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  4. [Solved] How to access progressBar from a QWizardPage subclass
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[Solved] How to access progressBar from a QWizardPage subclass

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  • C Offline
    C Offline
    Chris H
    wrote on last edited by
    #5

    What error do you get, exactly, when you try to call
    @ui->progressBar->setValue(value);@
    from a member function (you certainly can't access it from a static function if it's a member variable!).

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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #6

      Here is the error that I got when I try to call:

      @
      ui->progressBar->setValue(value);
      @

      ...from a static function.

      The error output:

      In static member function 'static void MyQWizard::updateProgressBar(int)':
      error: invalid use of member 'MyQWizard::ui' in static member function

      ...This error points to the line 42 of my code which have the follow declaration:

      @
      private:
      Ui::CreateRepoWizard *ui;
      @

      ...included "private:" for clarity.

      Thanks for help.

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      • C Offline
        C Offline
        Chris H
        wrote on last edited by
        #7

        You cannot access a member variable from a static function: what error do you get when you try to do that from a member function?

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #8

          In the example that I wrote above you can see that the function:

          myqwizard.cpp:
          @
          MyQWizard::MyQWizard(QWidget *parent) : QWizard(parent), ui(new Ui::CreateRepoWizard) {

          ...

          }

          ...

          void MyQWizard::updateProgressBar(const int value) {

            ui->progressBar->setValue(value);
          

          }

          ...

          @

          ...is a member of MyQWizard class and as I said, it was declared as a static function:

          myqwizard.h:
          @
          public:
          static void updateProgressBar(const int value);
          @

          I need this function be static, to be able to access it from progressPage(a QWizardPage subclass) without creating a new object of MyQWizard :

          progresspage.cpp:
          @

          #include <myqwizard.h>

          ProgressPage::ProgressPage(QWidget *parent) : QWizardPage(parent) {

          ...

          }

          ...

          MyQWizard::updateProgressBar(value);

          ...
          @

          Creating this member function as non-static will allow me to update the progressBar without problems, but it implies to create a new object of MyQWizard too, which doesn't have any sense in this scenario. Because I will be using a new instance of MyQWizard rather than the current, therefore I will be updating a different progressBar, that it's not the one that the wizard window shows.

          Anyway thanks for the correction.

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          • C Offline
            C Offline
            Chris H
            wrote on last edited by
            #9

            There are a couple approaches you can use here: the first is to emit a signal in ProgressPage that indicates that it would like the progress bar updated, and connect to that in MyQWizard to do the update. A second approach is to get a pointer to MyQWizard from within ProgressPage (is MyQWizard a parent widget, perhaps?). I'd lean towards to first solution for encapsulation reasons, but either will work. Fundamentally, though, you must have an object to operate on: that's why you can't use a static function.

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            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #10

              As I said, thanks for the correction. I already understood that I can't use a static function. My next step will be try your suggestion, thanks again.

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              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #11

                Got it!!!

                l used the signal-slot approach as you suggested and it worked at the first try. It was so easy that I feel ashamed right now, but well, I guess it's a matter of experience.

                Thanks for your continuous help and support, Chris H.

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                • A Offline
                  A Offline
                  astodolski
                  wrote on last edited by
                  #12

                  What did you use for the signal to emit? Value changed is a signal that is emitted from the progress bar. It looks like from your posting that you wanted to call MyQWizard::updateProgressBar(value); and you said you used a signal-slot solution. I was hoping to see what you used as a solution scheme.

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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #13

                    I don't have access to the original code right now, so I made an example for you to have an idea how I've solved this.

                    Note that I've promoted the object "ui->progressBarPage" to "ProgressPage".

                    Here is the code:

                    mywizard.h:

                    @#ifndef MYWIZARD_H
                    #define MYWIZARD_H

                    #include <QWizard>

                    namespace Ui {

                    class MyWizard;
                    

                    }

                    class MyWizard : public QWizard
                    {

                    Q_OBJECT
                    

                    public:

                    explicit MyWizard(QWidget *parent = 0);
                    
                    ~MyWizard();
                    

                    public slots:

                    void updateProgressBar(const int value);
                    

                    private:

                    Ui::MyWizard *ui;
                    

                    };

                    #endif // MYWIZARD_H@

                    mywizard.cpp:

                    @#include "mywizard.h"
                    #include "ui_mywizard.h"

                    MyWizard::MyWizard(QWidget *parent) : QWizard(parent), ui(new Ui::MyWizard)
                    {

                    ui->setupUi(this);
                    
                    ui->progressBar->reset();
                    
                    connect(ui->progressBarPage, SIGNAL(updateProgressValue(int)), this, SLOT(updateProgressBar(int)));
                    

                    }// Constructor

                    MyWizard::~MyWizard()
                    {

                    delete ui;
                    

                    }// Destructor

                    void MyWizard::updateProgressBar(const int value)
                    {

                    ui->progressBar->setValue(value);
                    

                    }// Update ProgressBar@

                    progresspage.h:

                    @#ifndef PROGRESSPAGE_H
                    #define PROGRESSPAGE_H

                    #include <QWizardPage>
                    #include <QTimer>

                    class ProgressPage : public QWizardPage
                    {

                    Q_OBJECT
                    

                    public:

                    explicit ProgressPage(QWidget *parent = 0);
                    
                    void initializePage();
                    

                    signals:

                    void updateProgressValue(const int value);
                    

                    private slots:

                    void updateValue();
                    

                    private:

                    QTimer *timer;
                    
                    int count;
                    

                    };

                    #endif // PROGRESSPAGE_H@

                    progresspage.cpp:

                    @#include "progresspage.h"

                    ProgressPage::ProgressPage(QWidget *parent) : QWizardPage(parent)
                    {

                    timer = new QTimer(this);
                    
                    count = 0;
                    
                    connect(timer, SIGNAL(timeout()), this, SLOT(updateValue()));
                    

                    }// Constructor

                    void ProgressPage::initializePage() {

                    timer->start(100);
                    

                    }// initializePage

                    void ProgressPage::updateValue() {

                    if(count == 100) {
                    
                        timer->stop();
                    
                        return;
                    
                    }// if
                    
                    count++;
                    
                    emit updateProgressValue(count);
                    

                    }// updateValue@

                    Hope this can help you.

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                    • A Offline
                      A Offline
                      astodolski
                      wrote on last edited by
                      #14

                      Absolutely helps. Thanks very much.

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                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #15

                        Glad to know it.

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