Accessing widgets from my class
-
well, usually your application will look something like:
@main()
{
QApplication app(argc, argv);
mainWindow = new MyMainWindow();
mainWindow->show();
int ret = app.exec();
delete mainWindow;
return ret;
}@And your MyMainWindow class may look like:
@class MyMainWindow: public QMainWindow, private Ui::MyMainWindow
{
Q_OBJECTpublic:
MyMainWindow(QWidget *parent = 0);
~MyMainWindow(void);
private:
m_stopwatch *Stopwatch; //member variable to store the Stopwatch pointer....
}@
In the constructor of MyMainWindow you would set up everything:
@MyMainWindow::MyMainWindow(QWidget *parent)
{
//Init the dialog, from the .ui file
setupUi(this);//Create the Stopwatch object and pass the pointer to our QLabel! m_stopwatch = new Stopwatch(myLabel); ....
}@
Don't forget the clean-up:
@MyMainWindow::~MyMainWindow(void)
{
delete m_stopwatch;
}@Note: The code above assumes that there is QLabel "myLabel" in the .ui file!
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Actually, there's probably no real reason to break the QTimer functionality into its own Stopwatch class, if it's supposed to just be updating the label in your MainWindow. In that case, just create a QTimer which is a member of MainWindow and set up a private slot in MainWindow which will get called when the timer fires.
Since your label widget should be visible from within MainWindow, then you shouldn't have any problems updating it from a slot in MainWindow.
-
[quote author="mlong" date="1335210337"]Actually, there's probably no real reason to break the QTimer functionality into its own Stopwatch class, if it's supposed to just be updating the label in your MainWindow. In that case, just create a QTimer which is a member of MainWindow and set up a private slot in MainWindow which will get called when the timer fires.
Since your label widget should be visible from within MainWindow, then you shouldn't have any problems updating it from a slot in MainWindow.
[/quote]I've tried that idea before, but unfortunately it gives me this error, which I have absolutely no idea why it does give it to me:
invalid use of incomplete struct type 'struct Ui::Clock_Application'
forward declaration of 'struct Ui::Clock_Application'[quote author="MuldeR" date="1335210138"]well, usually your application will look something like:
@main()
{
QApplication app(argc, argv);
mainWindow = new MyMainWindow();
mainWindow->show();
int ret = app.exec();
delete mainWindow;
return ret;
}@And your MyMainWindow class may look like:
@class MyMainWindow: public QMainWindow, private Ui::MyMainWindow
{
Q_OBJECTpublic:
MyMainWindow(QWidget *parent = 0);
~MyMainWindow(void);
private:
m_stopwatch *Stopwatch; //member variable to store the Stopwatch pointer....
}@
In the constructor of MyMainWindow you would set up everything:
@MyMainWindow::MyMainWindow(QWidget *parent)
{
//Init the dialog, from the .ui file
setupUi(this);//Create the Stopwatch object and pass the pointer to our QLabel! m_stopwatch = new Stopwatch(myLabel); ....
}@
Don't forget the clean-up:
@MyMainWindow::~MyMainWindow(void)
{
delete m_stopwatch;
}@Note: The code above assumes that there is QLabel "myLabel" in the .ui file![/quote]
I am running into problems everywhere. Somehow, it's complaining that I have multiple declarations in this piece of code:
@class Clock_Application : public QMainWindow
{
Q_OBJECTpublic:
explicit Clock_Application(QWidget parent = 0);
~Clock_Application();
public slots:
void timer_Start();
private:
Ui::Clock_Application ui;
QTimer timer;
Stopwatch stopwatchClass;
};
///////////////////////////////////
class Stopwatch : public QObject
{
Q_OBJECT
private:
QTimer* timer;
QLineEdit* OutputToChange;
public:
Stopwatch(QLineEdit* output)
{
timer = new QTimer();
OutputToChange = output;
connect(timer, SIGNAL(timeout()), this, SLOT(changeTime(QLineEdit*)));
}
private slots:
void changeTime(QLineEdit* output);
};void Stopwatch::changeTime(QLineEdit* output)
{
/* code that tries to access widget */
}
@multiple definition of 'Stopwatch::changeTime(QLineEdit*)'
first defined hereThis error happened twice.
-
-
You can't connect timeout() to changeTime(QLineEdit*). The slot has to have the same (or fewer)
parameters than the signal.Remember, the connect is just setting up a connection that will be called when some signal is emitted later on. How should timer's timeout() have any idea what to pass into the QLineEdit* parameter to changeTime?
