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Send raw data to QAudioOutput.

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  • A Offline
    A Offline
    Anticross
    wrote on last edited by
    #9

    I write function:
    @bool SpeakerSink::toLittleEndian( const char * src, int size, int nBits)
    {
    if(src == NULL)
    return false;

    for (int i = 0; i < size; i+=nBits) {
        qint16 val = qFromBigEndian<qint16>((const uchar*)(src+i));
        qMemCopy((void*)(src+i),&val,nBits);
    }
    
    return true;
    

    }@
    It solve task of converting from big-endian to little-endian and in headphones I get the same result(I mean sound is recognizable but bad quality) as if my server will transmit data without conversation to big-endian. But sound still distorted and interrupts.

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    • A Offline
      A Offline
      Anticross
      wrote on last edited by
      #10

      I open VLC player and receive this stream normally, then I look at codec details and see some PCM S16BE(twos). So what is it and can I transform data to play normal PCM on QAudioOutput ? So is it 16-bit Big-endian pcm or something else? What means S ?

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      • A Offline
        A Offline
        Anticross
        wrote on last edited by
        #11

        I record output of my sound card when receiving stream with sine of 1000 Hz. After opening it in Sound Forge I see pauses in this sine with delays from 5 ms to 25 ms but sine has the same shape(I mean no distortions).

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        • T Offline
          T Offline
          tobias.hunger
          wrote on last edited by
          #12

          Sorry, no idea what kind of data you send around your network;-)

          Why do you have nBits in the toLittleEndian method shown above? Anything but nBits == 2 breaks the method, doesn't it? The name is rather confusing, too... shouldn't it at least be nBytes?

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          • A Offline
            A Offline
            Anticross
            wrote on last edited by
            #13

            You're right the name must be at least nBytes :) Maybe QAudioOutput reads the buffer faster than it writes by receiving data from network, and I just need to wait some time before playing.

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            • A Offline
              A Offline
              Anticross
              wrote on last edited by
              #14

              I rewrite my audio buffer class. Now it looks like this:
              @#ifndef AUDIOBUFFER_H
              #define AUDIOBUFFER_H

              #include <QAudioFormat>
              #include <QIODevice>
              #include <QMutex>
              #include <QDebug>

              class AudioBuffer : public QIODevice
              {
              Q_OBJECT

              public:
              //----------------------------------------------------------------------------------------------------------------------------------
              AudioBuffer(/const QAudioFormat &format,/ QObject parent = NULL, int bufSize = 1400) : QIODevice(parent)
              {
              m_bufSize = bufSize
              4;

                  m_buffer1 = new const char[m_bufSize];
                  m_buffer2 = new const char[m_bufSize];
              
                  m_rightOffset = 0;
                  m_leftOffset  = 0;
                  m_cursor      = 0;
              
                  qMemSet((void *)m_buffer1,0,m_bufSize);
              
              }
              

              //----------------------------------------------------------------------------------------------------------------------------------
              ~AudioBuffer()
              {
              delete m_buffer1;
              delete m_buffer2;
              }
              //----------------------------------------------------------------------------------------------------------------------------------
              void start()
              {
              if(!isOpen())
              open(QIODevice::ReadWrite);
              }
              //----------------------------------------------------------------------------------------------------------------------------------
              void stop()
              {
              close();
              }
              //----------------------------------------------------------------------------------------------------------------------------------
              qint64 readData(char * data, qint64 len)
              {
              int free2end = m_bufSize-m_cursor;

                  if(len <= free2end){
                      qMemCopy(data,m_buffer1+m_cursor,len);
              
                      m_rightOffset += len;
                      m_cursor += len;
              
                      return len;
                  }
                  else
                  {
                      qMemCopy(data,m_buffer1+m_cursor,free2end);
              
                      m_cursor = 0;
              
                      qMemCopy(data+free2end,m_buffer1,len-free2end);
              
