Discussion about threads, moveToThread etc.
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[quote author="LinusA" date="1311880952"]I think you can boil it all down to this: Where is your object created? If it's in "QThread::run()", then it got it's own concurrent OS-based thread. If not, then it's all in Qt's main GUI thread.
Even if you create a QThread object, its signals and slots basically "live" in the main thread (as in: the thread where you created the QThread).
[/quote]What you are saying is true ONLY if you do not call moveToThread.
If you don't call moveToThread on QThread then both the main thread and QThread will have the same address, if you do call moveToThread then QThread has the same address as objects created inside the run function. I just did the test I can confirm this.
if you want to test it out just put this in the run function:
@
QUdpSocket * FcpSocket; // I declared this pointer in the class but the new is in run so it doesn't matter
this->FcpSocket=new QUdpSocket(this);
QThread* sockThread=FcpSocket->thread();
QThread* fpsEngineThread=this->thread();
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and before this either call moveToThread or not and see the difference, with and without the call to moveToThread.Also, I called moveToThread and I do not call exec inside run on purpose, that is how I needed it to be.
That is why you should call moveToThread when using functions that should not be called from the mainthread.P.S. I am on linux platform
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Gerolf, from my previous post you can see that in deed, if you do not call moveToThread, then you should never use this as parent to objects created in run, if you do then both the object parent and QThread will have same address.
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[quote author="yan bellavance" date="1311978655"]Gerolf, from my previous post you can see that in deed, if you do not call moveToThread, then you should never use this as parent to objects created in run, if you do then both the object parent and QThread will have same address.[/quote]
Not the same adress, the same thread affinity :-)
If you do not use signal/slot inside a thread, you need no mopveToThread to access QObejsct inside other threads as their attached one. moveToThread is only needed for signal&slot; stuff and auto connections or to find the correct event loop for a queued slot or function.By the way, moveToThread is not a method inside QThread, it's inside QObject sao it can be called in any QObject. But why do you need the QThread to be assigned to it's own hosted thread? A better sollution (from my POV) is to give the thread slots and signals. The users of the thread can connect to the slots, which itself emit a signal that is attached inmsidethe run method with objects that live inside run. Then each object has the correctr thread affinity and it works.
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I am doing this to separate the QThread from the main thread because I am using:
@bool QIODevice::waitForBytesWritten ( int msecs )
bool QIODevice::waitForReadyRead ( int msecs )
@These functions should not be used in a QThread that has the same thread affinity as the main thread. Notice the warning about these functions:
bq. Warning: Calling this function from the main (GUI) thread might cause your user interface to freeze.
I have seen other things happen as well: it can create dereferencing errors, somehow qt gets confused and tries for example to delete memory that has a dereferencing count of 0 which causes an exception. By changing the thread affinity of my QThread, I take its memory out of the main thread which eliminated this problem.
So basically I have done this to protect data.
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[quote author="yan bellavance" date="1312215886"]I am doing this to separate the QThread from the main thread because I am using:
@bool QIODevice::waitForBytesWritten ( int msecs )
bool QIODevice::waitForReadyRead ( int msecs )
@
[/quote]
As I understand it, in this case it would be better to use the signals "bytesWritten" and "readyRead". See http://developer.qt.nokia.com/wiki/Threads_Events_QObjects#2b40afeff6025af55f25a6c7ea5ab3bc -
well it is not safe. And I know this from experience. I had spent a lot of time on this a while back when I was developing that part and I can assure you that it was causing problems. The code without moveToThread would crash once in a while (though it was a rare occurrence it was still unacceptable). The code with moveToThread never crashed. I refer you to the documentation once more:
bq.
This function can operate without an event loop. It is useful when writing non-GUI applications and when performing I/O operations in a non-GUI thread.Now if it is not safe but is supposed to then there is a Qt bug that needs to be resolved. I reported it but nothing was ever done about it so I took the QThread out of there.
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[quote author="LinusA" date="1312218342"]
As I understand it, in this case it would be better to use the signals "bytesWritten" and "readyRead".[/quote]Not when a polling technique is used, which is my case. There is no reason why I should not be allowed to do this otherwise, might as well take those functions out of the Qt. If you look at the Blocking Fortune Client example from Qt you will see that this is how they implemented it.
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Hi Ak@sh, see http://qt-project.org/doc/qt-5.1/qtcore/qthread.html
By the way, this thread is 2 years old. It's best to start a new thread next time.
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Hi Ak@sh,
you can find answer of your question in the documentation.
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[quote author="Ak@sh" date="1374741806"]Hi JKSH,
Tnq very much for your reply.
I knew these tow ways but I realy confused when and where I should used which way(overwrite the run() or moveToThread()).[/quote]Hi Ak@sh, you're welcome.In general, I would:
- Use moveToThread() if I want two-way communication with the thread using signals+slots or events.
- Reimplement run() if my thread is very simple, and I don't need to send signals/events to the thread..
If you tell us what you plan to do with your threads, we can give you better advice.
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Hi JKSH,
thanx for your reply.
In my current projct I already used overwrite the run() method for thread.But I confused when I saw moveToThread() Beacuse,
Some experts says overwrite the run() is not a proper way to thread.please once see this link:-
http://mayaposch.wordpress.com/2011/11/01/how-to-really-truly-use-qthreads-the-full-explanation/I request you to reply on this.
Thanx in advanceā¦..
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Hi, the blog goes from one extreme to the other.
In fact, both are right usages. The documentation will be useful for you http://qt-project.org/doc/qt-5.1/qtcore/thread-basics.html
BTW, if you are interested in the topic, you can have a look at
http://woboq.com/blog/qthread-you-were-not-doing-so-wrong.html
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Nice Documenaion and han for that.
They mention this two points -
If you do not really need an _ -event loop-_ in the thread, you should subclass.
If you need an -event loop- and handle signals and slots within the thread, you may not need to subclass.What they exactly mean with EVENT LOOP ???
I know might this is very silly que for you but please.... -
An event loop is an infinite loop that processes signals and events. It waits for signals/events to arrive, then it calls functions to handle them.
The main thread starts an event loop by calling QCoreApplication::exec():
@
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// ...// This line starts an (infinite) event loop, then // returns its status when the loop is exited return a.exec();
}
@QThread starts an event loop by calling QThread::exec():
@
void QThread::run()
{
// This line starts an (infinite) event loop, but
// doesn't return an exit status value
this->exec();
}
@Also, see "this page":http://qt-project.org/doc/qt-5.1/qtcore/threads-qobject.html