-
[quote author="Flurite" date="1335214034"]
I’ve tried [adding a QTimer to the MainWindow's code] before, but unfortunately it gives me this error, which I have absolutely no idea why it does give it to me:
invalid use of incomplete struct type ‘struct Ui::Clock_Application’
forward declaration of ‘struct Ui::Clock_Application’
[/quote]You should work on using the simplest model and fixing that particular error instead of trying to contrive an alternate solution which is, honestly, cumbersome and kludgy.
If you could post code on how you tried to use the in-class QTimer method, we can help you fix the error you mentioned.
-
[quote author="mlong" date="1335215064"]
[quote author="Flurite" date="1335214034"]
I’ve tried [adding a QTimer to the MainWindow's code] before, but unfortunately it gives me this error, which I have absolutely no idea why it does give it to me:
invalid use of incomplete struct type ‘struct Ui::Clock_Application’
forward declaration of ‘struct Ui::Clock_Application’
[/quote]You should work on using the simplest model and fixing that particular error instead of trying to contrive an alternate solution which is, honestly, cumbersome and kludgy.
If you could post code on how you tried to use the in-class QTimer method, we can help you fix the error you mentioned.[/quote]
I see.
This is what I am working with:
@
class Clock_Application : public QMainWindow
{
Q_OBJECTpublic:
explicit Clock_Application(QWidget *parent = 0);
~Clock_Application();
public slots:
void timer_Start();
void changeTime();
private:
Ui::Clock_Application ui;
QTimer timer;
};void Clock_Application::timer_Start()
{
timer = new QTimer();
connect(timer, SIGNAL(timeout()), this, SLOT(changeTime()));
timer->start(1000);
}void Clock_Application::changeTime()
{
/* do you need to see this function? */
}
@Take note that timer_start() is connected to an on-click signal. Also, I do not have anything to do with this in my .cpp files as I believe that these functions are controlled by the signals.
-
This code excerpt looks okay to me.
Except that you should not create a new QTimer object every time timer_Start() is called. The function may be called several times. Better create the timer object once in the constructor of Clock_Application and destroy it in the destructor of Clock_Application. If you insist to create the QTimer object in timer_Start(), at least set the member variable 'timer' to NULL in the constructor and, if 'timer' is unequal NULL (i.e. an object has been created in a previous call to timer_Start()), destroy the "old" object before you create the new one. Even with the latter approach, remember to destroy the QTimer object, if any was created, in the destructor of Clock_Application...
Besides that, what exactly is your problem now?
-
In
@
void Clock_Application::changeTime()
{
/* do you need to see this function? */
}
@you should have something like:
@
void Clock_Application::changeTime()
{
QString value = "Whatever the label should be.";ui->labelWidget->setText(value); // Use whatever you've called your QLabel here instead of "labelWidget"
}
@It would probably be helpful to see both your changeTime() method and the Clock_Application constructor.
-
[quote author="MuldeR" date="1335219515"]This code excerpt looks okay to me.
Except that you should not create a new QTimer object every time timer_Start() is called. The function may be called several times. Better create the timer object once in the constructor of Clock_Application and destroy it in the destructor of Clock_Application. If you insist to create the QTimer object in timer_Start(), at least set the member variable 'timer' to NULL in the constructor and, if 'timer' is unequal NULL (i.e. an object has been created in a previous call to timer_Start()), destroy the "old" object before you create the new one. Even with the latter approach, remember to destroy the QTimer object, if any was created, in the destructor of Clock_Application...
Besides that, what exactly is your problem now?[/quote]
Thanks for the advice, I will surely take that into account. Anyhow, the errors were as mentioned in a previous post this:
invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 40
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11
invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 73
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11,Lines 40 and 73 are lines in my changeValue() method that try and access the widget.. not surprising lol..
[quote author="mlong" date="1335219613"]In
@
void Clock_Application::changeTime()
{
/* do you need to see this function? */
}
@you should have something like:
@
void Clock_Application::changeTime()
{
QString value = "Whatever the label should be.";ui->labelWidget->setText(value); // Use whatever you've called your QLabel here instead of "labelWidget"
}
@It would probably be helpful to see both your changeTime() method and the Clock_Application constructor.
[/quote]
Sure thing!