                      m_rightOffset = len-free2end;
                      m_leftOffset = 0;
                      m_cursor += m_rightOffset;
              
                      return len;
                  }
              
                  return 0;
              }
              

              //----------------------------------------------------------------------------------------------------------------------------------
              qint64 writeData(const char *data, qint64 len)
              {
              int free2end = m_bufSize-m_rightOffset;

                  if(len <= free2end) // if we don't reach end of buffer
                  {
                      qMemCopy((void*)(m_buffer1+m_rightOffset),data,len);
                      m_rightOffset += len;
              
                      qDebug() << m_buffer1;
              
                      return len;
                  }
                  else if(len <= (m_leftOffset+free2end))
                  {
                      qMemCopy((void*)(m_buffer1+m_rightOffset),data,free2end); //write to end
                      m_leftOffset = len-free2end; // need to write more from source and set new left offset
                      qMemCopy((void*)m_buffer1,data+free2end,m_leftOffset); //write lefted part 
                      m_rightOffset = m_leftOffset; // set new right offset value
                      m_leftOffset  = 0; // set new left offset value
              
                      qDebug() << m_buffer1;
              
                      return len;
                  }
                  else
                  {
                      qMemCopy((void*)(m_buffer1+m_rightOffset),data,free2end); //write to end
                      m_rightOffset += len-free2end; // need to write more from source
              
                      len -= free2end;
              
                      qMemCopy((void*)m_buffer1,data+free2end,m_leftOffset); //write lefted part 
                      m_rightOffset = 0; // set new right offset value
              
                      len -= m_leftOffset;
              
                      m_leftOffset = 0;
              
                      qDebug() << m_buffer1;
              
                      return len;
                  }
              
                  return 0;
              }
              

              //----------------------------------------------------------------------------------------------------------------------------------
              private:
              const char * m_buffer1;
              const char * m_buffer2;
              int m_rightOffset;
              int m_leftOffset;
              int m_cursor;
              int m_bufSize;
              };

              #endif//AUDIOBUFFER_H@
              And now I'm using it like this:
              @m_output->start(m_buf);@
              and it enters write data functions, but doesn't reads data. So question: How QAudioOutput asks for the data to play from QIODevice ? Is it call readData function or not ? And one more question: Is it possible to play rtsp stream using Phonon ?

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              • A Offline
                A Offline
                Anticross
                wrote on last edited by
                #15

                One more question whats the main difference between push and pull mode of playing ?

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                • A Offline
                  A Offline
                  Anticross
                  wrote on last edited by
                  #16

                  Interesting thing: when I play 22050 Hz 16 bit 2 channels audio stream - it plays normally without interruptions, but when playing 44100 Hz 16 bit stereo - not. If I open same stream(44 kHz) in VLC player or any other it plays normally without interruptions.

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                  • B Offline
                    B Offline
                    billconan
                    wrote on last edited by
                    #17

                    this is an interesting thread. a QAudioOuput from a buffer example should be added to the document.

                    too bad the document only has an example of playing a file.

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                    • B Offline
                      B Offline
                      billconan
                      wrote on last edited by
                      #18

                      has this issue been resolved yet? I also need to achieve the same thing?

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                      • B Offline
                        B Offline
                        billconan
                        wrote on last edited by
                        #19

                        has this issue been resolved yet? I also need to achieve the same thing?

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                        • L Offline
                          L Offline
                          lynic
                          wrote on last edited by
                          #20

                          I had a similar problem using a ringbuffer as a QIODevice backend for which I spent a whole day. The solution was to override the following method:

                          @bool isSequential() const
                          {
                          return true;
                          }@

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                          • L Offline
                            L Offline
                            lynic
                            wrote on last edited by
                            #21

                            I had a similar problem using a ringbuffer as a QIODevice backend for which I spent a whole day. The solution was to override the following method:

                            @bool isSequential() const
                            {
                            return true;
                            }@

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