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  4. [Solved] QGraphicsItem::mouseReleaseEvent not called
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[Solved] QGraphicsItem::mouseReleaseEvent not called

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  • EddyE Offline
    EddyE Offline
    Eddy
    wrote on last edited by
    #2

    I think you should use the events for the QGraphicsScene instead, which will propagate to the items.

    Qt Certified Specialist
    www.edalsolutions.be

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    • D Offline
      D Offline
      deanc
      wrote on last edited by
      #3

      I'm sorry, I'm fairly new to Qt. How do QGraphicsScene events propagate to the items?

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      • EddyE Offline
        EddyE Offline
        Eddy
        wrote on last edited by
        #4

        It's explained in the "docs":http://developer.qt.nokia.com/doc/qt-4.7/qgraphicsscene.html#id-cf2e5af5-ab61-4db6-be20-b8d3d152f5eb.

        Qt Certified Specialist
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        • EddyE Offline
          EddyE Offline
          Eddy
          wrote on last edited by
          #5

          Also in the QGraphicsItem "docs.":http://doc.qt.nokia.com/4.7/qgraphicsitem.html#events

          Qt Certified Specialist
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          • D Offline
            D Offline
            deanc
            wrote on last edited by
            #6

            A little more information: I put mouse event handlers in the scene like so: @void Layout2dScene::mousePressEvent (QGraphicsSceneMouseEvent * event)
            {
            QGraphicsScene::mousePressEvent(event);
            QGraphicsItem * item = mouseGrabberItem();
            }

            void Layout2dScene::mouseReleaseEvent (QGraphicsSceneMouseEvent * event)
            {
            QGraphicsItem * item = mouseGrabberItem();
            QGraphicsScene::mouseReleaseEvent(event);
            }
            @ In both cases the item is the ComponentLayoutView object that contains the port view, not the PortLayoutView object. Nevertheless, the mousePressEvent is delivered to the PortLayoutView object that was clicked on. The mouseReleaseEvent goes to a generic handler in QGraphicsItem.

            Must we handle mouse events at the ComponentLayoutView level, then manually figure out which port, if any, the mouse is in? And if so why do mouse press, move, enter, leave, etc., events all seem to go to the PortLayoutView as we expected?

            Thanks!

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            • D Offline
              D Offline
              deanc
              wrote on last edited by
              #7

              Oh, and just to be clear, PortLayoutView is declared as:
              @class PortLayoutView : public QGraphicsItem
              {
              Q_DECLARE_TR_FUNCTIONS(PortLayoutView)

              public:
              //...
              protected:
              virtual void mousePressEvent (QGraphicsSceneMouseEvent * event);
              virtual void mouseReleaseEvent (QGraphicsSceneMouseEvent * event);
              virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * event);
              @

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              • EddyE Offline
                EddyE Offline
                Eddy
                wrote on last edited by
                #8

                it's hard to see with all those code fragments.

                Can you make a minimal compilable example so we can try things out.

                Qt Certified Specialist
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                • EddyE Offline
                  EddyE Offline
                  Eddy
                  wrote on last edited by
                  #9

                  One way to determine what's wrong is good old debugging.

                  Put a debug line in every mouseReleaseEvent / mousePressEvent of every QGraphicsView, scene, item you use.
                  That way you will know where the action happens.

                  Hope this helps.

                  Qt Certified Specialist
                  www.edalsolutions.be

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                  • D Offline
                    D Offline
                    deanc
                    wrote on last edited by
                    #10

                    Found a solution, but don't know if this is intentional behaviour on Qt's part. Note the commented-out line in the mousePressEvent handler:
                    @void PortLayoutView::mousePressEvent ( QGraphicsSceneMouseEvent * event )
                    {
                    boost::shared_ptr<PortBase> sp = port.lock();
                    if (!sp) return;
                    if (event->buttons() & Qt::LeftButton)
                    {
                    startPos = event->pos();
                    if (event->modifiers() & Qt::ControlModifier)
                    {
                    sp->setConnectionSource();
                    notifyAll(portSelectMsg);
                    }
                    }
                    // QGraphicsItem::mousePressEvent(event);
                    }
                    @
                    Thanks again!

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                    • EddyE Offline
                      EddyE Offline
                      Eddy
                      wrote on last edited by
                      #11

                      bq. Found a solution, but don’t know if this is intentional behaviour on Qt’s part

                      You didn't use the mousepressEvent from the base class and you don't need to if you reimplement it.

                      Good work! glad you made it.

                      Qt Certified Specialist
                      www.edalsolutions.be

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                      • D Offline
                        D Offline
                        deanc
                        wrote on last edited by
                        #12

                        What I meant by "intentional behaviour" is that the program behaves differently when the base class handler is called, even if the handler doesn't do anything. One would assume that the QGraphicsItem::mousePressEvent(event); statement would be harmless, if slightly inefficient. This seems to be the case for the other mouse events. Perhaps one day I'll have some time to trace through the Qt source and research this in more depth.

                        Thanks!

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                        • EddyE Offline
                          EddyE Offline
                          Eddy
                          wrote on last edited by
                          #13

                          I'm sure that will be a good learning experience!

                          For the main philosophy "this":http://doc.qt.nokia.com/4.7/graphicsview.html is also a good read.

                          Qt Certified Specialist
                          www.edalsolutions.be

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                          • S Offline
                            S Offline
                            smudibh20
                            wrote on last edited by
                            #14

                            @deanc Thanks a lot for posting brief problem and solution. It solved my problem too.
                            Thanks once again !

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                            • K Offline
                              K Offline
                              Kfazzz
                              wrote on last edited by
                              #15

                              I have a similar problem. I have a QGraphicsScene which hold QGraphicsView as parent. then I got QGraphicsProxyWidget holding myWidget derived from QWidget which can not receive mouseReleaseEvent but no problem receiving mousePressEvent. I have a QLabel and a QPushButton in myWidget Class. I tried debugging but It confused me when tracing into Qt internal class. Then I just simply change myWidget parent from QWidget to QPushButton and it worked. Hope my solution helps.

                              Thanks!

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                              • EddyE Eddy

                                bq. Found a solution, but don’t know if this is intentional behaviour on Qt’s part

                                You didn't use the mousepressEvent from the base class and you don't need to if you reimplement it.

                                Good work! glad you made it.

                                A Offline
                                A Offline
                                Asperamanca
                                wrote on last edited by
                                #16

                                @Eddy said:

                                You didn't use the mousepressEvent from the base class and you don't need to if you reimplement it.

                                That's not necessarily true. The base class events implement certain functionality -they may select or deselect items, move items, etc. If you do not call a base class event, you lose that functionality. Worse still, if you reimplement some events, but not other, you might stumble into undefined behavior, as e.g. the base class receives a mouseRelease event where it expected to receive a mousePress first.

                                Before you decide not to call an event of the base class, you should

                                • Check which functionality it implements, and whether you can afford to do without it
                                • Check which events may be tied together, and whether you should reimplement all or none of them
                                • Think about the alternative of either calling the base class event before or after your custom event code
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