This is my
changeValue()
method:@
void Clock_Application::changeTime()
{
std::vector<int> times;
QRegExp findTimeSequences("(\d+)");
QString currentTime(ui->Output->text());int posOffset(0); while ((posOffset = findTimeSequences.indexIn(currentTime, posOffset)) != -1) { times.push_back(findTimeSequences.cap(1).toInt()); posOffset += findTimeSequences.matchedLength(); } times[2] += 1; QString outputTime; for (int i = (int) times.size() - 1; i >= 0; i--) { if (times[i] == 60 && i > 0) { times[i-1] += 1; times[i] = 0; } QString currentNum; currentNum.setNum(times[i]); if (times[i] <= 9 && i >= 0) { currentNum.insert(0, QString("0")); } if (i < 2) { currentNum.append(":"); } outputTime.insert(0, currentNum); } ui->Output->setText(outputTime);
}
@This is my constructor (nothing changed to what I am aware of from the original):
@
Clock_Application::Clock_Application(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Clock_Application)
{
ui->setupUi(this);
}
@Thanks for all the help so far, by the way!
-
[quote author="Flurite" date="1335222560"]
Anyhow, the errors were as mentioned in a previous post this:invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 40
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11
invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 73
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11,Lines 40 and 73 are lines in my changeValue() method that try and access the widget.. not surprising lol..[/quote]
There are different methods to use the .ui files generated with Qt Designer:
http://doc-snapshot.qt-project.org/4.8/designer-using-a-ui-file.htmlIt seems that you have decided for the "Using a Pointer Member Variable" method:
http://doc-snapshot.qt-project.org/4.8/designer-using-a-ui-file.html#using-a-pointer-member-variableHowever it seems like you are missing to include the header file (.h) generated by the UIC.
You have the forward declaration (probably in your header file), but are missing the actual definition!
Make sure you include the header file generated by UIC in your source file... -
[quote author="MuldeR" date="1335223272"]
[quote author="Flurite" date="1335222560"]
Anyhow, the errors were as mentioned in a previous post this:invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 40
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11
invalid use of incomplete struct type ‘struct Ui::Clock_Application’ --- at line 73
forward declaration of ‘struct Ui::Clock_Application’ --- at line 11,Lines 40 and 73 are lines in my changeValue() method that try and access the widget.. not surprising lol..[/quote]
There are different methods to use the .ui files generated with Qt Designer:
http://doc-snapshot.qt-project.org/4.8/designer-using-a-ui-file.htmlIt seems that you have decided for the "Using a Pointer Member Variable" method:
http://doc-snapshot.qt-project.org/4.8/designer-using-a-ui-file.html#using-a-pointer-member-variableHowever it seems like you are missing to include the header file (.h) generated by the UIC.
You have the forward declaration (probably in your header file), but are missing the actual definition!
Make sure you include the header file generated by UIC in your source file...[/quote]No wait, you're saying that I did not include the header file in my clock_application.cpp file? I think I did include that. These are the files I have included in my clock_application.cpp file:
#include "clock_application.h"
#include "ui_clock_application.h"
#include "QString"
#include "QRegExp"
#include "vector"
#include "QThread" -
“ui_clock_application.h” is what the UIC created from your .UI file, right?
Did you inspect that file? In you case it should contain:
@/********************************************************************************
** Form generated from reading UI file 'Clock_Application.ui'
**
** Created: Sun 22. Apr 02:04:07 2012
** by: Qt User Interface Compiler version 4.8.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/...
QT_BEGIN_NAMESPACE
class Ui_Clock_Application
{
public:....
}
namespace Ui {
class Clock_Application: public Ui_Clock_Application {};
}@If that header file does not define Ui::Clock_Application, then that explains why you get the error.
-
Actually your compiler would throw an error, if you include a file that does not exist.
So it has to exist - somewhere.
If you create GUI's with the Qt Designer, you first get a .UI file. But C++ doesn't know anything about .UI files.
The UIC program needs to be used to create a C++ header file (.h) from your UI file.
Then the header file created by UIC can be included. It contains the required definitions, of Ui::MyDialgClass.
In your case, it should contain the definition of Ui::Clock_Application. Otherwise you have a problem...
-
Defining your own class is not sufficient.
Somehow the code generated by UIC (based on your .UI file from the Qt Designer) needs to be incorporated.
And Qt offers different ways to do that. You apparently chose the "Using a Pointer Member Variable" way.
Please carefully read:
http://doc-snapshot.qt-project.org/4.8/designer-using-a-ui-file.html -
Well, did you manage to locate the header file generated by UIC?
If so, did you inspect that file to make sure it contains a definition of Ui::Clock_Application ???
In your code you use the Ui::Clock_Application class (note hat that is one is different from the Clock_Application class without the "Ui::"). This requires that this class is defined somewhere. Your error message indicates that you have a forward-declaration of that class, but no definition of it! A forward-declaration is sufficient to declare the pointer member variable in your own class, but as soon as you want to dereference the pointer, a full definition is required. That definition usually is given in the header file generated by UIC (from your .UI file).
