();
}void Stopwatch::timer_Start()
{
if (!stopwatchTimer)
{
stopwatchTimer = new QTimer();
connect(stopwatchTimer, SIGNAL(timeout()), this, SLOT(timer_changeTime()));
stopwatchTimer->start(1000);
}
}void Stopwatch::timer_changeTime()
{
/* timer change code */
}
@widget.cpp:
@#include "widget_definitions.h"
#include "ui_clock_application.h"
#include "stopwatch_definitions.h"Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application)
{
ui->setupUi(this);Stopwatch* connectorClass; connect(ui->Stopwatch_Start, SIGNAL(clicked()), connectorClass, SLOT(timer_Start())); connect(ui->Stopwatch_Pause, SIGNAL(clicked()), connectorClass, SLOT(timer_Pause())); connect(ui->Stopwatch_Reset, SIGNAL(clicked()), connectorClass, SLOT(timer_Reset()));
}
Clock_Application::~Clock_Application()
{
delete ui;
}
@ -
Line 11 in your widget.cpp
@
Stopwatch* connectorClass;
@
It is a wild pointer which point to random memory. -
Thanks for pointing that out. This is my new implementation of my class:
@
#include "widget_definitions.h"
#include "ui_clock_application.h"
#include "stopwatch_definitions.h"Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application)
{
ui->setupUi(this);Stopwatch* connectorClass = new Stopwatch; connect(ui->Stopwatch_Start, SIGNAL(clicked()), connectorClass, SLOT(timer_Start())); connect(ui->Stopwatch_Pause, SIGNAL(clicked()), connectorClass, SLOT(timer_Pause())); connect(ui->Stopwatch_Reset, SIGNAL(clicked()), connectorClass, SLOT(timer_Reset())); delete connectorClass;
}
Clock_Application::~Clock_Application()
{
delete ui;
}
@When I click any of the buttons, the program becomes unresponsive.. this is unusual, as my slot functions were working completely fine before I decided to make a separate class for my timer
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[quote author="Flurite" date="1335478572"]
When I click any of the buttons, the program becomes unresponsive.. this is unusual, as my slot functions were working completely fine before I decided to make a separate class for my timer[/quote]
If so, somewhere else must have a problem too.
In addition, lines 11-15 in you widget.cpp do nothing now.
@
Stopwatch* connectorClass = new Stopwatch;
connect(ui->Stopwatch_Start, SIGNAL(clicked()), connectorClass, SLOT(timer_Start()));
connect(ui->Stopwatch_Pause, SIGNAL(clicked()), connectorClass, SLOT(timer_Pause()));
connect(ui->Stopwatch_Reset, SIGNAL(clicked()), connectorClass, SLOT(timer_Reset()));
delete connectorClass;
@ -
Oh yeah, that delete was pointless. Anyhow, where do you suspect the problem is?
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You are doing strange things there: First you create a new Stopwatch object on the heap (with "new" command) and store the pointer in a local variable. That is okay, so far. Then you connect some signals to the newly created Stopwatch object by using your local pointer. Still okay. But then you delete the object? Huh? In the best case Qt will automatically remove the connection you just created when the object is destroyed. In the worst case it does not and you have a connection to a non-existing object. This is going to cause unexpected behavior and may even lead to application crash...
[EDIT] Sorry, 1+1=2 was faster ;-) [/EDIT]
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[quote author="Flurite" date="1335479359"]Oh yeah, that delete was pointless. Anyhow, where do you suspect the problem is?[/quote]
You can't just remove the delete. When the function goes out of scope, you'll loose the pointer to your Stopwatch object, because connectorClass is a local variable. The object still exists, but you don't have any pointer to it. This will cause a memory leak, because you won't be able to delete it later...
I'd recommend to make connectorClass a member variable. And don't forget the delete in the deconstructor!
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Sorry, I think I was posting the wrong code. The program becomes unresponsive when I actually include DO NOT include the delete statement. When I do include the delete statement, the connections disconnect (I think..) and the program just doesn't do anything.
Late post: Alright, I will give your most recent post a shot
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Please post full code...
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Line 4 in your stopwatch.cpp:
@
Ui::Clock_Application* ui;
@is a wild pointer too.
I don't know why your application designed in such pattern. If you delete the class Stopwatch, and implement such function in Clock_Application, it will become very simple and natural.
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I think Ui::Clock_Application* ui is initialized and deleted correctly.
@Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application) // <---
{
ui->setupUi(this);....@
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[quote author="MuldeR" date="1335480007"]I think Ui::Clock_Application* ui is initialized and deleted correctly.
[/quote]Yes, but it has nothing with the ui used in your stopwatch.cpp.
