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QML and Qt Quick

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  • This topic is deleted!

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  • Display rotated -> qt/qml application not visible

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    M
    Changes in /boot/config.txt solved this problem.
  • runtime error: module is not installed when using qt_add_qml_module()

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    K
    For future readers: you need to set the extra module as static in order for it to link with the main executable. I don't know why this is. It's very hidden in the Qt guide qt_add_library(UiComponents STATIC) qt_add_qml_module(UiComponents URI "Muse.UiComponents" VERSION 1.0 NO_PLUGIN QML_FILES ....
  • Setting x11 Window properties

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    jsulmJ
    @Berg You could check how KDE does that.
  • setContextProperty "TypeError: Cannot call method"

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    H
    @SGaist simple code in main.cpp int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QQuickStyle::setStyle("Basic"); QQmlApplicationEngine engine; QObject::connect( &engine, &QQmlApplicationEngine::objectCreationFailed, &app, []() { QCoreApplication::exit(-1); }, Qt::QueuedConnection); DataManager dataManager; engine.rootContext()->setContextProperty("dataManager", &dataManager); //DataManager* pDataManager = new DataManager; //engine.rootContext()->setContextProperty("dataManager", pDataManager); engine.loadFromModule("Project", "Main"); return app.exec(); }
  • S-Shaped Curve with PathCubic

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  • QMLlint warning for ids

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    JKSHJ
    You need required property int index in gridDelegate (see https://doc.qt.io/qt-6/qtquick-modelviewsdata-modelview.html#view-delegates ) deleteIndex is qualified (this is good), but index is unqualified (this is bad). Qualify index too: root.deleteIndex == gridDelegate.index (see https://doc.qt.io/qt-6/qmllint-warnings-and-errors-unqualified.html )
  • How to make the animation run as expected

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    MarkkyboyM
    Please learn to format your code correctly. It makes things so much easier for those attempting to help you.
  • QML with VS Code - Builds but fails at runtime (Windows)

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    C
    This is helpful thanks
  • Getting binding loop when checking mousearea.containsMouse on a drag operation

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    E
    Unfortunately, the stackoverflow solution doesn't work if you're depending on mime settings or imageSource (or requires some more effort to make it work), but the delayed binding solution did work.
  • Qmllint Warnings for rootcontextproperty

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    jeremy_kJ
    Hi, Please use the code (</>) tags. The general advice is to avoid context properties. Embedding C++ Objects into QML with Context Properties spells out a few reasons, including the one noted here. My preferred fix is to declare a property within the item, and then set it using an API such as QQmlComponent::createWithInitialProperties()
  • MouseArea and WebEngine: Qt6 Bug?

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    SGaistS
    @viliak hi and welcome to devnet, I think you should check and maybe create a ticket on the bug tracker since it's a pretty big change of behavior.
  • Working in Creator and Design Studio simultanously: C++ backend integration possible?

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    A
    Hello @Raphael_PF . Normally you should have a "mock" backend to avoid that errors in order to be able to preview your design. By following this: https://doc.qt.io/qtdesignstudio/robotarm-example.html you will be able to work with both programs. In your qmlproject: importPaths: ["."] mockImports: ["stubs"] You can read here the cmakelist qt design autogeneration: https://github.com/qt-creator/qt-creator/blob/b60337dbaace15ac36d7f44f60d17560111a9ae3/src/plugins/qmlprojectmanager/qmlprojectexporter/cmakegenerator.cpp#L305 [image: 882cf003-42af-4b90-baa9-bfddbf718e0c.png]
  • Handling key events in Wayland compositor (IviApplication)

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    HoratioH
    Answering my own question... Pass WaylandCompositor's property - defaultSeat into C++ as QWaylandSeat*. https://doc.qt.io/archives/qt-5.15/qml-qtwayland-compositor-waylandcompositor.html#defaultSeat-prop WaylandCompositor { id: iCompositor Component.onCompleted: { CppHelper.setDefaultWaylandSeat( iCompositor.defaultSeat ); } } Use QWaylandSeat's setKeyboardFocus(), which takes QWaylandSurface*. https://doc.qt.io/archives/qt-5.15/qwaylandseat.html#setKeyboardFocus QWaylandSurface* can be found in the onIviSurfaceCreated() as iviSurface. You can pass it into C++. IviApplication { onIviSurfaceCreated: { var surfaceArea = iviSurface.iviId === 1337 ? leftArea : rightArea; var item = chromeComponent.createObject(surfaceArea, { "shellSurface": iviSurface } ); item.handleResized(); // Pass QWaylandSurface* into C++. CppHelper.registerIviSurface( iviSurface ); } } The signal keyboardFocusChanged can be used to observe the change. https://doc.qt.io/archives/qt-5.15/qwaylandseat.html#keyboardFocusChanged However, setKeyboardFocus() doesn't work very well. I do get the signal keyboard focus changed, but the focus jump back to the original window if I actually press a keyboard key.
  • Creating a dynamic spline in QML

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    J
    @GrecKo Ah that was a little painfully obvious haha! Thank you for pointing that out. I've been banging my head against the wall learning about shapepaths for hours now, and thought that there was a more explicit object type for the job. Turns out it was right in front of me all along!
  • Qt 6 adding qt_add_translations() to CMake creates empty .ts files.

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    A
    Best solution, independent from changing the targets manually, is to add: add_dependencies(${PROJECT_NAME} update_translations)
  • .EXE file is not opening and not find exe file

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    P
    Okay , @jsulm Thank you I will check it out.
  • 0 Votes
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    jsulmJ
    @MARUTI-0 said in How can you implement offline mapping in a Qt application using QML and CMake without internet access?": SOLVE THE PROBLEM First describe the problem in an understandable way and then ask for help. People here do not have to solve your problems, this is user forum.
  • Enabling anti-aliasing on QQuickItem or QSGGeometryNode

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    A
    I came across this example which uses QRhi (which avoids dependence on OpenGL directly like other people said to use): https://doc.qt.io/qt-6/qtquick-scenegraph-customrendernode-example.html It still seems overly complex but at least it looks like I'm in the right direction. Then, I came across this: https://doc.qt.io/qt-6/qrhirenderbuffer.html#sampleCount where I can set sampleCount to enable anti-aliasing. I don't really understand how QRhiRenderBuffer can be used, but somehow using QRhiRenderBuffer with sampleCount set to 4 or 8 in a QSGRenderNode -derived class seems like the proper way to have cross-platform hardware-accelerated anti-aliased drawing. Feel free to correct me. Until I find code examples showcasing how to bring all these functionalities together I have more important things to work on so I'll use QML Shape / ShapePath for now which makes it super easy to draw simple things (like an anti-aliased triangle).
  • Customizing Menu

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    G
    theoretically, it would also work to just assign a number like 200 for the width. The issue remains that as soon as I try to edit the background, the massive margins appear again.