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    Qt und AutoCAD

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    • H
      holyButton last edited by

      Hallo liebe entwickler,

      ich brauche mal euren rat.

      mich würde interessieren ob es möglich ist mit Qt, autocad dateien zu importieren.

      konkretes beispiel eine qt benutzeroberfläche mit einem autocad 3d model, kann man dwg oder dxf in qt importieren?
      ist es möglich einzelne 3d elemente in qt per quelcode zu steuern (id ansprechen oder so ähnlich...)?

      hat jemand damit schon erfahrung gemacht?

      weiß jemand welche dateitypen qt alles unterstützt, habe probiert im inet fündig zu werden, aber leider nichts gefunden.

      grüßle holy

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      • _
        _compiler last edited by

        [quote author="Taamalus" date="1328856419"]
        [quote author="spode" date="1328453078"]and if one day i will want to plan a game with Qt, what should i use?
        and what about importing 3D object from 3D graphic programs, like blender and autocad?
        what are the most important arguments to know?[/quote]
        This is an open ended question. The only advice I can give is to go where other game developers hang out; for example here http://www.indiedb.com/ . I think just start easy 2D, and grow in it.

        Qt has a rich source of classes to build with. http://developer.qt.nokia.com/doc/qt-4.8/qtopengl.html those will give you the head start with OpenGL. From there, it's just the format you want to use. I recommend .obj - http://en.wikipedia.org/wiki/Wavefront_.obj_file , it's used with Blender, Maya, Cinema 4D and so on.

        p.s. I think Milkshape is proprietary.

        [/quote]

        http://qt-project.org/forums/viewthread/14136#post_reply

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        • H
          holyButton last edited by

          thanks my friend for answering, it helps me a lot:-).

          i think it is an endless discussion too. i red that autodesk maya can work with qt....

          thx nice day

          king regards

          holy

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