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[quote author="1+1=2" date="1335479811"]Line 4 in your stopwatch.cpp:
@
Ui::Clock_Application* ui;
@is a wild pointer too.
I don't know why your application designed in such pattern. If you delete the class Stopwatch, and implement such function in Clock_Application, it will become very simple and natural.[/quote]
I am going to have more slots in my application, and I just do not want to clutter up the Clock_Application class.. I think by dividing it into multiple files will make it simpler. Plus, does
ui
need to be defined if it's only used to access widgets? -
The problem is, that the "ui" in your Stopwatch class, that you defined as global variable, is not the same "ui" as the one in your Clock_Application application class, which is a member variable of the Clock_Application class itself. Consequently the value of the "ui" in your Stopwatch class is just an un-initialized pointer. You never assigned a value to it! Any access to that "ui" will cause crash or undefined behavior...
Make the "ui" in your Stopwatch class a member variable of the Stopwatch class, rather than a global variable. Also you have to assign it to a value, so you have to pass through the "ui" from Clock_Application in the constructor of Stopwatch and then store it in the member variable...
@class Stopwatch : public QObject
{
Q_OBJECT...
private:
QTimer* stopwatchTimer;
Ui::Clock_Application *ui; //here we'll store the actual ui-Pointer
};@@Stopwatch::Stopwatch(Ui::Clock_Application *ui)
{
this->ui = ui; //Now store the ui-Pointer we got from the Clock_Application!
stopwatchTimer = 0;
}@And in Clock_Application we do:
@ Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application)
{
ui->setupUi(this);myStopwatch = new Stopwatch(ui); // <--- pass ui-Pointer over ....@
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[quote author="Flurite" date="1335480406"]
I am going to have more slots in my application, and I just do not want to clutter up the Clock_Application class.. I think by dividing it into multiple files will make it simpler.
[/quote]That's OK.
But Stopwatch need to accept an private memeber of another Class now, so this is a bad design.
[quote author="Flurite" date="1335480406"]
Plus, doesui
need to be defined if it's only used to access widgets?
[/quote]
No, Seems what you need is some basic knowledge of C++ ;-). -
[quote author="1+1=2" date="1335480901"]
[quote author="Flurite" date="1335480406"]I am going to have more slots in my application, and I just do not want to clutter up the Clock_Application class.. I think by dividing it into multiple files will make it simpler.
[/quote]That's OK.
But Stopwatch need to accept an private memeber of another Class now, so this is a bad design.
[quote author="Flurite" date="1335480406"]
Plus, doesui
need to be defined if it's only used to access widgets?
[/quote]
No, Seems what you need is some basic knowledge of C++ ;-).[/quote]I think you are trying to say that I am dereferencing a garbage pointer? I saw that problem from the start, but I didn't know how to fix it. When I tried to replicate how Qt implemented the
ui
pointer, I never saw a definition for it, so that's why I thought I didn't need one for mine. Anyhow, I think I see the definition in the widget.cpp file now. -
[quote author="Flurite" date="1335481107"]I think you are trying to say that I am dereferencing a garbage pointer? I saw that problem from the start, but I didn't know how to fix it.[/quote]
You can do it, for example, like the code in my previous post:
http://qt-project.org/forums/viewthread/16697/#83748 -
[quote author="MuldeR" date="1335481183"][quote author="Flurite" date="1335481107"]I think you are trying to say that I am dereferencing a garbage pointer? I saw that problem from the start, but I didn't know how to fix it.[/quote]
You can do it, for example, like the code in my previous post:
http://qt-project.org/forums/viewthread/16697/#83748[/quote]Darn good idea. It's working now.. should have remembered using the
this
pointer to clarify some scope problems. Thanks! -
Actually you could just have used other names:
@class Stopwatch : public QObject
{
Q_OBJECTpublic:
Stopwatch(Ui::Clock_Application *bar);...
private:
QTimer* stopwatchTimer;
Ui::Clock_Application *m_foo; //here we'll store the actual ui-Pointer
};.......
Stopwatch::Stopwatch(Ui::Clock_Application *bar)
{
m_foo = bar; //Now store the ui-Pointer we got from the Clock_Application!
stopwatchTimer = 0;
}.......
void Stopwatch::timer_Reset()
{
timer_Pause();
m_foo->Stopwatch_Output->setText("00:00:00");
}@@ Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application)
{
ui->setupUi(this);myStopwatch = new Stopwatch(ui); // <--- pass ui-Pointer over ....@
The name of your pointer variables doesn't matter. It matters that you store the right pointer!
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Yes, yes, I understand that. In fact, I thought of that right after I replied to your post. I don't know why, but I just have this need for a unique consistency in all my codes.