-
Aha, I found it! I just recalled there are two folders for a project! Let me copy and paste the code for you. It's a long piece.
@
/********************************************************************************
** Form generated from reading UI file 'clock_application.ui'
**
** Created: Sat Mar 17 18:50:58 2012
** by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/#ifndef UI_CLOCK_APPLICATION_H
#define UI_CLOCK_APPLICATION_H#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLineEdit>
#include <QtGui/QMainWindow>
#include <QtGui/QPushButton>
#include <QtGui/QStatusBar>
#include <QtGui/QTabWidget>
#include <QtGui/QToolBar>
#include <QtGui/QWidget>QT_BEGIN_NAMESPACE
class Ui_Clock_Application
{
public:
QWidget *centralWidget;
QTabWidget *ClockSet;
QWidget *Stopwatch;
QLineEdit *Output;
QPushButton *Start;
QPushButton *Pause;
QPushButton *Reset;
QWidget *Alarm;
QToolBar *mainToolBar;
QStatusBar *statusBar;void setupUi(QMainWindow *Clock_Application) { if (Clock_Application->objectName().isEmpty()) Clock_Application->setObjectName(QString::fromUtf8("Clock_Application")); Clock_Application->resize(400, 300); centralWidget = new QWidget(Clock_Application); centralWidget->setObjectName(QString::fromUtf8("centralWidget")); ClockSet = new QTabWidget(centralWidget); ClockSet->setObjectName(QString::fromUtf8("ClockSet")); ClockSet->setGeometry(QRect(10, 0, 371, 241)); ClockSet->setTabPosition(QTabWidget::North); ClockSet->setTabShape(QTabWidget::Rounded); Stopwatch = new QWidget(); Stopwatch->setObjectName(QString::fromUtf8("Stopwatch")); Output = new QLineEdit(Stopwatch); Output->setObjectName(QString::fromUtf8("Output")); Output->setGeometry(QRect(120, 50, 131, 31)); Output->setAlignment(Qt::AlignCenter); Start = new QPushButton(Stopwatch); Start->setObjectName(QString::fromUtf8("Start")); Start->setGeometry(QRect(40, 110, 81, 31)); Pause = new QPushButton(Stopwatch); Pause->setObjectName(QString::fromUtf8("Pause")); Pause->setGeometry(QRect(150, 110, 81, 31)); Reset = new QPushButton(Stopwatch); Reset->setObjectName(QString::fromUtf8("Reset")); Reset->setGeometry(QRect(250, 110, 81, 31)); ClockSet->addTab(Stopwatch, QString()); Alarm = new QWidget(); Alarm->setObjectName(QString::fromUtf8("Alarm")); ClockSet->addTab(Alarm, QString()); Clock_Application->setCentralWidget(centralWidget); mainToolBar = new QToolBar(Clock_Application); mainToolBar->setObjectName(QString::fromUtf8("mainToolBar")); Clock_Application->addToolBar(Qt::TopToolBarArea, mainToolBar); statusBar = new QStatusBar(Clock_Application); statusBar->setObjectName(QString::fromUtf8("statusBar")); Clock_Application->setStatusBar(statusBar); retranslateUi(Clock_Application); QObject::connect(Start, SIGNAL(clicked()), Clock_Application, SLOT(timer_Start())); ClockSet->setCurrentIndex(0); QMetaObject::connectSlotsByName(Clock_Application); } // setupUi void retranslateUi(QMainWindow *Clock_Application) { Clock_Application->setWindowTitle(QApplication::translate("Clock_Application", "Clock_Application", 0, QApplication::UnicodeUTF8)); Output->setText(QApplication::translate("Clock_Application", "00:00:00", 0, QApplication::UnicodeUTF8)); Start->setText(QApplication::translate("Clock_Application", "Start", 0, QApplication::UnicodeUTF8)); Pause->setText(QApplication::translate("Clock_Application", "Pause", 0, QApplication::UnicodeUTF8)); Reset->setText(QApplication::translate("Clock_Application", "Reset", 0, QApplication::UnicodeUTF8)); ClockSet->setTabText(ClockSet->indexOf(Stopwatch), QApplication::translate("Clock_Application", "Stopwatch", 0, QApplication::UnicodeUTF8)); ClockSet->setTabText(ClockSet->indexOf(Alarm), QApplication::translate("Clock_Application", "Alarm", 0, QApplication::UnicodeUTF8)); } // retranslateUi
};
namespace Ui {
class Clock_Application: public Ui_Clock_Application {};
} // namespace UiQT_END_NAMESPACE
#endif // UI_CLOCK_APPLICATION_H
@